What software for vector graphics you use ?

Roland4Roland4 Posts: 0
edited October 2014 in Bryce Discussion

I use Vector graphics for bumpmaps and displacements (beautiful patterns and adornments on rings) . For this i use Gimp or Inkscape. I would like to know what other users are using for this job.


edit: i forget that i use Expression Design 4 from Microsoft. It is free and very good.

Post edited by Roland4 on

Comments

  • OroborosOroboros Posts: 326
    edited October 2014

    Depends on the task. For simple bump maps It's Photoshop.

    If I'm looking at creating normal, specular, diffusion maps and others, I use CrazyBump.

    http://www.crazybump.com/

    Post edited by Oroboros on
  • Cris PalominoCris Palomino Posts: 11,500
    edited October 2014

    I use Adobe Illustrator; it's what I learned vector on. I thought the question was about vector programs.

    Post edited by Cris Palomino on
  • Dream CutterDream Cutter Posts: 1,224
    edited October 2014

    Serif Draw mostly and Adobe Illustrator. Gimp and PS don't do vector. Vector graphics don't do bump Afaik. Maybe you meant bitmap graphics?

    Post edited by Dream Cutter on
  • OroborosOroboros Posts: 326
    edited December 1969

    Photoshop does indeed do vector graphics, called Paths. It also does vector masks. Paths have been around since Photoshop 2.5.

    Roland's question asked about vector-based programs, sure, but in order to do bump maps. Bump/normal maps have to be rasterized as bitmaps before they can be used as texture maps of any sort in Bryce.

  • Roland4Roland4 Posts: 0
    edited December 1969

    Of course I mean bitmaps. First I create vector graphics and then I convert them into bitmaps.

  • ueanyueany Posts: 0
    edited December 1969

    For serious works Adobe Illustrator, for smaller jobs that don't need high accuracy I go for Photoshop.

    Illustrator got an awesome update in the latest CC release: the new curvature tool. It makes drawing vectors so fast and intuitive.

Sign In or Register to comment.