New Updates: the Daz to Blender Bridge 2.0!
We've made the Daz to Blender Bridge even more compatible with your Daz Content.
If you thought the Daz to Blender Bridge was cool before, you’ll love the Daz to Blender Bridge 2.0, with tons of updated and new functionality!
With this revamp, even more of the Daz content you love is ready for direct export to Blender. The newest version of the Daz to Blender Bridge lets you take Props, Multiple Characters and even Environments from Studio to Blender with added support. Like to strike a Pose? Bring your Daz Poses to Blender with added Pose support!
We’ve also added sizing abilities, support for Daz Animals, Genesis and Genesis 2, general Character Optimizations, and additional supports for shaders, weight maps, characters with props, and finished it all off with support for 2.90.
New Features in the Daz to Blender Bridge 2.0
Fully Supported for import:
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Environment
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Props
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Posed Characters
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Simultaneous Multiple Character/Environment import
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Prop/Character import
Added Basic Supports:
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Genesis
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Genesis 2
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Daz Animals
Now you can add multiple characters to your scene in one transfer, bring in a posed character with a prop, and keep creating in your other favorite 3D software with even more of the functional, photo-real and versatile Daz content you love.
Get the Daz to Blender Bridge 2.0 for FREE!
Questions? See our updated Daz to Blender Bridge FAQs.
Comments
Anyone know how to install this on the Blender side?
@brainmuffin I know you know how to do steps 2 and on, but I figure I'll do all the steps here just for folks who don't know how to install plug-ins there.
Go to DIM, right click on the daz to blender installed file and show where the files are located and you'll see a zip file.
Open Blender, edit, preferences, add ons, install.
Drag the zip file into window. Hit okay, or equivelent.
Click the checkbox that comes up and you'll see it on the side panel. I don't know how well versed people are in Blender, but if you don't see a menu on the right, hit N and you'll see either a panel pop up or disappear and that's where you'll find the bridge.
I had to find it. On my Mac, it was ./Library/Application Support/Blender/2.90/scripts/addons/AppData/Blender Foundation/Blender/DAZ 3D Add-ons.
Oh, you didn't install it via DIM? On my Mac whenever I need to find the Daz folder, I just right click on any item that's installed in DIM and click show file location. Thanks for posting where it is though for easier future reference!
Thanks so much for this. I don't know why this information is not more readily available or included in the DAZ Tutorial video! I had no idea where I was going wrong until you indicated the location of a zip file containing the addon! So thanks again.
Happy to help :)
Cool! Thank you for this.
Is geograph support on the horizon?
That sounds like a huge step forward. And I do appreciate all the efforts daz takes for blender.
Personally I feel this is wasted resources though. I mean, instead of developing a bridge that will never reach the diffeo quality and speed, it would be better for the daz team to work together with Thomas for the diffeo plugin to eventually add or fix features. Also giving advice to Thomas on the daz studio inner workings when necessary. Just my opinion then everything is good and exciting anyway. Big thank you daz.
Yes, I installed via DIM and have told it where to find Blender.
Though I agree with you in principle, I do remember the Paolo days, so I'm not sure how well that would go.
I support it 100%. Daz - Blender Bridge is always a couple of steps behind Diffeomorphic. They should work together.
Still doesn't support 2.90!
Even after manually installing this I do not see the plugin in blender 2.90; so what am I doing wrong?
EDIT: Never mind, within blender I had to open up Edit> preferences>addons> install> then navigate to: C:\Users\Schmegly-the gillywok\AppData\Roaming\Blender Foundation\Blender\DAZ 3D Add-ons\DTB_v280-290.zip and select the zip, and voila, installed!
Looks like I only manually installed the files in window's folders only and not from within blender itself!
Hope this helps others...
I used Daz Central to download and install. Guess what? That method also installs it in Blender. Just go to Blender Edit/Preferences/Addons. Type daz in the search bar, and if you have the old version installed, you should see the Armature: DaztoBlender. Uncheck the old one and check the new, and voila, the new features including environments are there.
I am told that an update posted this morning means this is no longer true.
I used Daz Central to download and install. Guess what? That method also installs it in Blender. Just go to Blender Edit/Preferences/Addons. Type daz in the search bar, and if you have the old version installed, you should see the Armature: DaztoBlender. Uncheck the old one and check the new, and voila, the new features including environments are there.
Blender:
Daz Studio (advanced import):
Blender:
Whoa, I just tried that with my laptop that I hadn't installed 2.0 yet and it was installed in Blender already from DIM! Great catch!
I just tried this with environments. [My Goodness]! Works pretty good. However, I am confused. I don't know where the converted file is saving to. I went into to blender to import the file from the addon, and without asking me where to find the file, it just pulled it up. Gonna play around and see if I can find out how it works.
That's even one more reason for daz to work with Thomas. If Thomas will eventually drop diffeo there's nothing stopping daz from taking it over. And working together with Thomas they can learn the code better meanwhile, so to make the takeover possible if needed.
Then when I say the bridge will never reach diffeo I don't mean it by accident. I mean it because it is by design, so they can't fix it. The way the bridge exports content is slow because they use intermediate fbx obj data instead of reading the duf file. The larger the scene the more impossible is to transfer content. Then there's the G3-G8 rig and shader customizations that's targeted at G3-G8 specifically, indeed 2.0 exports G1-G2 and daz animals as props and again there's a design flaw for that. Then there's the ton of things that the bridge just doesn't deal with, such as materials, lights, cameras, shells, geografts, hair, animations and I feel I can go on forever here.
Then again I do appreciate the daz efforts and the new direction daz is taking with the bridges. This brings daz content to professional platforms and I believe this is a clever move to expand the daz market. Again a big thank you daz for the content and the bridges this is really nice news.
+1
Thanks Richard, I'm glad that the program has been updated so soon!
Too bad, as I don't have blender in the default location, so now the install has been broken! The plugin no longer exists within Blender, which means I can't even use it... And NO I cannot do the default install location as my C drive is too finite!
EDIT: Huh, I ended up going to Advanced settings> Applications and added the path for Blender 2.90 under the unchanged 2.8 path menu dialogue and it actually worked! I thought you needed to have the exact version path installed within DIM, but thankfully you don't!
Thanks Daz, for the update!
EDIT2: The poses have been nullified (Only the A-posed character imported) during import, the previous version at least retained the pose...
I like the new environment export, even though I still don't know where the file is exporting to. However, I will still use the differomorphic export. Here is why. I export a character in a A or T pose. I then erase all of the mesh underneath the clothint that I don't need. If I have a full body outfit that covers everything except the neck and head, perfect. This gets rid of any poke through. The great thing after that, is that I can also pose a generic genesis 8 model in Daz, which is far easier to do than in Blender even with the diffeomophic rigs, or I can just import either one pose or a whole slew of them using import action, and my posing woes are gone. Then I use the face units, expressions, and visemes to get facial expressions down. Also, the textures used with the Daztoblender software suck. With Diffeomorphic, the only thing I ususally have to do is to adjust the factor to zero on some of the skin materials, and I am good to go. My results are great, and then I run it though photoshop or after effects.
Ryzen 5 3600x | GeForce 2080ti | 64 gb memory
This is a timesaver for sure, but using the script out of DAZ Studio 4.12 Pro only exports characters in the T pose instead of my posed character when imported into Blender (ver 2.9).
Any thoughts?
Well I have a custom Blender install and I had to Zip up the DTB folder in order for the add-on to register in Blender. All working now, awesome stuff.
PS Installed Via DIM which didn't remove Version 1.0
OK how do I retrieve Scripts/Bridge after redoing my workspace? Yes it disappeared from the Scripts menu after redoing my workspace layout.
Window>Workspace>Customise, find the script in Custom Actions on the left, find the Scripts menu un Main menus in the Menus tab on the right, and drag the script into the menu.
Cheers Richard, thought it was a plug-in, my bad.
Uninstall/reinstall would of course do the job without fiddling.
LOL That is what I did but it is nice to know how to retrieve it the other way. :)
How do we get 2.0? The version Daz Central and DIM install is 1.9.5.
The import of enoirement does not work correctly in blender. I miss the multipled objects like the fences. There are only one piece of the fences. (see the atteched pic)