UltraScenery - new territory [Commercial]

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Comments

  • memcneil70memcneil70 Posts: 4,115

    @sandmanmax, I think both renders are lovely and are of a 'series' feel. 

    Mary

  • TangoAlphaTangoAlpha Posts: 4,584

    memcneil70 said:

    DIM has an update to UltraScenery - Landscape Features Volume 1 with a package date of 4/15/2021. Is this expected and okay to install?

    And now, UltraScenery - Features Volume 3 has an update in DIM. 

    Are these safe to download?

    Volume 1 fixes a translucency issue mentioned a page or two back. 

    Volume 3 fixes the reflections issue mentioned a few pages back.

  • memcneil70memcneil70 Posts: 4,115

    Thanks for the confirmation they are okay!

  • FishtalesFishtales Posts: 6,119

    Chilling Out

    I used Mossy Hollow for this image.

    2021-04-06 10:05:40.061 Total Rendering Time: 42 minutes 5.81 seconds

    Click on image for full size.

  • ArtiniArtini Posts: 9,461

    Looks great, Fishtales.

  • PraxisPraxis Posts: 254
    edited April 2021

    Run away!

    UltraScenery: River 2, Mossy Hollow 3
    With:

    I'm no artist:  This  image is entirely due to DAZ Studio + talented PAs + [Make Art] button. smiley

     

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    Post edited by Praxis on
  • alexhcowleyalexhcowley Posts: 2,386
    edited April 2021

    Stream 1 Oaks 1 Sycamore Scene

    My second attempt at performing dark and mysterious rites with the Alienator Pro script and the first one fit to be seen in public by decent, respectable folk such as yourselves.

    I first used Ultrascenery to generate a scene using Stream 1 and Oaks 1.  I then used Alienator Pro to replace about half of the Oak trees with some Sycamores.

    The scene took about 34 seconds to create with the Accelerator and a few moments to tweak with Alienator Pro. 

    Render time was about an hour using my tame MSI Nvidia 1080 GPU.

    Cheers,

    Alex.

    Stream 1 Oaks 1 Sycamores 2.jpg
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    Post edited by alexhcowley on
  • barbultbarbult Posts: 24,244
    edited April 2021

    There's a new tool in the store - HedgeMaker. It works well with UltraScenery. In can create a layer mask for use in UltraScenery, to block UltraScenery from generating instances in the location of the hedge. You can mask any or all layers in UltraScenery. In this scene, I masked the trees, grass tufts and long grass in the area where I created my hedge. I left the base grass alone, because I didn't want a bare ground under the hedge. A "hedge" is pretty loosely defined. It doesn't have to be bushes, or even plants. It can be any prop you want or any assortment of props. It can vary in width and can be dense or sparse. I created two hedges in this scene. One has lavender, daisies, and primulas. The other hedge has a few pebbles and dandelions along the edge of the road.

    HedgeMaker RC10 with lavender and flowers hedge on left and right USC Pines_001_BCam River E.jpg
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    Post edited by barbult on
  • Praxis

    Wow... oustanding work.  Impressive!

  • alexhcowleyalexhcowley Posts: 2,386

    barbult said:

    There's a new tool in the store - HedgeMaker. It works well with UltraScenery. In can create a layer mask for use in UltraScenery, to block UltraScenery from generating instances in the location of the hedge. You can mask any or all layers in UltraScenery. In this scene, I masked the trees, grass tufts and long grass in the area where I created my hedge. I left the base grass alone, because I didn't want a bare ground under the hedge. A "hedge" is pretty loosely defined. It doesn't have to be bushes, or even plants. It can be any prop you want or any assortment of props. It can vary in width and can be dense or sparse. I created two hedges in this scene. One has lavender, daisies, and primulas. The other hedge has a few pebbles and dandelions along the edge of the road.

    Thanks for the update.  I didn't realise this product was designed to complement Ultrascenery.  I've just bought Stonemason's latest so this is on my wish list for now but a purchase is definitely in the near future. 

    Cheers,

    Alex. 

  • PaintboxPaintbox Posts: 1,633

    I am pretty new to UltraScenery, I think the best jungle environment would be mossy hollow right?

    And do you know if there is a sea ecology, like a coast / sea + seafoam / waves?

  • barbultbarbult Posts: 24,244

    Paintbox said:

    I am pretty new to UltraScenery, I think the best jungle environment would be mossy hollow right?

    And do you know if there is a sea ecology, like a coast / sea + seafoam / waves?

    • Landscape Features Volume 1 has a feature called "Coast 1" that you could use as a coastline, and the UltraScenery water has the ability to adjust the ripples, but not enough to form breakers on the shore. I don't know of any seafoam or large waves in any UltraScenery addon. Maybe you could replace the UltraScenery water with water from some other product????
    • Mossy Hollow is your best bet for a tropical environment. If you have Alienator Pro, you can swap the trees of any ecology for other jungle type tree props that you may own, to make your own type of jungle.
    • You can also modify any of the existing ecology JSON files to create your own ecology with trees, grass, etc. that you want to use.
    • You can experiment with Max Altitude of a low negative numbers to create a flat terrain with lots of water. Start with any Feature that contains water.

    Have fun and experiment!

  • FishtalesFishtales Posts: 6,119

    I used Coast 2, hid the water in the scene tab, and added Ocean Calm and Real Ocean Quiet Cove for the sea.

    https://www.daz3d.com/forums/discussion/comment/6017302/#Comment_6017302

  • PraxisPraxis Posts: 254

    Chumly said:

    Praxis

    Wow... oustanding work.  Impressive!

    Thank you!  It was a lot of fun.

  • barbult said:

    krysis163 said:

    I just started with US and tried a picnic scene.
    But my first problem is, that the grass and flowers go through the picnic blanket and the genesis body.

    In another discussion https://www.daz3d.com/forums/discussion/comment/5464316/#Comment_5464316 they suggest either use InstaEdit or render two images, with and without grass and stitch them in Photoshop.

    I do not like the idea of the two-render-stitch solution. So I purchased InstaEdit and tried.
    It do what it promised, but the flower meadow from UltraScenery generates a mass of nodes. I limited it by only convert the instances overlapping with my picnic scene but even with that it generates 10-thousands of nodes.

    Is there any other possibility?
     

    @ krysis163 Yes, there is a much better option. What you need is a layer mask in the Build tab. The layer mask tells UltraScenery to NOT put any instances in the masked out area. What I would do is place the picnic blanket in the UltraScene and then view the scene with the built in Top View (not just looking top down from a perspective camera). Frame the scene so you see the entire terrain. Then take a screenshot of the terrain area. Then in an image editing program, make a mask with black where the blanket is, white every place else and a tiny bit of gray around the margin between the black and white. Crop the image to only include the entire UltraScenery terrain square. Save that image as a PNG or JPG file. Then in UltraScenery, load that mask image into every layer that you want to keep out of the blanket area (grass, trees, etc.).

    Return InstaEdit for a refund, if the only reason you bought it was to solve this problem. It has some bugs that were never fixed, and it is unsuitable for a large bunch of instances, as you discovered. Submit a help request to Sales Support to return it.

    Works perfect. Thank you very much @barbult

     
  • GoggerGogger Posts: 2,399
    edited April 2021

    I was very pleased with the result of taking a camera UNDER the creek water and getting a scene like these.  Ultrascenery - with an emphasis on ULTRA!

     

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    Post edited by Gogger on
  • AnEye4ArtAnEye4Art Posts: 766
    Looks nice but some caustics on the creature and river bed will sell the scene.
  • GoggerGogger Posts: 2,399

    AnEye4Art said:

    Looks nice but some caustics on the creature and river bed will sell the scene.

    IKR! I tried using Iray Water Caustic Lilghts and didn't have any luck at an initial stab - need to start with a fresh scene, get the hang of it and revisit this scene.

  • AnEye4ArtAnEye4Art Posts: 766

    I was going to mention Iray water caustics lights as an option. Your scene has the bokeh effect that resembles suspended water particles. The scene has great DOF and nice lighting; it just missing the caustics in my opinion.

  • memcneil70memcneil70 Posts: 4,115

    Gogger said:

    AnEye4Art said:

    Looks nice but some caustics on the creature and river bed will sell the scene.

    IKR! I tried using Iray Water Caustic Lilghts and didn't have any luck at an initial stab - need to start with a fresh scene, get the hang of it and revisit this scene.

    The lights would be nice, but I simply love it now. It was a 'take my breath away' moment @Gogger.  

  • HowieFarkesHowieFarkes Posts: 607
    edited April 2021

    Submitting to Daz very soon my Pacific Northwest sets. Here's something I put together with it.

    mtnvista.jpg
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    Post edited by HowieFarkes on
  • AnEye4ArtAnEye4Art Posts: 766
    Very nice indeed. I do like how the snowcapped mountain in the background compliments the scene.
  • barbultbarbult Posts: 24,244

    That is beautiful!

  • gitika1gitika1 Posts: 948

    Awesome!

  • davesodaveso Posts: 7,012

    wow...do the rock outcroppings come with it? 

  • RGcincyRGcincy Posts: 2,834

    Gorgeous! I'll be out there for a few weeks soon. Can't wait to use this set to recreate the NW's beauty.

  • butterflyfishbutterflyfish Posts: 1,244

    Nice! I will definitely buy that.

  • HowieFarkesHowieFarkes Posts: 607

    daveso said:

    wow...do the rock outcroppings come with it? 

    No, those are from one of Andrey Pestryakov's packs: https://www.daz3d.com/stones-hr-2

  • That is so superb it's almost beyond words.

  • thedoctorthedoctor Posts: 197

    richardandtracy said:

    That is so superb it's almost beyond words.

    Almost verbatum for what I was going to write when I saw this render. I cannot imagine how I could get along without Howie's tools. Bravo!

This discussion has been closed.