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@DAZ_sam Ok thank you, we will wait for the next update then. Please note that in blender every single morph takes the whole object geometry. So it is important to optimize the used morphs. Spreading around all the morphs to all the objects, either if they apply or not, may result in a massive memory leak. Especially for HD figures that can easily make use of hundreds of morphs.
For me, the latest beta build does not import any JCMs. E.g., if I go to Daz, create a new G8 character, export it out via the new Bridge plug in, then import it into Blender via the DTB Plug in, the character comes across fine but none of the basic body JCMs are in place- i.e. if I bend the upper leg forward or backward, it does not morph the buttocks or thigh... I could have sworn it used to do this... any thoughts?
Thx
@jeff_someone
Hey! So just to clarify are you choosing the JCMs in the export out of Daz. We have completely rehauled the morph export so it's nothing like before. But, if you like to grab all of the Base Morphs ( The Basic Head morphs, the Basic JCMs, and the Basic Expressions) I added a preset to this dropbox link that you can add to your folder (made it for Genesis 8) https://www.dropbox.com/transfer/AAAAAMC6agc2yhwa-tZDhBiL1uipxO3R-tEE4lmVH59X17krPORmU50
The preset folder is located at:
PC: C:\Users\ username \Documents\DAZ 3D\Bridges\Daz To Blender\Presets
MAC: /Users/ username /Documents/DAZ 3D/Bridges/Daz To Blender/Presets
Once you are there make sure to enable morphs and in the dropdown choose the preset I shared.
We have a tutorial in the pipeline right now but, I hope this helps in the meantime.
Yeah I 100% agree its on the top of our list for next month. It's a big issue in general for all the bridges thanks for always bringing these issues to our attention its been helping a lot this month :)
@DAZ_sam The preset idea is very useful. The new bridge is sure better because it's not hard coded to the G8 figure. But the general user may have a hard time figuring out what to export from the long list of morphs. So some presets targeted at the various figures are essential to integrate power with simplicity.
As for the bridge not being hard coded, is there any plan now to export G1-G2 rigs as well ? Of course triax will not work but the user could pose anyway.
I am having an unbelievable amount of trouble with Genesis 8.1 Characters, I can not get them to load right period.
I can get Genesis 8 models to load with DTB 2.2.2, but not with 2.3.0.6; When I try to transfer an 8.1 with 2.2.2, it imports the model, but the bones are in whatever position the model was in and they are not attached to the model. When trying to tranfer an 8.1 with 2.3.0.1-6 it always says FBX not found.
When I manually import it the modes are disconnected and in whatever pose and the materials are also still absent.
Thanks much for the response... you're correct, I was not specifically selecting those basic morphs - but it makes sense so will do!
Yeah, I do understand what you are trying to say. I think a big part of that though has been the lack of good quality documentation/tutorials/support. I was thinking of adding buttons to grab the base morphs but, I am hoping to see first how people receive the newest update before I add more ease of use features into the morph dialog.
I will check tho if adding presets into DIM is at all possible. I can definitely look to adding that to GitHub tho.
Now with your question about G1-G2, I don't want to make any promises I can't keep but, we will look into it and see what is necessary to be changed to get that. Since our tool relies on the fbx importer we are needing to fix the data as after import. With that in mind we still have issues to fix on that like the roll on the arm bones being incorrect but, once we are able to iron out the issues with Genesis 8/8.1/3 we will definitely be in a better spot to see if we can repurpose our work there to the other skeletons but, I would say the hardcoded parts of the code are removed for the main import but, we are definitely months away from cleaning it out completely. There is still features that have been broken as soon as we fixed the armature import.
I know that's probably not the answer you want but, I hope that makes sense.
Okay so, there are a few things we need to check.
First, did you replace the Daz Side and Blender side of the bridge?
If you did, you need to check your export folder does it have the fbx?
Location: C:\Users\USERNAME\Documents\DAZ 3D\Bridges\Daz To Blender\Exports
Now if you check in Blender under Window > Toggle System Console, check if the location that shows there is the same as I said above.
Lastly, I am updating the Daz Store version later today so, you can always wait until later today to test it if you aren't sure if it's an install error.
No worries hope it works for you!
Guys how can i export only selected / text morphs like the bridge tool?
The morph dialog don't show up to me from 2.4.0 .
Any help?
As I understand it the official bridge is not compatible and they're working on it, but it will take some time since they're "refactoring" the code. Or you can get the unofficial version by @butaixianran.
Or you can get diffeomorphic for more advanced features as material conversion and geografts to name a few. But they don't export to game engines so it depends what you need to do. That's diffeo to work in blender or the bridge for game engines.
https://www.daz3d.com/forums/discussion/546316/daz-bridges-update
https://diffeomorphic.blogspot.com/p/daz-importer-version-16.html
Question for the Daz team : Sorry to ask (again) but as you may know : a lot of Blender users have switched to Blender 3 and Cycles X so can you simply tell us if you are working on a Bridge compatible with Blender 3 ?
Both diffeomorphic and the bridge by Butai are compatible with blender 3.