Do Animations actually work with the bridge?
TriCounter
Posts: 547
I follow the animation tutorial from Daz but no animations actually come though, just the first frame.
Post edited by TriCounter on
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We're aware of the issue and are looking into it.
Thanks for the reply :) As long as it's not just me.
Looks amazing in HDRP now.
Any news on the animation bug export ?
If i try to export morphs, it's exactly the same things, nothing appear after in Unity. No blendshape.
So the bridge is a good tool compare to the old method to export, but seems that is not working actually.
Please, help us to export to Unity from the bridge, it's a fantastic way to go on production.
Not currently on animations. For morphs they do work on export, you need to ensure you export the morphs, in the Daz To Unity window check "Enable Morphs" then click "Choose Morphs", find the morphs you want, select them, and then hit "Add For Export".
You should end up with an asset like the following:
I came here to ask the same thing; I'm glad it's not just me!
Same here. It will update the first frame of the animation, but nothing else. I hope this is fixed soon, I have very high hopes to use this as a production pipeline!
Having the same problem.
So, what are your workarounds?
I tried exporting in Blender, thinking I could then re-export the animation to Unity as a FBX, but I cannot get the animation to work either.
Do you guys re-animate in another software? If so, which one?
Thanks !
What animations are you talking of?
Could you please list Daz products, you have tried.
I have purchased from Daz store, for example:
https://www.daz3d.com/fight-and-fiction
https://www.daz3d.com/everyday-motion
I have not used them in Unity yet, but I could give them a try, if there is some interest.
So far, after sending Daz characters to Unity via Daz bridge, I have changed their rig to Humanoid in Unity.
After that change, all animations in Unity format, I have checked, just work.
What we're talking about is exporting DAZ animations INTO Unity, via the bridge. IE, I create a generic Genesis 8 model in a scene. I add an Animate 2 dance block, but any animations on the Daz timeline do this. This is then sent via the bridge to Unity. Figure is there fine, in the pose of the frame of animation you started the bridge export in. But there is no animation file. None of the other frames come over. That's what we're talking about. And yes, I just tested it before posting this. Still not working.
Ok, I think, it is still not fixed, yet.
I do get the Morph applied to the model but I don't see the dropdown for Blendshapes. Where can I find this? I've looked everywhere....
If someone is still stucked in apply animation, here is the solution.
Export your character with Unity3d bridge.
Export it again as FBX, checking export animation.
Open your Unity3D project, wait 'till your beloved is loaded.
Then import the FBX in any folder. Mark it as humanoid. Use the animation within your darling. Remember to check Apply Root Motion or it will not move from its position.
That's all, waiting applying dForce to Unity.
Export the animation from daz as an fbx and then import it to Unity. You may have to change it to Humanoid like a mixamo animation and model. Then extend the animation file in your project window and duplicate the animation. Rename it and apply it to your character.
Any news on if they will be updating Unity Bridge for animations? Having issues with FBX as well and their tutorial video is very bare bones, unlike the Unreal Engine video.
Great, that you like Unreal Engine. For me Unity is much, much simpler to use.
It is of course my personal choice and I am very happy that we have Daz to Unity bridge.
There are a lot of freebie animations available (literally thousands of them) already converted to humanoid rig, like:
https://assetstore.unity.com/packages/3d/animations/huge-fbx-mocap-library-part-1-19991
https://assetstore.unity.com/packages/3d/animations/huge-fbx-mocap-library-part-2-20282
https://assetstore.unity.com/packages/3d/animations/huge-fbx-mocap-library-part-3-20285
Try some of them on Daz 3D characters in Unity (after changing the rig to Humanoid - one click action) - they are working great.
Below is my quickly made video about animation of multiple characters from Daz 3D.
As you can see, they animate quite well. If you need more accuracy, just tweak it in Unity.
two years in...and still no fix?
To be clear - any poses or animations DO NOT get exported when applied to a Daz character when using the Daz to unity bridge. (inside unity there is no animation attached to the character)
Secondly - trying to export a Genesis 8.1 animation as FBX does not work either - as Unity complains the rig is not humaniod compatible
@DAZ_sam @DAZ_vish @danielbui78
Have you tried to change the rig to humanoid in Unity.
That is how I get animations from Daz Studio working in Unity.
At least it has worked for me in DS 4.15 or 4.16.
Yes. That is the first thing checked.
The problem stems from Unity complaining about incompatible/not mapped bones for thigh and one other bone, I've forgotten because I've stopped for now, looking at a smooth Daz to Unity working pipeline.
Ideally what I'd love to see in a Bridge, is near realtime changes reflected inside of Unity on a character, while the same character is posed inside of Daz.
That, would be a great example of a bridge.
Yes. That is the first thing checked.
The problem stems from Unity complaining about incompatible/not mapped bones for thigh and one other bone, I've forgotten because I've stopped for now, looking at a smooth Daz to Unity working pipeline.
Ideally what I'd love to see in a Bridge, is near realtime changes reflected inside of Unity on a character, while the same character is posed inside of Daz.
That, would be a great example of a bridge.
Please check some of Genesis 3 characters.
They works better for me, and ragdolls of them work in Unity, as well.
Hi everyone,
Here is how to get your animation, via the Daz Studio timeline, into Unity without issues:
After you Send to - Daz to Unity (or the Unoficial DTU which I use) Keep your model as Skeletal Mesh.
Check the Show FBX Dialogue box in Advance Settings and click Accept.
Then Check the Animations box and hit accept.
Now when your in Unity, you can change your character to humanoid and still be able to use your animation.
Until next time.