Exporting geometry shell to iClone to use Jepe's body and facial hair on a Genesis character
![Lasciare](https://secure.gravatar.com/avatar/bcc330ac9a1eba9752d92fa912c1fd23?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fbcc330ac9a1eba9752d92fa912c1fd23_100.png)
Creating a new geometry shell for a Genesis character seemed the perfect way to use Jepe's body and facial hair on this character since it seems impossible to fit a Genesis character to another Genesis character. But my goal was to export my character to iClone and I didn't find a way to make the geometry shell conform itself to the character in 3dXchange. Did someone ever find a solution to this kind of problem?