daz script source: injecting ERC Links in a PP2 File

mCasualmCasual Posts: 4,607

i created a prop with 8 holes and a pipe
each hole rim has 4 morphs attached to it
because i want it to be fully customizable
but this means 144 morphs
so for convenience i created ERC Links to group all this in 28 controls
but Duke533's good old PP2 Exporter script doesn't write those in the PP2 file
so i created the code below
which creates the 28 'master' controls
and inserts the many ERC Links

everything is hard-coded but the ideas are all there

the precious piece of information that took some digging is
when the master channels are not in a figure but in the prop itself
you use this

 

 valueOpDeltaAdd     Figure     propName     masterchannelname,    deltaAddDelta 1.000000

 

as you can see the Figure name is ... nothing

possibly you can use the word _NO_FIG_ or _NONE_

 

// DAZ Studio version 3.1  filetype DAZ Script// you must load the prop named "mcjTwinQuadPlateOnePipe" in the scene// You must hard-code the path to the source pp2 file and output file// in my case it's a prop file created by Duke533's script PP2 Exporter// re-named oldmcjTwinQuadPlateOnePipe.pp2// this prop file lacks ERC Links// the script herein will use lists of prefixes and suffixes to put// the 144 morphs under the control of around 28 'master' controls// basically it creates ERC Linksvar g_propName = "mcjTwinQuadPlateOnePipe";var g_valueParams = new Array();var g_assignments = new Array();process();//==============================================================================////==============================================================================function process(){ var path_runtime = "C:/Program Files (x86)/DAZ/Studio/content/Runtime/" var path_props = path_runtime + "libraries/props/"; var path_myProps = path_props + "mcasual/" // Warning !! the prop was manually renamed to old_mcjTwinQuadPlateOnePipe.pp2 // and we are about to write or OVERWRITE mcjTwinQuadPlateOnePipe.pp2 var filenameIn = path_myProps + "old" + g_propName + ".pp2" var filenameOut = path_myProps + g_propName + ".pp2"  // morph channels with names containing these key words  // will be controlled by master channels with names like  // "AllHolesSharp", "AllTopHolesSharp" ... AllPipesSharp"  // "AllHolesRadius", "AllTopHolesRadius" ... AllPipesRadius"  var groups = [   "Hole",  "TopHole",  "BotHole",  "Corner",  "TopCorner",  "BotCorner",  "Pipe" ];  var subGroups = [  "Sharp",  "Radius",  "AwayX",  "AwayZ" ];  // create the list of valueParams ( master channels ) // and the list of valueOp ( links from each morph to its many masters ) buildAssignments( groups, subGroups );  var currentMorph = "nah"; //current opened morph block in the prop file var key2 = "interpStyleLocked"; var fIn = new DzFile( filenameIn ); if( !fIn )   return( 1 ); var ok = fIn.open( fIn.ReadOnly ); if( !ok )  return( 2 ); var fOut = new DzFile( filenameOut ); if( !fOut )   return( 3 ); var ok = fOut.open( fOut.WriteOnly ); if( !ok )  return( 4 );   var state = 0; //state-machine state  while( !fIn.eof() ) {  var str = fIn.readLine();  switch( state )  {   case 0: //waiting for first morph    var nuMorph = readMorph( str );    if( nuMorph )    {     currentMorph = nuMorph;     printMasters( fOut );     state = 2;    }    fOut.write( str );   break;   case 1: //waiting for morph    var nuMorph = readMorph( str );    if( nuMorph )    {     currentMorph = nuMorph;     state = 2;    }    fOut.write( str );   break;   case 2: //waiting for insertion point    var p = str.indexOf( key2 );    if( p >= 0 )    {     assign( fOut, currentMorph );     state = 1;    }    fOut.write( str );   break;  } } fIn.close(); fOut.close();}//==============================================================================////==============================================================================function readMorph( str ){ var key1 = "targetGeom"; var currentMorph; var p = str.indexOf( key1 ); if( p >= 0 ) {  currentMorph = str.replace( "\n", "" );  currentMorph = currentMorph.replace( "\r", "" );  currentMorph = currentMorph.right(    currentMorph.length - ( p + 1 + key1.length )   );  return( currentMorph ) } return( 0 );}//==============================================================================////==============================================================================function valueOp( fOut, name ){ var strs = [  "   valueOpDeltaAdd",  "    Figure",  "    " + g_propName,  "    " + name,  "   deltaAddDelta 1.000000", ]; var n = strs.length; for( var i = 0; i < n; i++ ) {  fOut.writeLine( strs[ i ] ); }}//==============================================================================////==============================================================================function printMasters( fOut ){ var n = g_valueParams.length; for( var i = 0; i < n; i++ ) {  valueParm( fOut, g_valueParams[ i ] ); }}   //==============================================================================////==============================================================================function valueParm( fOut, name ){ var strs = [  "  valueParm "+name+"",  "      {",  "   name "+name+"",  "   initValue 1.00",  "      hidden 0",  "      forceLimits 0",  "      min -1.00",  "      max 1.00",  "   trackingScale 0.01",  "      keys",  "       {",  "        static  0",  "        k  0  0.00",  "       }",  "   interpStyleLocked 0",  "      } " ]; var n = strs.length; for( var i = 0; i < n; i++ ) {  fOut.writeLine( strs[ i ] ); }}//==============================================================================////==============================================================================function buildAssignments( groups, subGroups ){ var morphableNode = Scene.findNodeByLabel( g_propName ); var obj = morphableNode.getObject(); var numModifiers = obj.getNumModifiers(); debug( numModifiers + " modifiers" ); var ngroups = groups.length; for( var j = 0; j < ngroups; j++ ) {  var group = groups[j];  for( var i = 0; i < numModifiers; i++ )  {   var mod = obj.getModifier( i );   if( mod.inherits( "DzMorph" ) )   {    var modname = mod.name;    var nSubGroups = subGroups.length;    for( k = 0; k < nSubGroups; k++ )    {     var subGroup = subGroups[k];     if( modname.indexOf( subGroup ) >= 0 )     {      if( modname.indexOf( group ) >= 0 )       buildAssignment( "All" + group + "s" + subGroup, modname );     }    }   }  } }}//==============================================================================////==============================================================================function buildAssignment( ctlname, modname ){ g_valueParams.pushIfNotExists( ctlname ) g_assignments.push( [ctlname, modname] )}//==============================================================================////==============================================================================function assign( fOut, morphName ){ var n = g_assignments.length for( var i = 0; i < n; i++ ) {  if( g_assignments[ i ][1] == morphName )  {   valueOp( fOut, g_assignments[ i ][0] )   debug( g_assignments[ i ] );  } } }

 

Post edited by Richard Haseltine on

Comments

  • mCasualmCasual Posts: 4,607
    edited October 2014

    note: the initial phase builds the list of controllers to be added

    and the list of ERC Links like this

    
    AllHolesSharp,BotHole0BSharp
    AllBotHolesSharp,BotHole0BSharp
    AllHolesAwayX,BotHole0BAwayX
    AllBotHolesAwayX,BotHole0BAwayX
    AllHolesSharp,BotHole1BSharp
    AllBotHolesSharp,BotHole1BSharp
    AllHolesAwayX,BotHole1BAwayX
    AllBotHolesAwayX,BotHole1BAwayX
    AllHolesSharp,BotHole2BSharp
    AllBotHolesSharp,BotHole2BSharp
    ...
    AllCornersRadius,TopCorner3BRadius
    AllTopCornersRadius,TopCorner3BRadius
    AllCornersRadius,TopCorner0TRadius
    AllTopCornersRadius,TopCorner0TRadius
    AllCornersRadius,TopCorner1TRadius
    AllTopCornersRadius,TopCorner1TRadius
    AllCornersRadius,TopCorner2TRadius
    AllTopCornersRadius,TopCorner2TRadius
    AllCornersRadius,TopCorner3TRadius
    AllTopCornersRadius,TopCorner3TRadius
    
    wazgado.jpg
    1920 x 1080 - 264K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited December 1969

    the mcjTwinQuadPlateOnePipe prop

    spechal.jpg
    1920 x 1080 - 171K
  • mCasualmCasual Posts: 4,607
    edited November 2015

    groupings by calling this immediately before the call to printMasters()

    i read that this is a Poser 5 feature, so, better specify version 5 in the pp2 header because i think by default it's version 4

     

    //==============================================================================////==============================================================================function groupnodes( fOut ){ var strsA = [  "  groups",  "   {",  "   groupNode MultiMorphs",  "    {",  ]; var strsB = [   "    }", "   }" ];  var n = strsA.length; for( var i = 0; i < n; i++ ) {  fOut.writeLine( strsA[ i ] ); } var n = g_valueParams.length; for( var i = 0; i < n; i++ ) {  fOut.writeLine( "    parmNode " + g_valueParams[ i ] ); } var n = strsB.length; for( var i = 0; i < n; i++ ) {  fOut.writeLine( strsB[ i ] ); }}

     

    Post edited by Richard Haseltine on
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