Just Because I Can. STUPID THREAD III
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Just a stupid question. I have win 7 pro and 9 gigs of ram on my desktop. Should I upgrade my ram and if so to how much? I can try to save up some money for it.
I'm pretty sure Pro will read up to 64GB. At least I hope otherwise I'm already maxed out, but I'm sure it's 64
EDIT: I just checked and Win 7 Pro will read up to 192GB http://msdn.microsoft.com/en-us/library/windows/desktop/aa366778(v=vs.85).aspx#physical_memory_limits_windows_7
HOLY SMOKES!! That would be a shisst load of ram. I'll stick at 16Gb I never see using all of it. I'll get these sticks put in one day. :red:
I regularly chew thru 16 GB when I do my big renders...
EDIT: Render to WINDOW? I always render to file for Large stuff.
Ryan Harris survives in a fishing crate after his boat sunk in the Pacific. Stonie «Mac» Huffman got a survival suit, so he didn't need a crate. Both survives. It's a happy ending!
Picture: http://static.vg.no/uploaded/image/bilderigg/2012/09/11/1347379738848_200.jpg
EDIT: Render to WINDOW? I always render to file for Large stuff.
No, I render to file. But I use lots and lots of different shaders (and lots of 'em are uber-ones or with raytraced reflections), have gazillion objects, and of course, 4000x4000 is pretty big too.
Darn good that both guys lived. Nice.
Hmmm... 4000x4000 is HUGE. I hardly ever break 2000x2000 some maybe 2500x2500 but still. I have some good shaders myself but I hardly ever replace every surface with a new shader even on clothing.
Well, you know the ice drake picture? That ate all available RAM, had a memory leak twice (renderus interruptus followed), and took couple of fine-tuning efforts to stop leaking memory like a sieve, and it STILL ate all memory, the only difference was that it no longer swapped...
And of course, took 6+ hours to render.
What I do know is that I need to save up to get a second hard drive. How do I find out what hard drives would work with my desktop?
I've yet to hit 8GB of my 32. I've made some huge scenes that take 24+ hours to render
I keep imagining Frank's avatar screaming or singing while doing its thing.
I've yet to hit 8GB of my 32. I've made some huge scenes that take 24+ hours to render
8 Gig's on a 32-bit machine??? :ohh:
The longest rendertime I've had was when I was rendering an animation (2 minutes pr. 720x576 pixels frames, 25 frames a second and rendered 10 seconds of animation).
when i render in poser a 10 second scene 300 keyframes at 30fps @1920 x1080 dpi only use 30% of my 12 gigs of ram. on my windows 7 64byte system it takes about an hour to do 300 keyframes @30fps unless i have complex lighting and or special effect then it will take a longer. But i have yet to use more than 30% of my ram in rendering anything Daz or poser. My longest render time was rendering 255 keyframes using Andrey's "The Forest" model . that took 6 hours to render, but it still didn't use more than 5 gigs of ram. I wonder if having a 4 gig graphic card may have anything to do with it?
I would like to show off my very first model I created in 3ds Max this week in school.
this lesson was about creating round mesh objects that use reflection and light bounce.
this is a interesting class. Hard but fun at the same time.
it took like 3/10 or a second to render with GPU with raytrace. bounce set at 8 passes.
I know it don't look like much but I'm proud of my first model & render in 3ds . next week we will be moving this project over( Bridge) to Maya and animate our objects. I'm a excited. :)
...I think I'll be quite happy with the 12 on the new system considering what I have been dealing with all these years. The sad thing for about the same cost today I could have 24G (which my MB would support) but then I'd also need 7Pro.
Considering I tend to develop some rather involved scenes, I need all I can get.
...a lot of Jack's big sets like The Library and Baroque Grandeur have texture maps approaching 4,000 x 4,000. Been a real pain for me on the 32 bit rig as I have to reduce the resolution of a lot of maps to lighten the load. I usually set them at 2,000 x 2,000 and they tend to work OK.
I'm happy for you Ivy! 3ds max oftern has a high drop out rate, but stay strong because renders are limitless in Max! You can work on it for six years and still be learning new stuff you never thought of. The materials and edit mesh/polly modifiers are my most favorite in Max!! If your course is similarly structured as what mine is, you'll do into basic dynamics and surface editing parameters and particle generation very soon. I cant wait to see your progress! :)
@Ivy: Way to go. Great things in your future with that training, you as well Spyro.
@KK: I hear you. This is my first REAL PC, not having to cut corners like trimming down textures, and swapping out UBER anything for Daz standard is still new to me. I'm still stuck in the I'm over doing it frame of mind. It's tough to lose old habits like those.
I do 10,000x10,000 when rendering full body shots of characters in a studio like setting, fully lit an all. I do that because I use them as models for digital painting, which I may add is also painted at 10,000 Height. I crop the excess background of course, but it doesn't add any extra render time.
8 Gig's on a 32-bit machine??? :ohh:
8GB out of a total 32GB, I think.
all my eggs and dragons got clicks while I was out
this is stupid
I get this browsing to facebook on Android quite freqyently
The problem is at Facebook's end, for having a certificate granted to a wrongly-named server.
Android is enforcing it correctly, by notifying user of the error.
spraydns fbops? ?? kinda weird though
sounds like a kid's band ;-P
...or rather, the cert names a wrong cluster which differs from where it should operate. *ahem* Common cert name must match with that of the server where it works, or you'll get that happening.
Anyway, "spraydns" suggests some sort of interesting nameserver solution (spray + dns), whereas "fbops" sounds like "facebook operations".
ok, that did not even rustle my fringe it went so far over! ;-P