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That's puzzling. What feature and ecology did you use in your scene? Can you attach the original UltraScenery scene file (before you converted) to a forum post here? I can try and see if I get the same result with your specific scene.
I'm just testing that to see if I get the same (I do have the bridge thingy for UScenery)
Same here. barbult did ya'll a huge service ;)
Laurie
OK used these settings:
Got this result:
I'm getting the same results as @blosse: The scene was made with UltraScenery v1.3 using Bridge 1, Grassland 1 and Clear Stream for the water. Default settings for everything else.
I then ran Alienator to replace all the daisies with the corresponding number for the Azulian flowers, and those flowers were scattered by the script into the water. It also looks like the Azulian flowers are all the same, but I think that was brought up previously.
USC-generated scene:
Alienator-generated scene:
I hope it turns out that way and they sell a bunch! Totte's script is fun to play with on UltraScenery scenes. He is working quickly on making it even better. See his posts in this thread. As soon as I find something that doesn't work the way I expect it to, he finds a fix. That is great customer support. PAs like that are worthy of our support!
I can't reproduce this problem. I used USC 1.3, the default terrain settings, Bridge 1, Grassland 1, and Clear Stream. I converted each Daisy prop in the list to one of the Azulian Flowers props. There are no flowers in the water. Did you convert with a preconfigured conversion or link each Daisy to a flower like I did? There must be something we are doing differently.
I didn't let this render very long, buy you can see that there are no flowers in the water.
I checked to see whether all the Azulian Flowers are the same. The 5 props are all different. Once they get embedded down in the UltraScenery grass and are viewed from a distance, it is a little hard to tell them apart, though.
Edit: Or maybe you meant that it looked like your conversion used the same flower for all the daisies??
Umm I have found an issue I think maybe someone could verify or maybe im doing it wrong but I have hidden all istances of the flowers that were replaced with the Azulian flowers. I only replaced the flowers rest is the default build. As you can see I have the same issue some of the others have reported with them being in the water but when i turn off all the instances and just leave the flowers the whole land is still populated. The default US scene does not do that.
Well after futher testing by turning everything off and only turning on one group at the time the Azulian flowers are showing up under Base Grass, Road Pebbles, River Pebbles, etc which is why it is showing in the water. Now I only selected the Daisies when I built the scene because I was trying to figure out why I had such long render times.
Which would explain the really long render start times. This scene took 9 minutes 43 secs to start render the default US scene took 2 minutes 28 secs.
Here is a before and after with Bridge 1, Harpwood 1, Clear Stream. I used replacement plants and rocks from several products. In the case of the clover, Before converting, I actually saved a new version of the clover props that were centered at the origin, instead of offset, so they would get placed correctly. I was surprised at the great difference in lighting with the same settings. I guess the substitute palms have a more open canopy than the Harpwood Beech trees.
Edit: Oops some of the lighting difference is because I rebuilt the UltraScene with "restrict to camera", right before I did the conversion, because the conversion was taking too long trying to convert over 100,000 violets in the full scene. With restrict to camera, there were fewer than 20,000 violets to convert. The "restrict to camera" build reduced vegetation behind the camera, so fewer shadows were cast on the visible scene. I'll rerender the original with the same "restrict to camera" and update this post tomorrow.
Edit 2: The images have been swapped out for the ones that are consistently rendered with "restrict to camera".
Original Harpwood 1
Alienated
Just to verify my issue above I started from scratch and created just a basic grasslands 1 scene I only changed the Daisy 1 prop (there where 2 Daisy 1 and Daisy 1 (2)) I hid all the daisy instances and props but the 2 Azulian flowers. As you can see im still getting flowers with the other instances.
That is already fixed in the coming update
Sounds good I misunderstood when you were talking about it before.
No problem ;-) I'm trying to round up any outtanding issues before finalizing the update
I've been getting all-black renders in everything I've tried so far, unless I start with one of the desert ultrascenes as a base. Is this because I have an underpowered rig (which I totally do)? If I undo the alienator script, the original scene renders fine again. Doesn't seem to matter what plants I use as a replacement.
@dawnblade thought that the difference between flowers in the water and no flowers in the water might be whether SetData used Totte's files or was empty, so I emptied the SetData folder and tried again. I still don't get any flowers in the water. It remains a mystery why some people are getting flowers in the water.
Are you sure you're not just stuck in a tree. Some of the alien plants cover a lot more than the earthly ones do. Try moving way out and render the whole square.
I did try moving to another part of the squre, but I haven't tried rendering from outside the square. I will try that. It does seem to only affect me when I've changed tree props. Flowers work fine AFAICT.
I had the same thing but I think I may have found out why. Try moving the camera way up into the air and looking down and see whether you get an image then. In my case the problem was too many instances being converted (see the next post, which will take a while to type in)
The too many converted is fixed - update ready to be issued.
@Totte - First I'd like to say that this product (the whole thing, I mean) is great in concept. But I do have a problem.
I started "small" by using Ultrscatter to distribute 7 cylinders around a ground prop, then using Alienator to convert the cylinders to Olive Trees. The results were perfect, exactly as I would expect (first image attached).
I then built a simple UltraScenery environment - just generating base grass and oak trees (17 trees in total) - see second image.
I set up Alienator to replace the five types of oak tree with five types of Feather Tree - see third image.
It seemed to work OK - the fourth image shows the viewport with the instances set to display (and proxies invisible) to show that there are still apparently 17 trees.
However when I rendered the scene, suddenly there were an enormous number of trees - image five. How? Why??
I then dug a little deeper into my Scene tab and Viewport - it seems that as well as replacing the trees, several of the grass instance groups were replaced with trees too - in fact all the instance groups relating to "USC Grass Patch 01" but not the ones for "USC Grass Patch 01 (2)" and "USC Grass Patch 01 (3)" - see image six.
Is this a variant of the problem barbult reported with her red tulips? And if so, does that mean that your up-coming fix will solve my problem too?
Hey thanks - glad to hear you are on to it. That's about the speediest response I ever had!
By the way, I love the Feather Tree Winter scene - here's a quick (and not very far converged) pic, I hope to have a good one soon.
Ok, thanks. I think this was my problem. It does render properly from above/outside.
Totte sent me a script update to try and it worked perfectly - hopefully we'll see it in DIM/Connect/wherever before too long.
This is a quick example using the Olive Trees with the aerial camera and then the scene with which was giving me the black render before.
Great news! Thanks for testing it out.
Excellent! Thanks for the update.
Great, will probably solve my problem with the entirely black renders.
Here is a render I made of the winter scene (no Alienator on this one). I used Halo Effects lights.