[Released] Oso Alien Scenery [Commercial]

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  • barbultbarbult Posts: 24,246
    blosse said:
    barbult said:
    blosse said:

    Look at the before and after pictures. In the before I replaced daisies with a flower fromAlien scenery.

    What I don't understand is why Alienator put flowers in the water when there were no daisies there?

    The scene was made with UltraScenery v1.3 using Bridge 1, Grassland 1 and Clear Stream for the water.

    I tried it. I didn't have that problem. Did you accidently select one of the river pebbles objects for conversion along with the daisies?
    The only time I had a problem with a replacement object being out of place, was when the replacement object itself was not created at the scene origin (0,0). For some reason, some props, like the white and purple clover in Tangy Apple Orchard, are created at an offset from the origin. That screws up their usage as an Alienator replacement object. The Azulian flowers don't have that problem, though.

    Edit: I tried a conversion where I selected one of the river pebbles objects along with the daisies objects. I got a scene similar to yours, as I expected. So, to me, it looks like one of the river pebbles objects was accidently selected for conversion in your scene. Can you try again and see what happens?

    Nope, I only picked daisies to replace for that picture.

    Using the same scene again replecing the daises with dandelion flowers gave me the same result.

    That's puzzling. What feature and ecology did you use in your scene? Can you attach the original UltraScenery scene file (before you converted) to a forum post here? I can try and see if I get the same result with your specific scene.

  • TotteTotte Posts: 13,979

    I'm just testing that to see if I get the same (I do have the bridge thingy for UScenery)

  • AllenArtAllenArt Posts: 7,169
    gitika1 said:
    barbult said:

    I mentioned this script over in the UltraScenery commercial thread. I think this script is really the highlight of the product for many of us. Some customers (like me) saw the product thumbnail and thought it was only blue alien plants and didn't even look at the product page. I only realized the hidden gem after stumbling upon this forum thread. 

    I didn't even give it a look; the vegetation doesn't interest me. If not for Barbult's post in the UltraScenery thread, I would have never known about it.

    Same here. barbult did ya'll a huge service ;)

    Laurie

  • TotteTotte Posts: 13,979
    edited October 2020

    OK used these settings:

     

    Got this result:

    alsettings.jpg
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    test.jpg
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    Post edited by Totte on
  • dawnbladedawnblade Posts: 1,723

    I'm getting the same results as @blosse: The scene was made with UltraScenery v1.3 using Bridge 1, Grassland 1 and Clear Stream for the water. Default settings for everything else.

    I then ran Alienator to replace all the daisies with the corresponding number for the Azulian flowers, and those flowers were scattered by the script into the water. It also looks like the Azulian flowers are all the same, but I think that was brought up previously.

    USC-generated scene:

    Alienator-generated scene:

     

    USCTestReplaceAlien1.jpg
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    USCTestReplaceAlienWithAzulianFlowers.jpg
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  • barbultbarbult Posts: 24,246
    AllenArt said:
    gitika1 said:
    barbult said:

    I mentioned this script over in the UltraScenery commercial thread. I think this script is really the highlight of the product for many of us. Some customers (like me) saw the product thumbnail and thought it was only blue alien plants and didn't even look at the product page. I only realized the hidden gem after stumbling upon this forum thread. 

    I didn't even give it a look; the vegetation doesn't interest me. If not for Barbult's post in the UltraScenery thread, I would have never known about it.

    Same here. barbult did ya'll a huge service ;)

    Laurie

    I hope it turns out that way and they sell a bunch! Totte's script is fun to play with on UltraScenery scenes. He is working quickly on making it even better. See his posts in this thread. As soon as I find something that doesn't work the way I expect it to, he finds a fix. That is great customer support. PAs like that are worthy of our support!

  • barbultbarbult Posts: 24,246
    edited October 2020
    dawnblade said:

    I'm getting the same results as @blosse: The scene was made with UltraScenery v1.3 using Bridge 1, Grassland 1 and Clear Stream for the water. Default settings for everything else.

    I then ran Alienator to replace all the daisies with the corresponding number for the Azulian flowers, and those flowers were scattered by the script into the water. It also looks like the Azulian flowers are all the same, but I think that was brought up previously.

    USC-generated scene:

    Alienator-generated scene:

     

    I can't reproduce this problem. I used USC 1.3, the default terrain settings, Bridge 1, Grassland 1, and Clear Stream. I converted each Daisy prop in the list to one of the Azulian Flowers props. There are no flowers in the water. Did you convert with a preconfigured conversion or link each Daisy to a flower like I did? There must be something we are doing differently.

    I didn't let this render very long, buy you can see that there are no flowers in the water.

    Screenshot 2020-10-24 19.37.08.png
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    USC Bridge 1 Grassland 1 Clear Stream Azulian Flowers for Daisies.jpg
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    Post edited by barbult on
  • barbultbarbult Posts: 24,246
    edited October 2020

    I checked to see whether all the Azulian Flowers are the same. The 5 props are all different. Once they get embedded down in the UltraScenery grass and are viewed from a distance, it is a little hard to tell them apart, though.

    Edit: Or maybe you meant that it looked like your conversion used the same flower for all the daisies??

     

    Azulian Flowers.jpg
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    Post edited by barbult on
  • dawnbladedawnblade Posts: 1,723
    @barbult: "Or maybe you meant that it looked like your conversion used the same flower for all the daisies??" This, although the distant and those in the water are hard to tell. Regardless, your screenshot of flower replacements looked like mine. As far as setup, I only created the SetData folder; I didn't use the one Totte zipped, because it sounded like the files in there were his dev props, and not for us to use. Sorry for the run-on sentences, but editor doesn't work well with Android.
  • DaventakiDaventaki Posts: 1,624
    edited October 2020

    Umm I have found an issue I think maybe someone could verify or maybe im doing it wrong but I have hidden all istances of the flowers that were replaced with the Azulian flowers.  I only replaced the flowers rest is the default build.  As you can see I have the same issue some of the others have reported with them being in the water but when i turn off all the instances and just leave the flowers the whole land is still populated. The default US scene does not do that.

    Well after futher testing by turning everything off and only turning on one group at the time the Azulian flowers are showing up under Base Grass, Road Pebbles, River Pebbles, etc which is why it is showing in the water.  Now I only selected the Daisies when I built the scene because I was trying to figure out why I had such long render times.

    Which would explain the really long render start times.  This scene took 9 minutes 43 secs to start render the default US scene took 2 minutes 28 secs.

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    scene.jpg
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    Post edited by Daventaki on
  • barbultbarbult Posts: 24,246
    edited October 2020

    Here is a before and after with Bridge 1, Harpwood 1, Clear Stream. I used replacement plants and rocks from several products. In the case of the clover, Before converting, I actually saved a new version of the clover props that were centered at the origin, instead of offset, so they would get placed correctly. I was surprised at the great difference in lighting with the same settings. I guess the substitute palms have a more open canopy than the Harpwood Beech trees.

    Edit: Oops some of the lighting difference is because I rebuilt the UltraScene with "restrict to camera", right before I did the conversion, because the conversion was taking too long trying to convert over 100,000 violets in the full scene. With restrict to camera, there were fewer than 20,000 violets to convert. The "restrict to camera" build reduced vegetation behind the camera, so fewer shadows were cast on the visible scene. I'll rerender the original with the same "restrict to camera" and update this post tomorrow.

    Edit 2: The images have been swapped out for the ones that are consistently rendered with "restrict to camera".

    Original Harpwood 1

    Alienated

    USC Bridge 1 Harpwood 1 Clear Stream Original 16x9_Default Camera.jpg
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    USC Bridge 1 Harpwood 1 Clear Stream Alienated from Palm Conversion Set 16x9_Default Camera.jpg
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    Post edited by barbult on
  • DaventakiDaventaki Posts: 1,624

    Just to verify my issue above I started from scratch and created just a basic grasslands 1 scene I only changed the Daisy 1 prop (there where 2 Daisy 1 and Daisy 1 (2)) I hid all the daisy instances and props but the 2 Azulian flowers.  As you can see im still getting flowers with the other instances.

     

    scene.jpg
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  • TotteTotte Posts: 13,979
    Daventaki said:

    Just to verify my issue above I started from scratch and created just a basic grasslands 1 scene I only changed the Daisy 1 prop (there where 2 Daisy 1 and Daisy 1 (2)) I hid all the daisy instances and props but the 2 Azulian flowers.  As you can see im still getting flowers with the other instances.

     

    That is already fixed in the coming update 

  • DaventakiDaventaki Posts: 1,624
    Totte said:
    Daventaki said:

    Just to verify my issue above I started from scratch and created just a basic grasslands 1 scene I only changed the Daisy 1 prop (there where 2 Daisy 1 and Daisy 1 (2)) I hid all the daisy instances and props but the 2 Azulian flowers.  As you can see im still getting flowers with the other instances.

     

    That is already fixed in the coming update 

    Sounds good I misunderstood when you were talking about it before.

  • TotteTotte Posts: 13,979
    edited October 2020
    Daventaki said:
    Totte said:
    Daventaki said:

    Just to verify my issue above I started from scratch and created just a basic grasslands 1 scene I only changed the Daisy 1 prop (there where 2 Daisy 1 and Daisy 1 (2)) I hid all the daisy instances and props but the 2 Azulian flowers.  As you can see im still getting flowers with the other instances.

     

    That is already fixed in the coming update 

    Sounds good I misunderstood when you were talking about it before.

    No problem ;-) I'm trying to round up any outtanding issues before finalizing the update

    Post edited by Totte on
  • I've been getting all-black renders in everything I've tried so far, unless I start with one of the desert ultrascenes as a base. Is this because I have an underpowered rig (which I totally do)? If I undo the alienator script, the original scene renders fine again. Doesn't seem to matter what plants I use as a replacement.

  • barbultbarbult Posts: 24,246

    @dawnblade thought that the difference between flowers in the water and no flowers in the water might be whether SetData used Totte's files or was empty, so I emptied the SetData folder and tried again. I still don't get any flowers in the water. It remains a mystery why some people are getting flowers in the water.

     

    Still no flowers in the water with empty SetData folder.jpg
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    Screenshot 2020-10-25 21.34.17.png
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    Screenshot 2020-10-25 21.35.05.png
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  • MarcCCTxMarcCCTx Posts: 924

    I've been getting all-black renders in everything I've tried so far, unless I start with one of the desert ultrascenes as a base. Is this because I have an underpowered rig (which I totally do)? If I undo the alienator script, the original scene renders fine again. Doesn't seem to matter what plants I use as a replacement.

    Are you sure you're not just stuck in a tree. Some of the alien plants cover a lot more than the earthly ones do.  Try moving way out and render the whole square.

  • MarcCCTx said:

    I've been getting all-black renders in everything I've tried so far, unless I start with one of the desert ultrascenes as a base. Is this because I have an underpowered rig (which I totally do)? If I undo the alienator script, the original scene renders fine again. Doesn't seem to matter what plants I use as a replacement.

    Are you sure you're not just stuck in a tree. Some of the alien plants cover a lot more than the earthly ones do.  Try moving way out and render the whole square.

    I did try moving to another part of the squre, but I haven't tried rendering from outside the square. I will try that. It does seem to only affect me when I've changed tree props. Flowers work fine AFAICT.

  • MelanieLMelanieL Posts: 7,387
    MarcCCTx said:

    I've been getting all-black renders in everything I've tried so far, unless I start with one of the desert ultrascenes as a base. Is this because I have an underpowered rig (which I totally do)? If I undo the alienator script, the original scene renders fine again. Doesn't seem to matter what plants I use as a replacement.

    Are you sure you're not just stuck in a tree. Some of the alien plants cover a lot more than the earthly ones do.  Try moving way out and render the whole square.

    I did try moving to another part of the squre, but I haven't tried rendering from outside the square. I will try that. It does seem to only affect me when I've changed tree props. Flowers work fine AFAICT.

    I had the same thing but I think I may have found out why. Try moving the camera way up into the air and looking down and see whether you get an image then. In my case the problem was too many instances being converted (see the next post, which will take a while to type in)

  • TotteTotte Posts: 13,979
    MelanieL said:
    MarcCCTx said:

    I've been getting all-black renders in everything I've tried so far, unless I start with one of the desert ultrascenes as a base. Is this because I have an underpowered rig (which I totally do)? If I undo the alienator script, the original scene renders fine again. Doesn't seem to matter what plants I use as a replacement.

    Are you sure you're not just stuck in a tree. Some of the alien plants cover a lot more than the earthly ones do.  Try moving way out and render the whole square.

    I did try moving to another part of the squre, but I haven't tried rendering from outside the square. I will try that. It does seem to only affect me when I've changed tree props. Flowers work fine AFAICT.

    I had the same thing but I think I may have found out why. Try moving the camera way up into the air and looking down and see whether you get an image then. In my case the problem was too many instances being converted (see the next post, which will take a while to type in)

    The too many converted is fixed  - update ready to be issued.

     

  • MelanieLMelanieL Posts: 7,387

    @Totte - First I'd like to say that this product (the whole thing, I mean) is great in concept. But I do have a problem.

    I started "small" by using Ultrscatter to distribute 7 cylinders around a ground prop, then using Alienator to convert the cylinders to Olive Trees. The results were perfect, exactly as I would expect (first image attached).

    I then built a simple UltraScenery environment - just generating base grass and oak trees (17 trees in total) - see second image.

    I set up Alienator to replace the five types of oak tree with five types of Feather Tree - see third image.

    It seemed to work OK - the fourth image shows the viewport with the instances set to display (and proxies invisible) to show that there are still apparently 17 trees.

    However when I rendered the scene, suddenly there were an enormous number of trees - image five. How? Why??

    I then dug a little deeper into my Scene tab and Viewport - it seems that as well as replacing the trees, several of the grass instance groups were replaced with trees too - in fact all the instance groups relating to "USC Grass Patch 01" but not the ones for "USC Grass Patch 01 (2)" and "USC Grass Patch 01 (3)" - see image six.

    Is this a variant of the problem barbult reported with her red tulips? And if so, does that mean that your up-coming fix will solve my problem too?

    UltraScatter-Cylinders-to-Alienator-Olives.jpg
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    USC-Oaks-Base.jpg
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    USC-Oaks-to-Alienator-FeatherTrees-Setup.jpg
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    USC-Oaks-to-Alienator-FeatherTrees-Viewport.jpg
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    USC-Oaks-to-Alienator-FeatherTrees-Render.jpg
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    USC-Oaks-to-Alienator-FeatherTrees-Problem.jpg
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  • MelanieLMelanieL Posts: 7,387
    Totte said:
    MelanieL said:
    MarcCCTx said:

    I've been getting all-black renders in everything I've tried so far, unless I start with one of the desert ultrascenes as a base. Is this because I have an underpowered rig (which I totally do)? If I undo the alienator script, the original scene renders fine again. Doesn't seem to matter what plants I use as a replacement.

    Are you sure you're not just stuck in a tree. Some of the alien plants cover a lot more than the earthly ones do.  Try moving way out and render the whole square.

    I did try moving to another part of the squre, but I haven't tried rendering from outside the square. I will try that. It does seem to only affect me when I've changed tree props. Flowers work fine AFAICT.

    I had the same thing but I think I may have found out why. Try moving the camera way up into the air and looking down and see whether you get an image then. In my case the problem was too many instances being converted (see the next post, which will take a while to type in)

    The too many converted is fixed  - update ready to be issued.

     

    Hey thanks - glad to hear you are on to it. That's about the speediest response I ever had!

  • MelanieLMelanieL Posts: 7,387

    By the way, I love the Feather Tree Winter scene - here's a quick (and not very far converged) pic, I hope to have a good one soon.

    Alien-Scenery-Winter.jpg
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  • Totte said:
    MelanieL said:
    MarcCCTx said:

    I've been getting all-black renders in everything I've tried so far, unless I start with one of the desert ultrascenes as a base. Is this because I have an underpowered rig (which I totally do)? If I undo the alienator script, the original scene renders fine again. Doesn't seem to matter what plants I use as a replacement.

    Are you sure you're not just stuck in a tree. Some of the alien plants cover a lot more than the earthly ones do.  Try moving way out and render the whole square.

    I did try moving to another part of the squre, but I haven't tried rendering from outside the square. I will try that. It does seem to only affect me when I've changed tree props. Flowers work fine AFAICT.

    I had the same thing but I think I may have found out why. Try moving the camera way up into the air and looking down and see whether you get an image then. In my case the problem was too many instances being converted (see the next post, which will take a while to type in)

    The too many converted is fixed  - update ready to be issued.

     

    Ok, thanks. I think this was my problem. It does render properly from above/outside. smiley

  • MelanieLMelanieL Posts: 7,387
    edited October 2020

    Totte sent me a script update to try and it worked perfectly - hopefully we'll see it in DIM/Connect/wherever before too long.

    This is a quick example using the Olive Trees with the aerial camera and then the scene with which was giving me the black render before.

    USC-Oaks-to-Alienator-OliveTrees-Fixed-A.jpg
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    USC-Oaks-to-Alienator-OliveTrees-Fixed-B.jpg
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    Post edited by MelanieL on
  • dawnbladedawnblade Posts: 1,723
    MelanieL said:

    Totte sent me a script update to try and it worked perfectly - hopefully we'll see it in DIM/Connect/wherever before too long.

    This is a quick example using the Olive Trees with the aerial camera and then the scene with which was giving me the black render before.

    Great news! Thanks for testing it out. smiley

  • MelanieL said:

    Totte sent me a script update to try and it worked perfectly - hopefully we'll see it in DIM/Connect/wherever before too long.

    This is a quick example using the Olive Trees with the aerial camera and then the scene with which was giving me the black render before.

    Excellent! Thanks for the update.

  • ArtiniArtini Posts: 9,471

    Great, will probably solve my problem with the entirely black renders.

     

  • barbultbarbult Posts: 24,246
    edited October 2020

    Here is a render I made of the winter scene (no Alienator on this one). I used Halo Effects lights.

    Azulian Winter Sun Midhigh with SceneClearing Halo_Camera Above Road.jpg
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    Post edited by barbult on
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