Blender generates 30 keyframes
Good Morning.
I have imported my model (G8) into Blender and wish to make her walk using Blender's animation.
I'm using Blender 2.92, On frame 0 I immediatly hit I and LocRotSca. Then as soon as I touch a joint to rotate it 30 keyframes fill my timeline/dopesheet, and the figure goes to to the T Pose. I've deleted them and they pop right back as soon as i touch the model. My laptop upstairs (an older Blender) doesn't do this and works just fine.
I've reduced the playback to 0 frames and it still happens.
Its only after the inserted 30 frames that she starts to animate the way i want.
How can I stop these 30 keyframes from being generated.
(It doesn't happen when I move the cube around, it works just fine)
Thank you,
Justin
Comments
My best guess is that I exported the model with "Animation Data" and that's messing me up.
Just imported G8F with diffeo and everything works fine here.
http://diffeomorphic.blogspot.com/p/daz-importer-version-15.html
Thanks Padone!