"Unexpected error (Generic Failure)" importing .tif into T.E. ?
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When trying to import a picture (16mb, 2048x2048)
into the Terrain Editor to use as a height map, I get an error (?).
Bryce 7 Pro (LAA), Windows 10, i7.
Is TE Filters.exe necessary to make the height map acceptable to Bryce?
I have the program, and videos, but not sure yet how it works.
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tif.jpg
1068 x 759 - 159K
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tif2.jpg
1071 x 781 - 151K
Post edited by 3dcal on
Comments
No, TE-Filters is not necessary. The TE image must be 16-bit grey scale TIF or PNG; 16-bit pixels unsigned integer values. The TIF file size is about 8,388,608 bytes plus a few bytes for the header; PNG are compressed and you cannot rely on the file size.
Thanks, Horo.
The grey scale is a 16mb .tif ,
1 of 6 created when exporting an obj terrain mesh in GAEA.
Is that too large for Bryce?
I guess I need to stack them in Bryce (?)
The other option is to just import the mesh into Bryce, which I did
successfully (see screenshot), but not sure yet how to best apply Bryce materials.
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A 2048 square greyscale terrain height map at 16 MB is most probably a 32 bit TIF. 32 bit are usually single precision floating point numbers (reals) not integers. Bryce cannot cope with that. Find another export method for your terrain in GAEA.
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