The Old Railway er... soon tm.(commercial_

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Comments

  • BeeMKayBeeMKay Posts: 7,019
    edited September 2014

    I'm officially in love with this set. :-D
    Thanks for the hard work, Dogz. This set is really amazing, and renders very well. The functional doors are definitely a plus!
    Here's a quick test render I threw together.

    Stationtest.jpg
    1500 x 810 - 259K
    Post edited by BeeMKay on
  • JimB1JimB1 Posts: 9
    edited September 2014

    Hello Dogz,
    I've licensed and used your M1 and Steel Frames - like them both. I'd buy your Railway sets and Shattered in a minute if they only had Poser versions. I'd convert myself, but it takes way too much time and sometimes I don't get the results I'm seeking on complex and expensive sets. I saw your note at the beginning of the thread regarding Studio only and that you'd do Poser if you only you could. Are Shattered and Railway in Poser never in the cards? What is blocking that?
    Thanks,
    jim

    Post edited by JimB1 on
  • DogzDogz Posts: 898
    edited September 2014

    Sadly whats blocking it is that I need to buy a modern version of Poser, I did conversions in the past on the cheap by using using a copy of 2012 I borrowed from an illustrator mate of mine, I (Had it for about a year) now hes moved to Australia and taken his Poser 2012 with him, so I've had to uninstall.. So until I get round to buying a copy I'm stuck. I could maybe get another PA to convert for me but how would we fairly split the earnings?
    What stopping me from buying Poser is that its a relatively expensive program that Id only use for development and testing and probably not for much else :(

    Post edited by Dogz on
  • DogzDogz Posts: 898
    edited December 1969

    lee_lhs said:
    I'm officially in love with this set. :-D
    Thanks for the hard work, Dogz. This set is really amazing, and renders very well. The functional doors are definitely a plus!
    Here's a quick test render I threw together.

    Thank you for your kind words and render -It means alot :)

  • hacsarthacsart Posts: 2,025
    edited December 1969

    It's content like this that makes me wish I wasn't a pensioner at times.. So much good content, so little money..
    Great stuff!

  • JimB1JimB1 Posts: 9
    edited December 1969

    Dogz said:
    Sadly whats blocking it is that I need to buy a modern version of Poser, I did conversions in the past on the cheap by using using a copy of 2012 I borrowed from an illustrator mate of mine, I (Had it for about a year) now hes moved to Australia and taken his Poser 2012 with him, so I've had to uninstall.. So until I get round to buying a copy I'm stuck. I could maybe get another PA to convert for me but how would we fairly split the earnings?
    What stopping me from buying Poser is that its a relatively expensive program that Id only use for development and testing and probably not for much else :(

    Thanks for your reply.I took the plunge. I'll translate them myself. Your models and textures are too compelling to let brand, language and culture barriers get in the way ;-)
    jim

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited September 2014

    I know a Poser user who would really love your stuff too.
    he was grumbling as I was looking and my suggestion to install DS4.6 and export obj files did not go down too well
    you can get older versions cheap Poser 8 Debut even if any help

    Oddly that is exactly what I did,
    (I just bought the station and surrounds)
    export obj files for my use in iClone, had to re-save some alpha maps as the png format used did not work but otherwise works quite well in iclone.
    all parts subpropable
    My friend says his PC hates DAz studio so still grumbling and not buying

    maybe include obj files for the grumpy DS avoiders

    Post edited by WendyLuvsCatz on
  • WilmapWilmap Posts: 2,917
    edited December 1969

    Well I found a British steam engine. Its a GWR and not a Southern but it will do for now.

    Just steaming up ready for the first visitors.

    Train_in_station.jpg
    1418 x 847 - 953K
  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Great render Wendy! Thanks for posting.

    God's Wonderful Railway. I used to play around with MSTS, and I must say, I still enjoy it immensely.

  • SzarkSzark Posts: 10,634
    edited December 1969

    wilmap said:
    Well I found a British steam engine. Its a GWR and not a Southern but it will do for now.

    Just steaming up ready for the first visitors.

    oh very cool. can I ask where you got that engine from?
  • ChoholeChohole Posts: 33,604
    edited December 1969

    Looks like the one from Dark Anvil at Poser direct. (MrSparky's site)

  • WilmapWilmap Posts: 2,917
    edited December 1969

    Yes choholes right. I had to enlarge it slightly to get it to sit on the rails properly.

  • hacsarthacsart Posts: 2,025
    edited December 1969

    Great render Wendy! Thanks for posting.

    God's Wonderful Railway. I used to play around with MSTS, and I must say, I still enjoy it immensely.

    Ah MSTS - used to create a lot of content for that.. mostly CPR stuff, but also as a member of the NALW... Was great fun..

  • BeeMKayBeeMKay Posts: 7,019
    edited September 2014

    Actually, what would be really cool for the tracks would be a wooden texture for the sleepers, if you want to do "early" renders.

    Here, you have, from left to right, steel, wod (center) and concrete material.

    http://upload.wikimedia.org/wikipedia/commons/3/3f/Stahl-_Holz-_und_Betonschwelle.jpg

    Also, for the train's seats, a "used/worn" version would be cool, too.

    Maybe that's an idea for an add-on pack for this set.

    Post edited by BeeMKay on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 1969

    wilmap said:
    Well I found a British steam engine. Its a GWR and not a Southern but it will do for now.

    Just steaming up ready for the first visitors.


    i grabbed that same engine yesterday :lol:
    I like Dogz trains too and will also quite likely buy another time but more for the 60's - 80's in style of train we had here in Australia but as said not as swish inside.
    I wanted something more fitting period costume too with this set
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 1969

    Ok did an iClone video with the scene using PoserDirect steam train,DAZ toy coal car and JT's Passenger car
    I found there is a MSTS route for South Australia but sadly cannot by copyright use the images of it or would buy MSTS on steam just to capture footage to use in vids
    I do love the look of your trains too Dogz and am getting close to buying them too.
    my bank account is shedding tears at this poit

  • JimB1JimB1 Posts: 9
    edited December 1969

    I know a Poser user who would really love your stuff too.
    he was grumbling as I was looking and my suggestion to install DS4.6 and export obj files did not go down too well
    you can get older versions cheap Poser 8 Debut even if any help
    Oddly that is exactly what I did,
    (I just bought the station and surrounds)
    export obj files for my use in iClone, had to re-save some alpha maps as the png format used did not work but otherwise works quite well in iclone.all parts subpropable

    I wish it were that straightforward for Poser users. There are 17 files that you need to export from DAZ to Obj format to honor all of the Railway scenes. To convert the product, these each need to be loaded in Poser. On import, Poser prompts for the material – There are something over 45 material files that have to be manually linked – if you happen to mis-link – start again. To get all of the scenes, this must be done for each material by each of the 17 scene files. Once you have linked correctly, you’ll have a model with base textures, but because you were not prompted for the alpha on the billboard materials, the billboard elements (and any other element that needs more than an image map for the diffuse will cause the scene to look wrong until you manually open in the materials room every billboard type, create a new image map node for the alpha for opacity, and bind it to the base material. To get it to really look right, you may need to change diffuse, spec, refl for each. Yet when all done (this is many hours of work for the full set) you have one massive obj for each of the set’s scenes with no access to the scene elements within the obj that you would normally have (no ability to hide a wall or open a door – I’m not talking just no morphs, I’m talking no control of the elementary geometry) - no subprop as mentioned in iclone in the quoted reference. To get that level of detail, I find that I’d have to export from DAZ individual components of the scene that I might someday want control over (wall/door) or in a more workman like pipeline, I’d take the obj from DAZ first into a 3D geometry creation/manipulation program like Blender/Max/etc.,. that would retain the element names and since the materials would be right in that program then output the individual objects that I might want control over in Poser. And this is all a bit of trial and error for each vendors files - yeah, my 3D program couldn't find the alphas because they were in png and I had to open in PS and resave as jpg - but you don't know that is the problem until you inspect the directory to see what is different about those files. Please, if someone sees something I’m doing that makes this harder than it needs to be (I dream that I'm just not setting export correctly), let me know how to simplify, but I didn’t want for our dialogue on this to mislead someone into thinking that translation done by the buyer is simple or effective. It is for all of this that I have a rule not to buy a model that does not include a Poser Core Installer – but I violated my rule because Railway is a great model set - a great piece of art. If you have not done this type of .duf to .pz3 conversion before, recommend you start with something simple like pieces of fruit.
    Thanks,
    jim

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 1969

    you know you are damned right about that
    obj import into Poser that is
    I tried this one out the box, it is a dogZ breakfast indeed :lol:

    indeed opacity maps and tiling of bricks need fixing
    scale is way off and as parts load in 0,0,0,positions

    so glad I use Carrara and iClone more than Poser as while the map and tiling issue occurs those are fixable

    nonetheless I do think DogZ should grab a cheap copy of Poser Debut which is sometimes free even
    because of this
    and it would profitably pay off in increased customer base

    Untitled.png
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    Capture.JPG
    1924 x 1040 - 141K
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 1969

    I caved and bought both your trains BTW DogZ mate :lol:

  • JOdelJOdel Posts: 6,286
    edited December 1969

    wilmap said:
    Well I found a British steam engine. Its a GWR and not a Southern but it will do for now.

    Just steaming up ready for the first visitors.

    Is that the Thumper carriage that it's pulling? I did notice there was a green texture set in the promos.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited September 2014

    too much work for me in carrara too
    but I got it for iClone so not a problem

    I would highly recommend this set to iClone users but make sure you have plenty of RAM, a good GPU and reduce map sizes
    also import into 3Dxchange in bits
    the trains you will need to do doors separately hiding parts in DS and exporting, wheels and bogies subpropable in 3DX5
    station doors can be subproped in 3Dx5
    and tile the station brickwork 4x

    Post edited by WendyLuvsCatz on
  • WilmapWilmap Posts: 2,917
    edited December 1969

    JOdel said:
    wilmap said:
    Well I found a British steam engine. Its a GWR and not a Southern but it will do for now.

    Just steaming up ready for the first visitors.

    Is that the Thumper carriage that it's pulling? I did notice there was a green texture set in the promos.


    Yes, it seemed to fit in nicely with GWR engine.

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