texturing question
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I am tinkering with a g2M skin texture (yasuo face to be exact.) I want the model to have scales on his face.
I have the diffuse map done.. looks great to me.
I also have the bump map done too.. looks all scaly.
my thing is....
I want the scales (only the scales) to shine when light hits them.
what's my next step?
Thanks,
Scorpie
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Image12.jpg
999 x 708 - 92K
Comments
You need a specular strength map to control the amount of specular highlight - probably also a glossiness map to control the size of the specular highlight (although some of the skin shaders may not let you add this).