Morph already posed clothing?
I wanted to adjust a dForce drape on a skirt fitted to a posed G8F figure. It didn't work - here's what happened.
I exported the base G8F and the skirt to OBJ and then imported to Blender, made the adjustments in a Blender Shape Key and exported back to OBJ. I then used Morph Loader Pro to import the morph which it did successfully. However, when I try to dal-in the morph the skrt mesh goes weird and looks nothing like the morph I created in Blender. I tried it again with Reverse Deformations turned off (I usually switch that on when importing morphs) but that didn't help.
I do make lots of morphs in Blender but so far I only do so using base figures in the standard T or A-pose. It seems that I have never tried with an already posed figure (although I was sure that I had). Now I'm a little lost as to what to try next. Any ideas?
Comments
Does that dForce thing change the subdivisions when you do a drape? If so, then morphs will not work when you export it in draped form. I don't know if it does or not, I don't use it. But might be something to check.
I'm pretty sure it is not a vertex count problem because that usually results in a failed import with Morph Loader Pro. I think it has something to do with Reverse Deformations but I'm not very clued up on that kind of thing.
I did check the subdiv before exporting from DAZ Studio and reset it to 0 on the skirt. I always do that with exporting to Blender to make morphs.
Was the simulation still applied when you imported the morph with Reverse Deformations on?
As far as I know, yes. I posed the figure, draped the skirt and exported each (posed figure then draped skirt) to OBJ files.
I imported to Blender as I normally would for morphs, created a shape key and made the adjustment before exporting back to OBJ. I then used MLP to import - first with Reverse Deformations set to "Yes" and second time to "No".
The effect is that it tries to morph the skirt into the adjusted shape as though it were starting from a un-posed position (I think). So you get the pose plus the pose, as it were.
i dont think this is a question that should be in blender subforum, since it's just a question about how to use Daz Studio's morph loader pro.
If you have Reverse Deformations set to 'Yes' in Morph Loader Pro, then it should only add the changes from the current shape. It will work for both posed garments and unposed garments (i.e., A pose, T pose).
Maybe you should import the .obj file directly into Daz Studio and see if it lines up with the current posed figure you have.
also, posting an image of what the garment looked like with the new morph set to 100% wouldnt have hurt diagnosing the problem.
Don't you just love being lectured?
I posted it here because I am using Blender to create the morph. I don't know whether it is a problem with the morph itself or the workflow I described or Morph Loader itself - if I did, I might not need to ask the question. After it didn't work, I scrapped the whole scene and the Blender file so I didn't have the screen shots to post. If I need to, I can recreate the scene but the responses seem to indicate that the description was understood. It was only an afterthought to post the question because I figured that others might hit the same issue sometime.
I just did this for my It's Raining Men entry. My process was:
I got warped results as long as the item was still fitted to the character, because it was basically adding the morph to the autofit results. Since I wasn't moving the character again this wasn't a problem.
Ah thank you ... that makes perfect sense.