How many people are still using Genesis 2?

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  • TorquinoxTorquinox Posts: 3,365

    I use v4/m4 and up. It's all good.

  • CybersoxCybersox Posts: 9,062

    Well, here we are in late 2024 and I'm still using Genesis 2, though at this point it's mainly for background characters.  The one exception is that it's still my go-to for modeling Teenage guys, as G2 was the last gen that produced a decent selection of unique young male bases without going too far into the toon zone.  And why not?  Most product from this period looks fantastic with the right iray shaders, and using all those old clothes means I don't have to worry about accidentally dressing my background figures in the same outfits as my mains.    

  • MasterstrokeMasterstroke Posts: 1,991

    The G2f mesh was great, but I struggled with the triax weighting.

    This delay until the joints snap in pose, hated it. 

  • richardandtracyrichardandtracy Posts: 5,727
    edited October 10

    Xellosz said:

    Every older generation is good with post-processing. If you don't have a good GPU use the older generation. It has 1/10 or less render time and you put the picture you got into a post-processing program to improve the quality of the image.  Not to mention some new hair products are GPU killers XP, the old hairs had bones and were less resource-heavy.  

    I have tried to uprate/upgrade V3 to Iray, using the DAZ Uber shader with the old maps. With the new shaders, V3 takes about as long to render as G8 when using the Uber shader. The results are not a lot different, either.  I guess a 21 year old facet with a new shader renders the same way as a 3 month old facet with the same shader. There is a difference in the amount of VRAM taken, I think a clothed G8F takes 2Gb-ish, while V3 comes in at 1Gb with the same clothing (I've played with my V3 to TriAx convert the figure and created a number of Autofit clones so she can wear later generations' clothing). I put the reduced VRAM requirement down to the reduced resolution on the V3 maps compared to G8F, so I can use more characters for the same VRAM, but it'll take as long as using later characters.

    V3 on the right, G8F on the left, all wearing G8F clothing, V3 wearing G3F hair. Where there is a G3F version of G8F clothing, I tend to use it as the autofit is a bit better with the T rather than A Pose.

    Regards,

    Richard

    Post edited by richardandtracy on
  • 3WC3WC Posts: 1,110
    edited October 10

    This thread was started almost 4 years ago, but yep, I am still using Genesis 2, and original Genesis for that matter. But I don't do many realistic renders, just comic book stuff mostly that I draw over, so it just depends what clothing and accessories I've got that fit which figure.

    But I have no idea how many people still are using it, to answer the original poster's question.

    Post edited by 3WC on
  • Drogo NazhurDrogo Nazhur Posts: 1,128

    I started using DAZ when G2 was current so my first characters were G2 based. When G3 came out, I tried to port them over but they didn't look the same and a majority of my followers prefer the original look. So whatever base my characters were first introduced at, is the base that they are staying ... including G2, G3 & G8. No G8.1 or G9. At least not yet.

  • Drogo NazhurDrogo Nazhur Posts: 1,128

    Mistara said:

    i still love gianni 6

    A little bit of tweeking and this is what we get . . . 

  • XelloszXellosz Posts: 742

    richardandtracy said:

    Xellosz said:

    Every older generation is good with post-processing. If you don't have a good GPU use the older generation. It has 1/10 or less render time and you put the picture you got into a post-processing program to improve the quality of the image.  Not to mention some new hair products are GPU killers XP, the old hairs had bones and were less resource-heavy.  

    I have tried to uprate/upgrade V3 to Iray, using the DAZ Uber shader with the old maps. With the new shaders, V3 takes about as long to render as G8 when using the Uber shader. The results are not a lot different, either.  I guess a 21 year old facet with a new shader renders the same way as a 3 month old facet with the same shader. There is a difference in the amount of VRAM taken, I think a clothed G8F takes 2Gb-ish, while V3 comes in at 1Gb with the same clothing (I've played with my V3 to TriAx convert the figure and created a number of Autofit clones so she can wear later generations' clothing). I put the reduced VRAM requirement down to the reduced resolution on the V3 maps compared to G8F, so I can use more characters for the same VRAM, but it'll take as long as using later characters.

    V3 on the right, G8F on the left, all wearing G8F clothing, V3 wearing G3F hair. Where there is a G3F version of G8F clothing, I tend to use it as the autofit is a bit better with the T rather than A Pose.

    Regards,

    Richard

    A very fast workflow with old figures:

    Just grab the image from your monitor. For the (AI) post-process prompt type "hyper-realistic photograph of....... " and press enter, It's the end of the era when you have left your PC running all night rendering a DAZ scene. Moreover, as you just change the style, but keep the composition the same => you have copyright protection.

     You just need figures to fit into your GPU and for that older models are better... I don't have to care if it's Iray, 3Delight, or something else, I don't need to bother upgrading.

     

  • EthinEthin Posts: 1,138

    I'm still use Aiko3 for like 90% of my work.

  • richardandtracyrichardandtracy Posts: 5,727
    edited October 10
    I confess I am currently dubious about AI. Only this afternoon in my professional stress engineer role, I studied a very superficially good AI generated stress report covering some lifting beams. Had all the right jargon, all the right Finite Element plots, local analysis etc to convince a layman that the lifting beam was safe. And if believed, someone would inevitably die. It's level of technical competence was zero, and the report was a complete fairytale fabrication - the stress plots were imaginary, no analysis had been done, and the stress values plucked from thin air and irreconcilably different from reality. That's why I'm unconvinced about AI. I do try to separate my response to image creation AI from the bit I mentioned above, but it is hard and I am not completely successful. Regards, Richard.
    Post edited by richardandtracy on
  • jdavison67jdavison67 Posts: 646

    Genesis, Genesis2, V4 and M4 are great for characters in group scenes. They use less resourses and can help fill up a scene.

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