How to import a Rigged Daz model into Blender when none of the tools work?
docbadwrench
Posts: 37
I have this model which I have retextured in Substance Painter. I've decided I'd rather work in Blender for main composition, but there is a problem: None of the tools I have at my disposal will work.
- I imported using the Daz Converter Addon but the model's pose controls are hosed.
- I also tried using the Diffeomorphic Addon but those pose controls don't work right either.
- I also tried importing the source FBX and OBJ, but those are only useful if you want a statue of your model in the default position. No rigging.
I have poured through the Diffeomorphic addon's documentation, but so far no luck.
Thanks.
Post edited by docbadwrench on
Comments
That's a poser model and it's quite "robotic". May be it uses the old poser envelopes for rigging that are not directly supported by diffeo. If this is the case you may try to convert it to weight map before exporting. That's edit > figure > rigging > convert to weight map. This should work.
You will meet this issue with most old poser content.
It looks like it's a mechanical object. You could import it via OBJ or Alembic and rig it yourself in Blender. It looks like it'd be a lot of repetitive work, but when you've got IK set up, you might look back and think it was all worth it...
I had assumed that the rigging would still carry over. I guess this is my opportunity to learn about non-deformation IK rigging. It's been on my list to learn but man, that's a long list...
Good to know what limitations I'm likely to encounter in older models. Excellent feedback. Thanks a bunch! Both of you!
Update: On a break, I messed with Diffeomorphic some more. I think I might just need to do added prep work because when I 'merged rigs' I was able to see the proper IK range shown in Daz - unfortunately not causing the model to move - but still, that was progress. It suggests that data is sitting there, but I just need to figure out how to select the right options to merge them. I will update this thread as I learn more.
I'll second what padone said. I've exported old stuff and you have to convert it to weight mapped first. Like they said edit > figure > rigging > convert to weight mapped and then pick general weights.
I have done this before to get very old products working with diffeomorphic
I got a solution from tech support and it worked:
Anyway, if anyone else has a problem like this, then this is definitely a thing to check. Solved my problem outright.
Padone and I are literally suggesting you click a thing in the menu . thats it. click convert and save.
Oh wow. Posted at the same time I edited. The problem I was having was that the plugin was actually hosed. The bridge works perfectly now since I followed the instructions in the (now revised) prior post.