Blender Bridge for Complicated Conversion/Import
Raven2019
Posts: 3
For my project, I am using Michael 4 ..mainly because I have a library of clothing that works with this figure. However since the bridge will only work with Genesis 3 or better, I am intending to use the Michael 4 for Genesis 2 Male converter (apply my clothing, etc.) and then the Character Converter from Genesis 2 Male to Genesis 8 Male. From here, assumingly, I can then use the Blender Bridge for clean import.
All this sounds nice in theory, however before I throw down money on these converters I wanted to see if anyone else has done something similar. Thx.
Comments
Yes, very similar.
I'm using Genesis 1 because I really like all of the things I've collected for it, so instead of using the Daz Studio to Blender Bridge for these figures, I'm using Diffeomorphic Daz to Blender Export, which supports pretty much everything, I think.
I bought GenX2 a while back and all of the addons for it, so I can put whatever morphs from generation 4, Genesis 2 and 3 into my Genesis figure. So she's (my main character) quite a complex thing.
I'm hoping that the Daz Bridge expands to include more generations, but the Diffeomorphic plugin is currently Much more robust for chracter transfer to Blender.
Example (with Diffeomorphic installed):
Create character with clothes and hair, etc.,
Save as scene file (duf)
File > Export to Blender (same scene, same file name - it will be a different file extension)
Now we can go into Blender, open the Daz Importer tab and simply import the saved character and apply a plethora of options (or not) to further enhance the Blender experience.
Now we can do the same thing saving poses and timeline animations using Save As > Pose Preset, then again, the same thing as File > Export to Blender in the same location under the same name. Now in Blender with the character loaded already, we can go to the pose portion of the Daz Importer tab and import the pose or animation... it totally Rocks!!!
Diffeomorphic User's Manual
Thank you for this suggestion, the Diffeomorphic plugin seems to be a great solution and wanted to circle back.
I'm having just one major issue. When I import a figure into Blender from my saved scene (duf), the figure with hair pulls in just fine but the clothing mysteriously does not come over at all.
I'm thinking this is a path issue on the Blender side since the plugin has the material folders defined. However, after inspecting the folder paths, everything appears correct. I'm going to keep digging, I'm sure it's an easy solution since everything else appears to work.