UltraScenery - new territory [Commercial]
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Same here. Maybe it's still in testing.
Where are you supposed to get support for Ultrascenery? I purchased and downloaded the Austraila package (via DIM) and the add isn't available when running the Ultrascenery script. I created a ticket with Daz two weeks ago without any response...
Might you have some examples of your workflow? There's not much available on Alienator Pro particularly either. For example, could you use imported models such as from X-Frog?
Scroll to the top of the list, because Ultrascenery doesn't start there with the add-ons.
Daz support is incredibly slow these days. While you are waiting for Daz support, let us users try to help you here in the forum.
Which Australia package(s) did you purchase? You may have overlooked some prerequisites. Do you own and have you installed all of the following?
The ecologies are listed alphabetically inside UltraScenery. UltraScenery opens by default to Grasslands 1. You have to scroll up to find the Australian ecologies. That fools people. They logically expect it to open at the beginning if the list. Instead it opens at the first ecology that comes with the basic UltraScenery - Realistic Landscape System product.
Did you install any of your UltraScenery products from within Daz Studio (Daz Connect)? That can cause problems. It is much better to install with Daz Install Manager (DIM). If you installed from inside Daz Studio with Daz Connect, first uninstall with Daz Connect and then install with DIM.
Come back after investigating these things, and if you are still having problems, we can go from there.
You can use any props that you can use inside Daz Studio. So if you can import X-Frog models to Daz Studio and load and render them, you can use them with Alienator Pro. Alienator Pro comes with a nice 8 page PDF manual. The Alienator Pro product consists of two main scripts: the Set Builder and the Alienator Pro.
You first run the Set Builder to make sets of props that you will later use to swap in, in place of props currently in a scene. (The Alienator Pro script does the actual swapping). For example, this week's PC+ freebie contains some weeds and clover. You can make a set out of that, so you can later swap in weeds or clover for existing grass in a scene. You only have to build a given set of props once, and then you can use that set over and over on different scenes with Alienator Pro. I have defined a couple dozen sets so far.
After creating some sets of props that you have in your library, you run the Alienator Pro script. It has a Conversion Set Builder tab that lets you pick props in the scene and specify which previously defined Set Builder set to use to get the substitute prop, and which prop within that set to use. If you like, you can use a different prop from a different set as a substitute for each existing prop. You are not limited to swapping from just one set. For example, swap grass with weeds from one set and swap Aspen trees with Palm Trees from another set. Once you have defined this conversion set, you can save it for later use and/or apply it to do the swap. You can choose to either just swap props, or swap props and all their instances, like for UltraScatter or UltraScenery scenes.
I hope that helps a little. It is kind of hard to explain and understand, until you get your hands on it and try it out. I love it. You definitely want the Pro version, because it has very helpful prop size information so you can choose appropriately sized replacement props.
Nope. Doesn't help a little. As usual, it helps lots. Thank you. My wallet won't be thanking you as it now has more things to assault it that I initially didn't think would be useful, but that's by-the-by.
Regards,
Richard.
@barbult - am I correct in thinking the replacement props for Alienator Pro need to be in .duf format? If so then Doc Acme's imported X-Frog trees would need to be saved into DS format as props before you could use them (ETA: maybe the good Doc has already done this, of course).
Excellent. Thanks. Sounds much more friendly that editing JSON files. I'm sure I'll be picking that up soon. Unfortunately, all of my X-Frog libraries are on other system back home.
@MelanieL Thanks for bringing this up for clarification.
It doesn't need to be in duf format. Old Poser format files like pp2 and cr2 are also accepted. I think even old daz format files can be used, but I haven't tried old daz format props. You are correct that it can't be just an obj file. The obj needs to be imported into Daz Studio and saved as a prop first (File>Save As>Support Asset/Figure/Prop Asset...).
Another way you can run into problems is if the origin of the prop is in a strange place or the rotation order is different. For example, if the tree in your scene has the origin at the base and the item you are substitution has the origin in the center, like lots of old Poser props. But, I haven't run into this problem at all with recent products that I've tried.
I hope I didn't lead you astray. (See the message above where MelanieL brought up the issue of file format and my comments on object origin and joint rotation.) I don't have X-Frog files, so I can't test those specifically. If they are just OBJ files, you will need to import them to Daz Studio save them as prop assets before Alienator Pro can use them.
Remember that if you get Alienator Pro and it doesn't handle the files correctly for you, you can return it for a refund.
No, not at all. Pretty much expected that to be the case. Their products come in several formats, obj's being one. I'll have to brush up on resurfacing as the mtl files don't always behave.
I haven't ued X-Frog plants for quite some time, but I seem to recall the opacity maps were the wrong way round for Daz Studio (i.e. leaves came out as a rectangle with a leaf-shaped hole in the middle). I must dig mine out (somewhere on a backup drive I expect) and try them.
Actually, I had t do the same thing for use in Lightwave. I'm often needing to do that with other exports out of Daz as well so used to looking for that sort of thing.
Inspired by barbult to give Alienator Pro a honest go. With a bit more planning and a bit less experimentation.
"Grove Guardian"
I used UltraScenery and Tangy Apple. I replaced the apple trees with Predatron's Cherry Trees.
Full size version can be seen here.
This is a beautiful scene. I don't have Alienator Pro, but I can see how useful it is. No need to mess with USC files!
Still no update for UltraScenery - Tangy Apple Orchard in DIM.
I think Daz screwed up and released UltraScenery - Realistic Landscape System again as another new product instead of releasing an update for UltraScenery - Tangy Apple Orchard. UltraScenery - Realistic Landscape System now shows up twice in DIM. Well... maybe in 4 to 6 weeks, they'll respond to my help request about the problem.
This came out interestingly. I substituted rocks for trees. It made sort of a canyon. I started with TAO 11 and Track 1 with Hedgerow.
Before:
After Alienator Pro:
Here is another interesting set. Both use feature Walking Trail 2, but one is Australian Bush 2 and the other is Pines 2. No Alienator Pro was used here. It just shows how a change of ecology can make a huge difference in the final scene.
Hello,
what @barbult wrote just above I can confirm: today DIM offered to install UltraScenery - Realstic Landscape System again. I now have this product installed twice
but with additional package sizes (87.7 MB vs 95.1 MB). Does anyone know what is the difference between both packages? Both have the same product id (67835)
but different packatge ids (1 vs 2). Is this an update not handled as an update but as an additional product package?
I'm confused :-)
Best regards
Mine is 86.8 MB waiting to be installed vs 95.1 MB installed. I'll wait on installing until I hear something official.
I posted the differences a few days ago.
I don't know why there is a new/duplicate download of UltraScenery in DIM - I have not uploaded any new updates since December (which I think went live in January)... so it would be a glitch of some sort in the store I guess.
Are folks seeing a 32-bit version vs. the 64-bit? I've the 64-bit installed and have left the other to be downloaded.
No, where do you see 64 bit vs. 32 bit for UltraScenery?
In DIM:
You are looking at two different products. One is the Accelerator plugin and the other is the UltraScenery script. I don't see any place that says the UltraScenry script is 32 bit.
open the opacity map in layered image editor in DAZ and invert it