DAZ to Cinema4D - objects are not in place
richard_608dd74d
Posts: 0
First of all, I am new to DAZ.
I am trying to export a scene to cinema4d (via bridge and via obj), but I cant fix the positioning of the objects.
When importing in Cinema4D the object are not in place.
I could not find a way to fix that.
Here is the view of the scene in DAZ & C4D
https://imgur.com/a/nJS9sQ9
Anyone can help me with that??
Comments
I am just guessing here but it could be that instanced objects are causing problems, and that is always rubbish to export, even the script to convert instances to geometry in DS often go wild and move instances around so after the script is finished it look like junk, if you do have the script to convert instances to mesh ("Instances to object") you could try that before you export it, that could work (still just guessing), but it can generate huge amounts of polygons... (I do not know if exporting instances to FBX is a problem, OBJ does not work at all).
As far as I know, there has alway been a problem with what I call "strays" in the regular FBX export. Now with the bridge you do get the ability to generate instances, which might be vital to some scenes, but it seems to still have the habit of placing several objects seemingly at random. I bought Stonemason's lovely "Streets of Steampunk" and I still have a couple barrells I can't find the original places for. Thankully, most of the time they're not important objects and I do think mostly instances.
The OBJ export is usually better at placing things and can export any higher subdiv levels, if necessary. I don't think there's a Bridge option for this so instances. It's not as good about the textures as it makes a copy for every object. If I think there's going to be a lot of texture re-use, I try the FBX first. If I'm exporting a character and I want details vs bones, I always go OBJ.