Fixing eyes in Unity URP after export to Unity from DAZ3D
waltercl
Posts: 7
I'm finding that exporting characters to Unity URP from DAZ3D is challenging, and it works better for some than others. On the models that work well there is just one issue and that has to do with the "white eyes" issue. To be more specific it appears that the cornea material is rendering over the eyes. I've seen tutorials for fixing this with the standard rendering pipeline but those options aren't available in URP.
I can somewhat fix this by assigning a different eye material to the cornea but I'd really like to see the original eyes created by DAZ3D.
Comments
You have got to be kidding me. It turned out to be something simple, but not something I would have thought of. In Unity click on the character in the scene and then choose the .Shape for your character. Then scroll down to the cornea material and next to "Render Face" choose "Back". And that's it. It's Fixed!
And by the way I'm using the DAZ to Unity Bridge which isn't suppose to work with URP but it does with some. After your character is transferred just extract your materials to a folder and then you can edit them. To get cloth and fabric textures to look right you have to turn the "Smoothness" all the way to the left on the materials because otherwise they look super shiny and have a Leather look.
Thanks for the tips about URP pipeline and about the cornea - I would not guessed that.
Did you have to export the material first? When i select the Cornea all the edit features are greyed out.