I Don't Buy Standalone House Rooms Anymore

Note to vendors creating residential environment products: Some of your work is absolutely amazing, but I will no longer be purchasing products that are simply a master bedroom/bath, or a living room/kitchen combo if you haven't also created the rest of the house (or state your intention to do so on product page). it would also be helpful if the house was fully viewable from the street, or there was at least an "exterior" model with no insides that could be used for this.

I create comics and visual novels, with ongoing characters. I may LOVE a beautiful living room product and need it for a certain scene. But if later on in my series I need a scene in a bedroom or kitchen of the same house - and there is no bedroom - I've got a problem. I can try using a bedroom from a different product, but it will almost certainly look like a different house. I can try editing txtures and using prop items to get them closer, but that's a lot of work and will likely not be very effective.

So PLEASE create complete houses!

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Comments

  • I have to point out that films and television shows rarely do this - aside from the key locations, and even then they may not do every room, they do what they need and add other elements from scratch as needed (sometimes in long running shows they may do the same side location from scratch in different ways on different occasions, according to what they need for the story at that point)

  • Richard Haseltine said:

    I have to point out that films and television shows rarely do this - aside from the key locations, and even then they may not do every room, they do what they need and add other elements from scratch as needed (sometimes in long running shows they may do the same side location from scratch in different ways on different occasions, according to what they need for the story at that point)

    Well, I'll clarify what I need. I need enough of a single home available for purchase that covers the typical shooting scenarios: living room, kitchen, master bedroom at minimum. And really a home office. Beyond that, if the house is in a unique style I'd want some way to get a convincing exterior shot and as much else as I can get: maybe a garage or game room. These sets that are just a living room for example or just a kitchen might get me by in a pinch, but later on I'll want to use it for another project and realize it's too limiting.

    I have one project where the main character is building a 25,000 sq ft house, and the majority of the action takes place in that house. I'm piecing things together for it, but it's going to be extremely challenging.

  • FSMCDesignsFSMCDesigns Posts: 12,754

    mikethe3dguy said:

    Richard Haseltine said:

    I have to point out that films and television shows rarely do this - aside from the key locations, and even then they may not do every room, they do what they need and add other elements from scratch as needed (sometimes in long running shows they may do the same side location from scratch in different ways on different occasions, according to what they need for the story at that point)

    Well, I'll clarify what I need. I need enough of a single home available for purchase that covers the typical shooting scenarios: living room, kitchen, master bedroom at minimum. And really a home office. Beyond that, if the house is in a unique style I'd want some way to get a convincing exterior shot and as much else as I can get: maybe a garage or game room. These sets that are just a living room for example or just a kitchen might get me by in a pinch, but later on I'll want to use it for another project and realize it's too limiting.

    I have one project where the main character is building a 25,000 sq ft house, and the majority of the action takes place in that house. I'm piecing things together for it, but it's going to be extremely challenging.

    The biggest problem is that your use is not the norm for most other users. for a PA to create a whole house each time they want to create a certain room like what you see in the store now is not feasible. For one, it will be a ton more work for the PA which will increase the price thus limiting its sales. Also a full 3D house, with average detailed rooms full of furniture will kill performance on most PCs.

    There are a few full houses in the store, try Collective3D either here or renderosity. they have full houses and a few create a room sets so you could probably mimic what a room should look like in the house you use.

    there is also this product https://www.daz3d.com/harwood-house

  • mikethe3dguymikethe3dguy Posts: 515
    edited February 2021

    FSMCDesigns said:

    The biggest problem is that your use is not the norm for most other users. for a PA to create a whole house each time they want to create a certain room like what you see in the store now is not feasible. For one, it will be a ton more work for the PA which will increase the price thus limiting its sales. Also a full 3D house, with average detailed rooms full of furniture will kill performance on most PCs.

    There are a few full houses in the store, try Collective3D either here or renderosity. they have full houses and a few create a room sets so you could probably mimic what a room should look like in the house you use.

    there is also this product https://www.daz3d.com/harwood-house

    Yeah, I see more and more Daz'ers doing what I'm doing, nonetheless I'm sure you're right. But hopefully my clarification helped bridge the gap somewhat. My OP was a bit exaggerated. It does seem to me though that it's to a vendors' benefit to do at least the major areas of a house before moving onto another home design entirely. Some of the geometry can be re-used and re-purposed, many of the textures will be the same, and if the living room sells, a large portion of those buyers would want the master bedroom too.

     

    I have many of the Collective3D products and they are helpful. The Harwood product is amazing, but unfortunately not in the style I typically do.

    Post edited by mikethe3dguy on
  • AscaniaAscania Posts: 1,849
    edited February 2021
  • you can do what you want but why the need to make an announcement cheeky

    curious

    do you think all the PAs are going to see this and think oh dear inspite of what we are presently doing proving profitable we better start making a complete house because this one guy won't buy our stuff anymore wink

    hell I would settle for a door in a room even if it doesn't open and a seat on the toilet and apparently I am dreaming. devil

  • WendyLuvsCatz said:

    you can do what you want but why the need to make an announcement cheeky

    curious

    Just hoping I'm not the only one, and it would be registered as a voice in the marketplace. Is that so difficult to understand? If I keep it to myself, how could I expect it to ever change?

  • Ascania said:

    https://www.daz3d.com/catalogsearch/result/?q=Dream+Home

    https://www.daz3d.com/home-one-bundle

    Thanks for the links! I'm aware of those products, but I'm looking for something a little more upscale and modern to fit my stories.

  • DripDrip Posts: 1,191

    The only reason why I occasionally still buy these single-room environments, is for their assets, so I can kitbash them into a more complete set. Especially toilets with actual seats pique my interest.

    Quite often, I'm also going to need a different layout anyway, because many of these sets are either too spacious (not cosy enough) or so cramped that you wonder what detour someone has to make, just to sit on the couch, because there's no real space to walk directly from the entrance to the seat on the sitting side. If there is actually a door at all, ofcourse, another reason why an interior environment might be useless "as is": lack of an entrance..

  • mikethe3dguymikethe3dguy Posts: 515
    edited February 2021

    watchdog79 said:

    How about these:

    https://www.daz3d.com/catalogsearch/result/?q=parker+road

    https://www.daz3d.com/catalogsearch/result/?q=modern+house (multiple houses in the results)

     

    Or the Utopia sets:

    https://www.daz3d.com/utopia-10th-floor

    https://www.daz3d.com/utopia-living

    https://www.daz3d.com/utopia-apartment-interior

    https://www.daz3d.com/utopia-balcony-with-pool

    https://www.daz3d.com/utopia-indoor-pool

    https://www.daz3d.com/utopia-living-room

    Thanks. Yeah I actually have the Parker Road and Modern House sets. They're very good. I just see a lot of product that is even closer to what I'm looking for but is standalone so I don't want to purchase unless it's got other companion products that get it closer to complete, or at least the vendor intends to build more rooms in the same style. At least one of those Utopia products says File Format: Unity. Can we use Unity files in DS? I thought the Daz to Unity Bridge was unidirectional DS-->Unity?

    Post edited by mikethe3dguy on
  • Drip said:

    The only reason why I occasionally still buy these single-room environments, is for their assets, so I can kitbash them into a more complete set. Especially toilets with actual seats pique my interest.

    Quite often, I'm also going to need a different layout anyway, because many of these sets are either too spacious (not cosy enough) or so cramped that you wonder what detour someone has to make, just to sit on the couch, because there's no real space to walk directly from the entrance to the seat on the sitting side. If there is actually a door at all, ofcourse, another reason why an interior environment might be useless "as is": lack of an entrance..

    Yeah I've done that too, especially if it's heavy on individual props. Some of the environments aren't, and take a lot of work in Geometry Editor to use them that way. Messy.

  • watchdog79watchdog79 Posts: 1,026

    mikethe3dguy said:

    watchdog79 said:

    How about these:

    https://www.daz3d.com/catalogsearch/result/?q=parker+road

    https://www.daz3d.com/catalogsearch/result/?q=modern+house (multiple houses in the results)

     

    Or the Utopia sets:

    https://www.daz3d.com/utopia-10th-floor

    https://www.daz3d.com/utopia-living

    https://www.daz3d.com/utopia-apartment-interior

    https://www.daz3d.com/utopia-balcony-with-pool

    https://www.daz3d.com/utopia-indoor-pool

    https://www.daz3d.com/utopia-living-room

    Thanks. Yeah I actually have the Parker Road and Modern House sets. They're very good. I just see a lot of product that is even closer to what I'm looking for but is standalone so I don't want to purchase unless it's got other companion products that get it closer to complete, or at least the vendor intends to build more rooms in the same style. At least one of those Utopia products says File Format: Unity. Can we use Unity files in DS? I thought the Daz to Unity Bridge was unidirectional DS-->Unity?

    Yes, the Utopia sets are usable in Daz. See attachments. I don't have the Utopia Balcony with Pool set, though, so I cannot test it.

    Utopia.png
    1920 x 1035 - 1M
    Utopia 2.png
    1920 x 1039 - 1M
    Utopia 3.png
    1920 x 1037 - 2M
    Utopia 4.png
    1920 x 1039 - 1M
    Utopia 5.png
    1920 x 1038 - 1M
  • andrushuk1andrushuk1 Posts: 342
    edited February 2021

    I think the same way I do storys and I find the need to have my house or whatever needs to have stuff/rooms exterior ect  that looks like it belongs with that scene, and in some cases I do a renders where the character/characters are going from outside to  inside then from one room to another so it's nice to have that "inbetween Area" that is part of it  going from the living room , down the hallway into the bedroom ect and it makes it way more easy if it is from same artist and is part of that product or an add on type of thing.  this way you can visually see the persons movent through out this story. not just jumping from room to room 

    Post edited by andrushuk1 on
  • andrushuk1 said:

    I think the same way I do storys and I find the need to have my house or whatever needs to have stuff/rooms exterior ect  that looks like it belongs with that scene, and in some cases I do a renders where the character/characters are going from outside to  inside then from one room to another so it's nice to have that "inbetween Area" that is part of it  going from the living room , down the hallway into the bedroom ect and it makes it way more easy if it is from same artist and is part of that product or an add on type of thing.  this way you can visually see the persons movent through out this story. not just jumping from room to room 

    Exactly. When I show someone visiting a character at home, that character is often in the room most of the scene will take place in, and that first establishing shot is always tricky because I have to create some sort of room or hallway outside that room since the door is open as the visitor enters. I'll do it with Collective3D products or sometimes textured planes.and a prop or three. People IRL often carry on whole conversations from adjacent rooms, and if the scene revolves around dinner with guests or an at-home date I've got to span at least 2-3 different main rooms of the house.

  • WendyLuvsCatz said:

    you can do what you want but why the need to make an announcement cheeky

    curious

    do you think all the PAs are going to see this and think oh dear inspite of what we are presently doing proving profitable we better start making a complete house because this one guy won't buy our stuff anymore wink

    hell I would settle for a door in a room even if it doesn't open and a seat on the toilet and apparently I am dreaming. devil

    Wendy, if you need a door without an attached room to drop in, how about this freebie:  https://www.renderosity.com/rr/mod/freestuff/rigged-wall-and-door-prop-corrected-/87514 

    I'm also pretty sure the guy who did it could release the door on its own just to give an exit to an otherwise inaccessible room. Probably with/without architrave too.

    Regards,

    Richard.

     

  • is OK, I can add doors but I find it astounding rooms are sold without any, we have a whole "Give me doors" thread on the topic

    there is also a toilets with seats one devil

    just a comment on the OP desire for a whole house!

  • richardandtracyrichardandtracy Posts: 5,661
    edited February 2021

    I know, just a tongue in cheek offer. I am, I admit, gobsmacked that rooms can be offered without doors. Careless and lazy modelling in the extreme. Not even acceptable for freebies.

    Oh, and toilet paper should be hung with the paper next to the wall. Makes it harder for rogue felines to have excessive fun. Our ones stand up and drag the roomside of the roll downwards. If the paper hangs down wallside, this just rolls the paper up, foiling the wretch. We do get sworn at because of this tactic.

    Regards,

    Richard.

     

    Post edited by richardandtracy on
  • richardandtracy said:

    I know, just a tongue in cheek offer. I am, I admit, gobsmacked that rooms can be offered without doors. Careless and lazy modelling in the extreme. Not even acceptable for freebies.

    Oh, and toilet paper should be hung with the paper next to the wall. Makes it harder for rogue felines to have excessive fun. Our ones stand up and drag the roomside of the roll downwards. If the paper hangs down wallside, this just rolls the paper up, foiling the wretch. We do get sworn at because of this tactic.

    Regards,

    Richard.

     

    yes I have pointed that out to the vast majority of anti wall facing roll advocates too cheeky 

    I don't pull the paper off with the hand I use to wipe my botty anyway 

  • Me, I use the paper to wipe my botty with. Not keen on using a hand. wink

    Regards,

    Richard.

     

  • nabob21nabob21 Posts: 989

    Check out the vendor Truform at Renderosity for some other options around complete houses as well as apartments. 

  • SeraSera Posts: 1,675

    This: https://www.daz3d.com/collective3d-long-island-mansion is gorgeous and complete. It's also really hard on my computer, difficult to navigate and some of the walls are a real pain to hide (Huge sections of the house will disappear when you only want to hide one little section. I have trouble with the geometry editor- hidden sections will reappear when reloading a saved file), so I have not found a use for it yet. But it's so nice, I don't regret getting it. One day it will definitely come in handy! 

    I would love to see more products that include a bedroom, kitchen, and living room in the same style- especially if it's really distinct. The same goes for adding exterior setups and hallways, and these should absolutely include loading in sections to save resources. But I don't really expect it. It would be a lot of work and make products more expensive. I would definitely be willing to buy multiple products if someone decided to release a nice set piece-meal, like the old dream home series. 

    I do relate to what OP is saying- it can be so hard to find one product that matches the style of another. I like a lot of Collective3d's work for this reason.  I also find myself picking up just about every i13 product on the market. 

    At least a lot of apartments and lofts in the store are complete. When it comes to telling an urban story, you are covered! 

    I appreciate that most Daz PA's are selling environments that offer somewhat of a fantasy feel: that ultra-lux or unique look that will make a single render really pop. But it does seem like a lot of people use these assets for storytelling as well. For us, some continuity of style is important. So complete sets or sets that are realistic (but still aesthetically pleasing!) and not-too-unique can be really desirable. 

    Slightly off-topic rant: I don't really think ultra-modern houses count as realistic. I've never seen one in the wild and I would wager most people don't live in one. It's the wall to wall (or floor to ceiling) windows that really kill me. Seven windows in a row of middling size is just not how anyone builds a house! You either have large windows in very large pieces(overlooking the city, water, or a nice outdoor living area) or you have some reasonable, consistently sized windows here and there with ample wall space to put things. And those large floor to ceiling windows are generally for the ultra-rich- not a barn door having rustic eco/tropical whatever.  And let's face it- tons of windows can be a real pain to render cause then you have to add large backgrounds of the neighborhood, city, whatever. 

    Sorry. I just had to get that last part off my chest. frown

  • Aaaaaand... since we're on the subject of rooms and environments combined, don't forget this freebie generously provided by @Ralph1958 last Halloween... assuming the link is still up and running.

    https://www.daz3d.com/forums/discussion/439012/halloween-norman-bates-house-from-the-movie-psycho/p1

  • AnimAnim Posts: 241

    mikethe3dguy said:

    ...

    So PLEASE create complete houses!

    What is the max. ammount you would pay for a complete house?

  • cajhincajhin Posts: 154

    This thread definitely needs a link to Roguey's Euro Style Apartment

    https://www.daz3d.com/european-style-apartment

    I found it a bit bland at first sight, but was very impressed on closer inspection. The level of detail is amazing, e.g. greasy spots around the light switches, every door and drawer is rigged, and there's so much stuff (objects) in there. With nice lighting it looks very realistic. I've been in these kind of apartments and this set nails it.

  • SevrinSevrin Posts: 6,306

    For a modern style house, there are a few houses from Tesla3dCorp like https://www.daz3d.com/classy-house that include a bunch of connected rooms in a more-or-less consistent style with an exterior that can be used as a starting point.  There's not the same attention to detail as you'd get in a single room by SloshWerks here or santuziy78 at Renderosity, but the price reflects that.

  • The Avil series by Tesla3dCorp is almost a complete home, broken into pieces to be more manageable on systems.

    One thing that drives me crazy is a loft with no bed or door that would lead or hint at a bathroom.

    Since I lack the skills to make my own, I do appreciate those that can.

     

  • mikethe3dguy said:

    Note to vendors creating residential environment products: Some of your work is absolutely amazing, but I will no longer be purchasing products that are simply a master bedroom/bath, or a living room/kitchen combo if you haven't also created the rest of the house (or state your intention to do so on product page). it would also be helpful if the house was fully viewable from the street, or there was at least an "exterior" model with no insides that could be used for this.

    I create comics and visual novels, with ongoing characters. I may LOVE a beautiful living room product and need it for a certain scene. But if later on in my series I need a scene in a bedroom or kitchen of the same house - and there is no bedroom - I've got a problem. I can try using a bedroom from a different product, but it will almost certainly look like a different house. I can try editing txtures and using prop items to get them closer, but that's a lot of work and will likely not be very effective.

    So PLEASE create complete houses!

    Great topic, let me add this, i rather pay 50 bucks for a whole house than 15 bucks for a hallway and a room. It may sound selfish but if someone can make a bedroom or a kitchen or a living room, they can also make a whole house, takes more time but also the price will go up. A bonus to it would be poses or simply a bundle. Textures would be a bonus . 

  • FrinkkyFrinkky Posts: 388
    edited March 2021

    I'd throw down a wedge of cash for a well-thought out contemporary house. When I say contemporary, I don't mean another post-modern marble-infused rich person's pad, I mean a regular house for a regular working schmuck, set in the last 20 years or so. Roguey's apartment, from what I've seen of it is great, although some of the decorative items are somewhat... eclectic (gnomes everywhere!).

    Collective3d's stuff is generally ok too, certainly nothing wrong with the geometry itself - although despite the basic appearance of the materials, every surface has ambient occlusion baked in so every single surface has its own UV'd textures. Ambient occlusion is not necessary in an unbiased renderer. They could slash the vram overhead of their products, and make customisation easier, by just including basic tiling textures and group surfaces into related surface selections (eg. all door handles as one group, all master bedroom walls in another - see G8 'skin' surface group as an example). Surface specific detail/grunge can be added using decals and/or diffuse overlay, and/or geometry (see how Roguey added wall marks around lightswitches etc in the Euro Apartment). 

    There's a great set over on the other site that unfortunately falls foul to this. With just the house loaded in, the vram usage from textures alone is 20gb (conversely the geometry vram usage is just 22.5mb!). You'd be lucky to render it and 1 G8 on a 3090.

    There is an argument that PAs provide what the market wants. That's too simplistic. In a closed system, the market becomes what it is because of what the PAs provide, not in spite of. If they just cater to the lowest common denominator, they'll be churning out $20 sets for the rest of their careers to the one-click render hobby brigade. The serious users, with the intent to spend more serious money to save time, will have moved on.

    Post edited by Frinkky on
  • SeraSera Posts: 1,675
    Frinkky said:

    I'd throw down a wedge of cash for a well-thought out contemporary house. When I say contemporary, I don't mean another post-modern marble-infused rich person's pad, I mean a regular house for a regular working schmuck, set in the last 20 years or so.

    They could slash the vram overhead of their products, and make customisation easier, by just including basic tiling textures and group surfaces into related surface selections (eg. all door handles as one group, all master bedroom walls in another - see G8 'skin' surface group as an example). Surface specific detail/grunge can be added using decals and/or diffuse overlay, and/or geometry (see how Roguey added wall marks around lightswitches etc in the Euro Apartment). 

    This!
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