Has anyone imported an FBX (Exported from Daz) successfully?
docbadwrench
Posts: 37
I'm just trying to export a figure (housecat) as an FBX. But it, like all models I have attempted this with, always import with strangely deformed poses. When I tab into Edit mode, I can see the proper T-pose-equivalent mesh, but then tab out, back in a terrible, terrible body-horror-esque pose.
Has anyone done this correctly? I have tried quite a lot of permutations of the import and export settings to no avail.
Thanks for your attention.
Comments
Попробуйте плагин "beter fbx importer" или импортируйте сначала в другой софт, например в 3dmax и потом в блендер
For standard FBX importing, unchecking Use Pre/Post Rotation
That should help a lot
Thank you UpL8Rendering. One option I surely didn't check and it worked! Now I just have to figure out why my imported figure has flagged Metallic to be value 1 in stead of 0. My kitty cat is apparantly an android-kitty. :)
You're welcome. I think that setting catches a lot of people at first.