Growing Up Product Update & Merchant Resource Agreement [Commercial}

Zev0Zev0 Posts: 7,089
edited February 2016 in Daz PA Commercial Products

Hi Guys. Growing Up for Genesis, Genesis 2 Female & Genesis 2 Male will be updated soon. It can now also be used as a merchant resource. Below are the product changes and merchant resource license agreement. So if you already have Growing Up, the following changes will take place-

Product Update List and Changes

Growing Up for Genesis

-Added Shape Narrow Morph.

-Added MCMGUEyesClsdR and MCMGUEyesClsdL so eyes close fully. "Eyes closed more" morph removed.

-Added Shape Narrow Zero preset.

Growing Up for Genesis 2 Female(s)

-Added Neutralize Head morph.

-Added Shape Narrow Morph.

-Renamed Head Smaller morph to Head Proportion.

-Added MCMGUEyesClsdR and MCMGUEyesClsdL so eyes close fully. "Eyes closed more" morph removed.

-Added Shape Narrow and Neutralize Head Zero presets.

Growing Up for Genesis 2 Male(s)

-Added Neutralize Head morph.

-Added Shape Narrow Morph.

-Added MCMGUEyesClsdR and MCMGUEyesClsdL so eyes close fully. "Eyes closed more" morph removed.

-Added Shape Narrow and Neutralize head Zero presets.



Growing Up Merchant Resource License Agreement.

Growing Up for Genesis, Genesis 2 Female(s) and Genesis 2 Male(s) may be used as a Merchant Resource under the following conditions.

What you may do -

1. You may save as a character\shaping preset in conjunction with your morphs where users will

require the Growing Up product in order to work.

What you may not do -

1. You may not distribute\copy the morphs from this product in its current format or modify them, this includes morph baking.

2. You may not create freebies distributing the morphs from this product in any form unless it is a character\shaping preset where users require the Growing up product in order to work.

3. You may not create your own merchant resource with this product.

If you have any questions, feel free to ask.

Post edited by Chohole on
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Comments

  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    Thank you! Sounds like these excellent products are getting even better! :)

  • nobody1954nobody1954 Posts: 933
    edited December 1969

    Thank you!!! Use the "Growing up" morphs often.

  • SylvanSylvan Posts: 2,711
    edited December 1969

    That's a very helpful update, thank you!!!

  • barbultbarbult Posts: 24,244
    edited December 1969

    What happens to saved scenes that used the morphs you are renaming or removing? Will those scenes reopen and still work properly?

  • Zev0Zev0 Posts: 7,089
    edited October 2014

    Yes they will work. Only thing that will be affected is if you have the "eyes closed more" morph dialled, or head size morph (only G2F) in the scene when it was saved..The other morphs are additions, so they were not saved before so they won't affect a scene or scene subset already saved.

    Post edited by Zev0 on
  • RenpatsuRenpatsu Posts: 828
    edited December 1969

    Since the update via DIM I am getting loads of warnings related to the growing up morphs when loading a base G2F like

    "WARNING: /src/sdksource/fileinput/dzassetdaz.cpp(5463): Duplicate formula found linking xOrigin & Value in /data/DAZ 3D/Genesis 2/Female/Morphs/Zev0/Growing Up/Head Proportion.dsf."

  • Richard HaseltineRichard Haseltine Posts: 100,948
    edited December 1969

    Did the old version uninstall correctly? I'm not seeing this, but I knew I'd moved the data folder so I manually deleted the old files.

  • RenpatsuRenpatsu Posts: 828
    edited October 2014

    Did the old version uninstall correctly? I'm not seeing this, but I knew I'd moved the data folder so I manually deleted the old files.

    I installed the original version and the update via DIM, so DIM should have theoretically taken care of that. No manual move on my end, I didn't interfere with the DIM placement etc.
    Post edited by Renpatsu on
  • RenpatsuRenpatsu Posts: 828
    edited December 1969

    Apparently DIM did not do the update properly as there were still remnants of the previous installation via DIM.I had to remove the folder manually, which is typically not what should happen.

  • Zev0Zev0 Posts: 7,089
    edited October 2014

    Renpatsu said:
    Since the update via DIM I am getting loads of warnings related to the growing up morphs when loading a base G2F like

    "WARNING: /src/sdksource/fileinput/dzassetdaz.cpp(5463): Duplicate formula found linking xOrigin & Value in /data/DAZ 3D/Genesis 2/Female/Morphs/Zev0/Growing Up/Head Proportion.dsf."

    Did this happen while loading up a new Genesis2, or an existing scene or subset where the product was used? The only issue it should complain about is if you have used the two morphs (head size and eyes closed more) that were saved in a scene, and Daz will say they no longer exist. I am not getting duplicate ID issues here. I will look into this.

    Post edited by Zev0 on
  • RenpatsuRenpatsu Posts: 828
    edited October 2014

    Zev0 said:
    Renpatsu said:
    Since the update via DIM I am getting loads of warnings related to the growing up morphs when loading a base G2F like

    "WARNING: /src/sdksource/fileinput/dzassetdaz.cpp(5463): Duplicate formula found linking xOrigin & Value in /data/DAZ 3D/Genesis 2/Female/Morphs/Zev0/Growing Up/Head Proportion.dsf."

    Is this happening while loading up a new genesis2, or an existing scene or subset where the product was used?
    It was the core G2F file, which wasn't modified. My post right above yours explains why the warnings showed up. Basically the DIM update did not remove certain files, so I uninstalled all Growing Up products (Genesis, G2F, and G2M), removed the directories completely, and then re-installed them. Not sure why the DIM update failed in that form.

    Post edited by Renpatsu on
  • Zev0Zev0 Posts: 7,089
    edited December 1969

    Thanks. I will see whats going on with the installer.

  • barbultbarbult Posts: 24,244
    edited December 1969

    I ran in to a mystery today. Kaylum Hair will not follow the Youth Morph properly. It moves vertically down with the shorter body size, but it gets much too small for the head. I have updated Growing Up for Genesis 2 Female. I don't know if the problem was there before update or not. Kaylum is a fairly new hair and I had not tried it with Growing Up before.

    Kaylum.PNG
    671 x 788 - 643K
  • Zev0Zev0 Posts: 7,089
    edited October 2014

    That hair is a prop. So it does not follow the head shape. Just tried it now. I can't get it to autofit Genesis 2 female. Explains why there are different hair fits located under the hair. Growing up is not supported in the list of "fits". I think it's designed to be parented. Only solution is if you convert it to triax wm and resave it so it can autofit.As it is now, it has a box icon, that normally means it is a prop.

    Post edited by Zev0 on
  • barbultbarbult Posts: 24,244
    edited December 1969

    Zev0 said:
    That hair is a prop. So it does not follow the head shape. Just tried it now. I can't get it to autofit Genesis 2 female. Explains why there are different hair fits located under the hair. Growing up is not supported in the list of "fits". I think it's designed to be parented. Only solution is if you convert it to triax wm and resave it so it can autofit.As it is now, it has a box icon, that normally means it is a prop.

    Yes, you are right. Kaylum loads parented to the head. There is no means to "fit to" the character. Wow! That is surprising. I didn't know any vendors were making prop hair for Genesis 2. I wonder if this is a mistake? I didn't see anything in the product description saying it was prop hair.
  • Zev0Zev0 Posts: 7,089
    edited October 2014

    Well..., some vendors do things differently. In most cases parenting works fairly well. It's just with unsupported shapes it can be a problem and would require a bit of manual intervention. I just tried it now and it's not a trainsmash. Honestly, most hair sets I use are parented instead of being autofitted. It's just a preference I have always had. So with a bit of adjustment, you should be able to get that hair set to work. Attached is a screenie of the hair with some of my manual adjustments. In a nutshell, add on smoothing collisions to the hair and set to collide with figure, and just scale so that the sculcap roughly fits the figure shape. The smoothing will take care of the rest. The benefit of parenting is that the hair does not distort when loaded on a heavily modified shape, and in a way, retains it's original appearance. So, I understand why some vendors went the parenting route. Only downside is that on unsupported shapes or custom ones, the user has to manually adjust it to fit correctly on whatever they have dialled up.

    Capture.JPG
    1545 x 861 - 167K
    Post edited by Zev0 on
  • barbultbarbult Posts: 24,244
    edited December 1969

    Thanks for your insight and advice. I managed to get the Kaylum hair onto my character. This is a Zev0-centric picture. It uses Growing Up, Skin Overlays, and Dental Plan. :-)

    Growing_up_G2F_Snake_Kaylum_freckles_PS.jpg
    2000 x 1600 - 2M
  • Zev0Zev0 Posts: 7,089
    edited October 2014

    Looks good!! Glad you got the hair to fit:)

    Post edited by Zev0 on
  • it8321itit8321it Posts: 0
    edited December 1969

    Are you going to reduce the minimum age from 5 to 3 or thereabouts as originally requested
    I am sure you can take the age down below what it is now
    It would make the program more versatile and widen your customer base
    So far I have had mixed results with using Growing up so am looking forward to your already planned improvements

  • Zev0Zev0 Posts: 7,089
    edited November 2014

    Unfortunately, I don't think so. To take the age range lower than what the product was originally designed at means a total re-work of a lot of things.

    Post edited by Zev0 on
  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    Younger kids are tough, but I've seen some people get good results from mixing the Genesis version of Growing Up with Basic Child and other morphs. Obviously a better solution would be a Kids 6 or Genesis 2 Child figure, but who knows if such a thing is in the works or not.

  • RiggswolfeRiggswolfe Posts: 905
    edited December 1969

    Renpatsu said:
    Zev0 said:
    Renpatsu said:
    Since the update via DIM I am getting loads of warnings related to the growing up morphs when loading a base G2F like

    "WARNING: /src/sdksource/fileinput/dzassetdaz.cpp(5463): Duplicate formula found linking xOrigin & Value in /data/DAZ 3D/Genesis 2/Female/Morphs/Zev0/Growing Up/Head Proportion.dsf."

    Is this happening while loading up a new genesis2, or an existing scene or subset where the product was used?


    It was the core G2F file, which wasn't modified. My post right above yours explains why the warnings showed up. Basically the DIM update did not remove certain files, so I uninstalled all Growing Up products (Genesis, G2F, and G2M), removed the directories completely, and then re-installed them. Not sure why the DIM update failed in that form.

    I'm glad I found this topic as I have been having the exact same issue. Any Giselle and Base G2F at least were throwing tons of errors. I didn't check my other figures before coming to the forums to look for a solution!

    Uinstalling it and removing the growing up folders under data-g2f-shapes and people-g2f-morphs seems to have fixed it. In both cases folders involving eye morphs were left behind after the uninstalls.

  • ZojitzuZojitzu Posts: 8
    edited December 1969

    Renpatsu said:
    Zev0 said:
    Renpatsu said:
    Since the update via DIM I am getting loads of warnings related to the growing up morphs when loading a base G2F like

    "WARNING: /src/sdksource/fileinput/dzassetdaz.cpp(5463): Duplicate formula found linking xOrigin & Value in /data/DAZ 3D/Genesis 2/Female/Morphs/Zev0/Growing Up/Head Proportion.dsf."

    Is this happening while loading up a new genesis2, or an existing scene or subset where the product was used?


    It was the core G2F file, which wasn't modified. My post right above yours explains why the warnings showed up. Basically the DIM update did not remove certain files, so I uninstalled all Growing Up products (Genesis, G2F, and G2M), removed the directories completely, and then re-installed them. Not sure why the DIM update failed in that form.

    I'm glad I found this topic as I have been having the exact same issue. Any Giselle and Base G2F at least were throwing tons of errors. I didn't check my other figures before coming to the forums to look for a solution!

    Uinstalling it and removing the growing up folders under data-g2f-shapes and people-g2f-morphs seems to have fixed it. In both cases folders involving eye morphs were left behind after the uninstalls.

    Yes this was a life saver. Running the V4 to G2F material batch script will pop Duplicate Id up everytime it saves a material.

  • Zev,

    Is there a G3 version coming soon???

  • Zev0Zev0 Posts: 7,089

    There is a G3 version. Soon? Ummm....Well, I'll try for before the year is over. I have started on it, just haven't had time to finish it up. Juggling 5 products at the moment:(

  • Zev,

    Counting the days bud!!!!!  Looking forward to it!  I'll beta if you want when you get closer.

     

     

  • Hi is there an additional licence fee to use your morphs in games? Trying to evaluate overall costs before making purchases:)
  • Zev0Zev0 Posts: 7,089
    edited November 2015

    No game license yet. Haven't really spoken to Daz about that to be honest. Maybe I should..Will see how it can be structured for game use.

    Post edited by Zev0 on
  • Thank you, it's the shape shift ones I have my eye on and don't want a $27 purchase to turn into a $527 one just to use the results in my game
  • Zev0Zev0 Posts: 7,089

    Understandable. Will see what sort of structure will be affordable and what can be done. EG maybe an additional fee for game license per product or something like that, instead of paying a bulk price for game license on products you won't use.

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