Strange Objects Download

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Comments

  • adbcadbc Posts: 3,115

    Hansmar : wow, amazing image, the reflection effect is really beautiful.

  • HansmarHansmar Posts: 2,949
    edited April 2021

    NGartplay, mermaid, Horo, adbc: Thanks.

    I made one more with this GeoDome. Placed the camera just outside, used pure reflection on the object, one of the many sky settings I have in my Bryce library (but probably moved the sun around), a pelican and a landscape.

    With another object (Springtower) and two infinite reflecting planes and one reflecting 2D face and another sky, as well as a sphere with one of S Ray's textures I created the second one, which I call 'Pinball'. I did add a sphere with another S Ray texture and a light therein on top of the tower.

    geodome2.jpg
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    geodome3.jpg
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    Post edited by Hansmar on
  • mermaid010mermaid010 Posts: 5,540

    Hansmar - both renders are fantastic, I like both of them

  • NGartplayNGartplay Posts: 3,135

    Hansmar, like the 'city' scene, very sci-fi.  The other looks like a chrome wheel.  Like the refelction.

  • HoroHoro Posts: 10,710

    Hansmar - those look great. The first has something abstract to it and the second looks like some industrial place.

  • adbcadbc Posts: 3,115

    Hansmar : I like both renders, they are awesome !

  • HansmarHansmar Posts: 2,949
    edited April 2021

    mermaid, NGartplay, Horo, adbc: Thank you.

    One more with the Spring tower, now as a high-rise building in the city of Dystopia. I added the ring of LEDs by Horo/David as item in the sky and added a spacecraft. The sky is from the fantastic skies (Horo and David again).

    new high rise.jpg
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    Post edited by Hansmar on
  • HoroHoro Posts: 10,710

    Hansmar . tha looks great, the tower is definitely a good addition.

  • adbcadbc Posts: 3,115

    Hansmar : awesome render, beautifully done.

  • mermaid010mermaid010 Posts: 5,540

    Hansmar -great composition, well done.

  • NGartplayNGartplay Posts: 3,135

    Hansmar, wonderful scene and use of the tower.

  • HansmarHansmar Posts: 2,949

    Horo, adbc, mermaid, NGartplay: My thanks!

  • HansmarHansmar Posts: 2,949
    edited June 2021

    Another render from the 'pinball' scene, now with a wide-angle lens by Horo/David in front of the camera. I tried rendering with volumetric world and witout. Can you see which is which?

    pinball1.jpg
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    pinball1a.jpg
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    Post edited by Hansmar on
  • adbcadbc Posts: 3,115

    Hansmar : excellent image, I would say the second one with volumetric world enabled ?

  • HoroHoro Posts: 10,710

    Hansmar - both renders are well done. I think the second has Volumetric World enabled, the effect is subtle.

  • mermaid010mermaid010 Posts: 5,540

    Hansmar - great image, I also say the second one has the volumetric world enabled.

  • HansmarHansmar Posts: 2,949

    adbc, Horo. Mermaid, thanks for the comments. Actually, the first one has the volumetric world option enabled. Indeed, the difference is small, but there is a bit more colour of the haze on the object.

  • HoroHoro Posts: 10,710

    Hansmar - ah, I should have known. Volumetric World enhances saturation a bit. The second with a bit lower saturation made the impression of more haze and that fooled me.

  • mermaid010mermaid010 Posts: 5,540

    Hansmar - seems like we all made a mistake, because of the lower saturation, never used the volumetric world option, will try it one day.

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