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© 2024 Daz Productions Inc. All Rights Reserved.
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Downloaded and installed and testing it right now. Question: when you say dial subdivision up to 5, do you mean specifically Subdivision Level or Render Subdivision Level? I've never understood the difference, but noticed that Studio by default usually has Render SubD settings +1 (Example: Subdivision 1, Render SubD 2.)
When you do the men's version, can you add more definition to the lip lines of at least one so I can get those sculpted lips I posted back on page 1? Please, por favor, sil vous plait?
Sorry guys, I have not been getting emails about ANY forum replies. Sigh.
@zombiewhacker it depends on what exactly you are trying to accomplish. turning the subd up in my opinion gives better results overall and can be used for exporting to build the normal maps. If you don't need all that, the render subd level works without killing your machine.
@xyer0 I will do my best to make sure I include something like that for the boys :)
Nobody seems to get any forum messages recently. Daz seems to be broken in quite a lot of ways.
Sigh. Well, I am glad it isn't just me.
Oh, me too! I was wondering why I wasn't getting updates on Forum postings.
Thanks so much, @chevybabe25! Some males have sculpted lips too!
I don't get forum notifications either.
You are very welcome xyer0 :) This other project is taking me a little longer than I originally intended. But hopefully, it will get the wow factor I'm looking for! Then on to the male Porefection stuff!!
I filed a ticket about the forum notifications and was told they are broken but they are working on it. From what I understand there are some challenges with google.
Thanks for the heads up.
Hi @chevybabe25, since these are morphs, they should work okay with Genesis 8.1 as well, no? Cheers!
Yes they are morphs and will work on 8.1 without issue :)
Great, thank you!
You are so very welcome :)
I bought this way back when it came out and I am only now getting around to experimenting with it...
I'm not sure that I am seeing the right results though.
When I do a render with and without the morphs, I see only minor differences in the skin. However I see major puffing of the skin in general.
I'm almost thinking that it might be the result of the character textures "cross talking" with the pore textures?
There is some puffing in the areas. You have a couple options to get the best results - dial in your figure to render subd of 5 if you plan on rendering it out, or preferably, dial it up in the parameters to subd5 so you can export this out to get combined and editable normal maps out of it. . You can use less than the 5, but there is a lot less detail.
Wait, you can do this? How?
Thank you for the info, I'm going to experiment a bit more.
I wasn't sure if the SubD might be acting on the default textures as well as the pore textures.
This looks great and I realize G8F products far outsell G8M ones, but unfortunately I don't think I can use it without a male version. Can't have my men with smoother skin than the women. Bummer.
I see your post now on Page 1. Thanks for the info. I thought maybe it was a feature built into Daz that I'd somehow missed.
I have been trying so hard to get to that project. But gotta pay the bills first unfortunately.
I think I may have figured out where things went off the rails for me...
Would the puffiness be acentuated if an HD Details texture was applied prior to the SubD being changed and the Pore morphs being activated?
I dont believe so. Im not sure what else would cause the puffing other than the little that comes with hd morphs.