"Unexpected error (Generic Failure)" importing .tif into T.E. ?
3dcal
Posts: 178
When trying to import a picture (16mb, 2048x2048)
into the Terrain Editor to use as a height map, I get an error (?).
Bryce 7 Pro (LAA), Windows 10, i7.
Is TE Filters.exe necessary to make the height map acceptable to Bryce?
I have the program, and videos, but not sure yet how it works.
tif.jpg
1068 x 759 - 159K
tif2.jpg
1071 x 781 - 151K
Post edited by 3dcal on
Comments
No, TE-Filters is not necessary. The TE image must be 16-bit grey scale TIF or PNG; 16-bit pixels unsigned integer values. The TIF file size is about 8,388,608 bytes plus a few bytes for the header; PNG are compressed and you cannot rely on the file size.
Thanks, Horo.
The grey scale is a 16mb .tif ,
1 of 6 created when exporting an obj terrain mesh in GAEA.
Is that too large for Bryce?
I guess I need to stack them in Bryce (?)
The other option is to just import the mesh into Bryce, which I did
successfully (see screenshot), but not sure yet how to best apply Bryce materials.
75 and still learning.
A 2048 square greyscale terrain height map at 16 MB is most probably a 32 bit TIF. 32 bit are usually single precision floating point numbers (reals) not integers. Bryce cannot cope with that. Find another export method for your terrain in GAEA.
Thank you, my friend.
Welcome to the Club
Every day you learn something new was worth getting up it the morning.
So true