When I used to use DAZ Studio before and export my characters as FBX for use in Unity,i would have to go to Export and then go to the morph options and change some settings. The default is to bake the body as you have it morphed with morph dials etc and the head too. But then if you want to add only specific facial expressions(like a few 6 of them and then the open mouth morph), you would set those as EXPORT type.
How does this all work now, if using DAZ to Unity Bridge, since DAZ to Unity Bridge doesn't ask you to select any export options? Will all the morphs become blendshapes in Unity, oh man i wouldn't want that to happen, there's tons of morphs...OR WILLL NONE OF THEM become blendshapes, that would suck...!!! Then how do i choose which ones i want to become blendshapes in unity and which ones i want hidden? Thanks
Comments
Please take a look at: https://www.daz3d.com/forums/discussion/441857/unity-introducing-the-all-new-daz-to-unity-bridge-native-unity-file-formats/p2
I have already explained it there.
Wow, thanks very much. Tha'ts just what i needed. thanks alot
You are welcome. Glad to help the fellow Unity user.