Visible skin seams in Unity after import.
![GardenTurtle](https://secure.gravatar.com/avatar/75e76f4a6e3f95dd35d3385114752b00?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F75e76f4a6e3f95dd35d3385114752b00_100.png)
Some G8F characters have visible skin seams in Unity after import.
It kinda looks like what people are talking about here: https://www.daz3d.com/forums/discussion/450151/character-skin-seams
(I have the same issue in the Filament viewport).
I tried with a new HDRP template / demo project, some figures had lines others did not.
- Daz Studio v 4.15
- Unity 2019.4 various versions
I tried to disable the mip map for torso and legs, but the seams were still visible, from certain angles / distances.
Any help or something would be cool, but this is not urgent.
Post edited by GardenTurtle on
Comments
Okay so I messed around with the height value and setting it to zero made the seam line go away, but this also changed how the material looks obviously.![devil devil](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/devil_smile.png)
Other input is welcome.