Bryce 7 in Mac OS X 10.8 Mountain Lion
Aeolius
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Anyone tried it yet?
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Anyone tried it yet?
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I have not, but I think the chances of the current version of Bryce 7 working in Mountain Lion are between zero and none.
I realize that it's somewhat unhelpful to respond to a "Have you tried it?" question with "No, but I already know it won't work.", and I stand a chance of looking like an idiot if I'm wrong. However, I would be seriously surprised if Apple had decided to spontaneously revert whatever change it was that broke Bryce in the first place. For Bryce to work again, DAZ will have to do the work.
I'm more curious to know how other DAZ products - particularly Studio 4 and Carrara 8.5, plus non-DAZ products such as Reality and Lux - hold up under Mountain Lion.
At present the System rrequirements for Bryce 7, as detailed on the product page, do state that Bryce 7 will not work in OS X Lion, so will not work in Mountain Lion either, that does rather stand to reason.
It has been stated by one of the Daz3D management team that when Bryce is brought back into the Dev Cycle they will be working on getting it operattional on a Mac using the latest OSXs.
The next question would be whether there is a Windows emulator running Mountain Lion. If yes, Bryce would be worth to run under an emulator. I don't think the next Bryce development cycle will beginn in the next two weeks.
I've run Bryce 7 successfully on Windows 7 under Parallels 7 on OS X 10.7 (so many sevens ...). And the latest version of Parallels 7 is supposedly Mountain Lion-friendly.
So if you want to run Bryce on a Mountain Lion-equipped Mac right now, the best method might indeed be to do so on Windows under Parallels (or VMWare). You can pick up Parallels for anything from $30 to $50 if you shop around (search http://dealnews.com/ or a similar site); you can probably get a copy of Windows 7 for about $80, so you're looking at an outlay of $130 or less (plus tax and shipping) to be able to run Bryce.
That's far from ideal, but it's possible.
Note that I haven't tested Bryce extensively, or tested the DAZ Studio bridge, or figured out if whether you can share one DAZ content directory across both OS's. And there will be a performance hit for rendering under emulation. Still, the basic functionality is there.
According to this compatibility site:
http://roaringapps.com/apps:table/tags/_p/index_tags/_p
Parallels virtualization does not work under 10.8.
But VMware Fusion 4 does.
The very latest build of Parallels 7 claimed to add Mountain Lion support, and I've seen posts from users who claim that it does indeed work under Mountain Lion. It's possible that RoaringApps tested with an older build.
However, I haven't tested it myself - I'm holding off on Mountain Lion until I find out exactly what it breaks - so I can't confirm that.
have tried it natively on mountain lion. doesn't work. hope this helps :\
Doesn't work for me either :-(
This problem/fault/bug has lasted for a full generation of Mac OS and I haven't heard much from Daz that makes me feel confident that they are actively pursuing a solution :-(
What alternatives (free if possible) are there to Bryce?
In the meantime I'll try and install it on my Windows 7 partition.
Has anyone any tips on the smoothest way of working between OS's, I use VMware fusion.
Further to this it has also been explained that B7 was released, and the dev cycle wound up, before OSX 7 was released. As the Mac dev was on contract, his contract had come to an end before anything could be fixed. So Daz3D has had to wait till they could find another Mac dev with Bryce knowledge.
The obvious leading contender is Vue. It's extremely capable, but by the time you've got a version that matches Bryce's features, you'll have spent rather a lot of money. There are free 'learning editions', but they're restricted.
Another possible is DAZ's own Carrara, which - in addition to being a full-fledged modeling, animation and rendering program - has evolved into a surprisingly-good landscape modeler. Plus it handles DAZ/Poser content well. It's a real Swiss Army knife of a program. Again, though, it's not free. It also currently has some irritating show-stopper bugs on Mac at the moment: not enough to make it unusable, but enough to make you scream and punch the walls once in a while.
TerraRay is relatively inexpensive (and they have special offers from time to time) but, in my view, pretty limited. It's quite slow, too. A nice toy if you can get it for $5, as I did, but not worth it otherwise.
Terragen produces truly stunning landscapes and skies, and there's a free edition - but the free edition is limited, and the full edition is not cheap.
If you like working in DAZ Studio, the Infinito plugin lets you make landscapes. Unfortunately, if I remember correctly, not all features of the generated landscape can be saved, which may be a deal-breaker. Not free.
Personally, I alternate between Vue and Carrara these days. If I had to pick one, I'd go with Carrara. Vue produces much better landscape images, but Carrara is a better general tool. If you use DAZ content, you'll also find the workflow for inserting figures into your scene much simpler.
Have I missed any?
My favorite is Voyager:
http://uisoftware.com/artmatic/indexAMVY.php
Mac only and coded by Eric Wegner, the guy that coded most of the original Bryce code.
Not cheap at all, no import/export but some of the technology is bleeding edge. And boy is it fast!
Thanks Dan, now for the first time in my life I wished I could afford a Mac! *sniff* Yes thank you indeed Dan, I will go to bed tonight sniffling into my pillow.
Sorry to be late responding but I'm having problems logging in...
It really is too bad that UI software is about the only company doing serious new procedural stuff. There's still quite a bit of work in Academia (notably Cornel U.) but it's not making it's way into commercial apps.
As far as Parallels and Fusion are concerned they're not emulators but "virtualization" - for all intents it's almost exactly like having a PC. And my experience with Fusion and Bryce 7.0 is that PC Bryce is faster on multicore Macs. That's because Bryce Mac multicore support doesn't work with skies and terrains (only uses a single core) while PC Bryce does. Bryce Mac is also limited to using a max of 4 cores and if I remember correctly PC Bryce will use up to 8 cores (or maybe 16?)
Yes, max. 8 cores on the PC. During the 7.0 dev cycle, we were up at 16 supported cores. There is a memory trade off for each additional core and still sticking to the 32-bit application made limiting to 8 cores an acceptable compromise of speed and memory.
Wow, for once I remembered something correctly! Thanks for the info Horo.
Well nope it doesnt work on Mt Lion (and I have tried everything I know to do.). Damn. I have waited so long to get a Mac pc so i could start doing much quicker renderings and more complex designs, but alas I will have to wait longer still. Daz4 works great and poser seems ok. I am thinking of trying my bryce4 on my new system, seeing it was original designed for Mac. But I'm still a little to new to this latest version, so no one hold there breath. I have sent the bug report off to Mac tho I'm not sure if they will do anything. Also all plug-ins seem to work Ok and lighting works ?? go figure. well it's back to W7 for me until someone sorts this out.
I have a workaround for the Mac running OSX Lion. Just make another partition on your hard drive. Very simple to do in Disc Utility. Reinstall Mountain Lion and then install all the Daz Software. I have found that all of the current Daz software doesn't work on OSX 7. Making a new partition and running OSX 6 ( Snow Leopard) will take care of all your problems. Its much easier and less costly than running windows on your mac. Mac's are still superior to windows for graphics and programs that use 3D.
Hope this helps,
JB
Bryce won't even take the serial number under Mac OS 10.8....
I get this error:
Process: Bryce [463]
Path: /Applications/DAZ 3D/*/Bryce.app/Contents/MacOS/Bryce
Identifier: com.daz3d.BryceApp
Version: ??? (7.1.0.109)
Code Type: X86 (Native)
Parent Process: launchd [132]
Date/Time: 2012-08-22 07:16:31.935 -0400
OS Version: Mac OS X 10.7.4 (11E53)
Report Version: 9
Interval Since Last Report: 17604 sec
Crashes Since Last Report: 12
Per-App Interval Since Last Report: 438 sec
Per-App Crashes Since Last Report: 11
Anonymous UUID: BDC8B0B4-500F-409D-883C-139404497924
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x00000000003a2bb0
VM Regions Near 0x3a2bb0:
__PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Applications/DAZ 3D/*/Bryce.app/Contents/MacOS/Bryce
--> __TEXT 0000000000001000-00000000005d3000 [ 5960K] r-x/rwx SM=COW /Applications/DAZ 3D/*/Bryce.app/Contents/MacOS/Bryce
__DATA 00000000005d3000-0000000000635000 [ 392K] rw-/rwx SM=COW /Applications/DAZ 3D/*/Bryce.app/Contents/MacOS/Bryce
Application Specific Information:
objc[463]: garbage collection is OFF
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.apple.QD 0x94132c52 BBFastDoubleSrcCopy + 646
1 com.apple.QD 0x9417b38c Stretch + 3436
2 com.apple.QD 0x94139e6e OneSrcOneDst + 54
3 com.apple.QD 0x9413ac00 CommonBits + 889
4 com.apple.QD 0x9413bc3f StdBits + 876
5 com.apple.QD 0x9413aae5 CommonBits + 606
6 com.apple.QD 0x9413a84b CopyBits + 1155
7 libAxiom6.dylib 0x00850305 CUIHostCanvas::RestoreSaveBk() + 235
8 libAxiom6.dylib 0x00854fd1 CUIHostCanvas::Hide(unsigned char) + 97
9 libAxiom6.dylib 0x00851344 CUIHostCanvas::RunModal() + 140
10 com.daz3d.BryceApp 0x00030144 CBryceApp::DoRegDialog(CSerialize&, char*) + 744
11 com.daz3d.BryceApp 0x0003082b CBryceApp::GetNameAndSerial(char*, char*, unsigned char, unsigned char, unsigned char) + 871
12 com.daz3d.BryceApp 0x00031242 CBryceApp::RunBegin() + 836
13 libAxiom6.dylib 0x008ca310 CAppl::Run() + 192
14 com.daz3d.BryceApp 0x000338c0 main + 384
15 com.daz3d.BryceApp 0x0000fe12 _start + 216
16 com.daz3d.BryceApp 0x0000fd39 start + 41
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x972d990a kevent + 10
1 libdispatch.dylib 0x935d3e10 _dispatch_mgr_invoke + 969
2 libdispatch.dylib 0x935d285f _dispatch_mgr_thread + 53
Thread 2:
0 libsystem_kernel.dylib 0x972d8eed __syscall + 5
1 com.apple.OpenTransport 0x0a0e524d CarbonSelectThreadFunc + 1274
2 libsystem_c.dylib 0x9645ced9 _pthread_start + 335
3 libsystem_c.dylib 0x964606de thread_start + 34
Thread 3:
0 libsystem_kernel.dylib 0x972d883e __psynch_cvwait + 10
1 libsystem_c.dylib 0x96460e21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x9641142c pthread_cond_wait$UNIX2003 + 71
3 com.apple.OpenTransport 0x0a0e1360 CarbonOperationThreadFunc + 156
4 libsystem_c.dylib 0x9645ced9 _pthread_start + 335
5 libsystem_c.dylib 0x964606de thread_start + 34
Thread 4:
0 libsystem_kernel.dylib 0x972d902e __workq_kernreturn + 10
1 libsystem_c.dylib 0x9645eccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x964606fe start_wqthread + 30
Thread 5:
0 libsystem_kernel.dylib 0x972d902e __workq_kernreturn + 10
1 libsystem_c.dylib 0x9645eccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x964606fe start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0xff000000 ebx: 0x00000071 ecx: 0xbfffdec0 edx: 0x00000002
edi: 0x003a2bbc esi: 0x0befb000 ebp: 0xbfffde68 esp: 0xbfffde00
ss: 0x00000023 efl: 0x00010286 eip: 0x94132c52 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x003a2bb0
Logical CPU: 2
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Bryce does not work under OSX 7 or OSX 8 This is stated in the techspecs "OS X 10.4 or above (Not currently compatible with OS X 10.7 Lion)"
I bought all the versions since 5, and now I have a mac, I can not use Bryce !!! :-(
What an uncomfortable surprise. I have been a Bryce user since version 5 as well, and now that my old laptop has died, I can't use it anymore.
What a loss. Hope they get it back into development one day.
Odd because there are people active in this forum that do use Bryce on Macs although they did have to find work around solutions. Such as finding an older Mac capable of running Snow Leopard and using that as a Bryce only machine.
Well, it should be possible to install OSX at a virtualized Mac - I did that some time ago, limitation was that only one core was used, so you couldn't expect a fast machine... But it worked.
I'm not sure it's that simple with Bryce. My understanding is the problem involves a chipset the older macs used that the newer macs don't. Also that Bryce in part is built on code for this older chipset. As OSX evolved it stopped supporting the code for the older chipset such that you can't run any version of Bryce on the newer versions of OSX above 10.6 and the older versions of OSX that could support the code for the older chipset won't run on the newer hardware.
If you're saying you've actually made Bryce 7 Pro work on a newer machine running an OSX version above 10.6 by setting up a virtual Mac then you should probably do a thread detailing how you did it because that would seem to be a preferable workaround than the ones other Mac users are coming up with.
Bryce was running at this machine, which is a iMac, mid 2011 as long as I've used OSX 10.6.
I can't reproduce the exact steps what I have done, I haven't the 10.6 install discs anymore - but in general it was:
- downloading and installing VirtualBox
- in VirtualBox creating a new "machine" for OSX, then installing OSX (10.6)
- finally I've set up a shared folder for the virtualized machine, in that folder was my Bryce
- started Bryce in my virtualized OSX.
Limitation just was: only one core of the CPU was used, I don't know if that was given by VirtualBox or if it was a limitation by OSX when using it at a virtual machine.
Ah well it probably wouldn't work with any of the newer versions of OSX then. As I understand it 10.6 was the last version that contained the emulator that translated the old Motorola code for use on the newer Intel Chipset. After 10.6 the licensing for the emulator expired and Apple chose not to renew it as most compatability issues had been solved by then and so there was very little need for the emulator (I believe it was called Rosetta).
No, the reason must be something different - Rosetta (the emulator for PPC code to run at Intel-Systems) isn't needed.
I've Bryce still at my system, which is 10.8 right now, I can start Bryce, I can get a landscape into the scene, but at some points (when using menus very often) Bryce crashes. I think Bryce uses code from the operating system which isn't longer existent at newer builds of OSX.
You may be right? I'm not a Mac user so I'm only able to go by what I've seen talked about and Rosetta was the only thing I've ever seen mentioned as to why Bryce doesn't work in the newer OSX's and on the newer machines
Yes. People who have upgraded to the newer OSXs on an existing machine are having far less difficulty that those who bought a new machine pre-installed with 10.7 or 8. THe n ew machines can not be rolled back to Snow leopard, but older machines can.
Lion came out two years ago. Is Bryce such a low priority?