How do i set My Export rules so that My Headmorph starts at 100%
![nokoteb99](https://secure.gravatar.com/avatar/d3bbd3df93e89121c30a8af434cc484c?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fd3bbd3df93e89121c30a8af434cc484c_100.png)
I'm not a pro or nothing but I want to export my Genesis 2 male with a head morph(one of the many numbers i bought in a set called Extraodinary men). In the Morph RUles for the FBX Export i can just set it to BAKE if i don't have anything i want to move like the mouth and facial expressions. But I do want facial expressions and mouth to become blendshapes in Unity so that's why i had no other idea but to change it from BAKE to EXPORT. and when i did that and also set all the facial expressions and MouthOpen to EXPORT..all of those blendhsapes now appear in Unity as dials . GREAT EXCEPT you know the bad thing...ALL SET to 0%!!!!
SO my extraordinary men head is now just the default Genesis 2 Male, unless i manually set the blendhsape diial for extraaordinaryMen Paul(that's the one i chose) to 1.00 or 100%. And i don't really want to do that. I want to have it already be at 100%. how do i do that?
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I'm having a similar issue, did you get this resolved?