The Daz to Blender User's Manual
DAZ_Jacob
Posts: 21
Hey Daz to Blenderers!
We've published a User's Manual for the Daz to Blender Bridge. This handy Manual covers everything from the basics to specific controls and advanced user tips.
Features include:
- Basic Transfer info
- Control Panel Overview
- Material Control
- Basic Mode Animation and Armature
- Word Control Function
- Troubleshooting and more
The PDF can be found here in the Help Center. Happy transferring and rendering!
Comments
Hi,
I don't know if anyone's pointed this out, but when you type #clear morph in Blender, it says it's an error, and when I type in simply clear morph, an error doesn't pop up and the character imports, but I'm not actually sure anything is happening with the command. Are you or anyone else running into the same problem?
hum... the pdf mention a genital.dsa file that I dont know what it is... also in Daz in the scripts menu you also have an option call daz to blender: genital, clicked there and it just hides all meshes less the eyebrows!!??!
It says it can export genitals but cannot get it to work with the video daz made and the PDF mentions something totaly different....
Edit: Ok.. it seems that this "Daz" plugin is a stripped down version of the plugin from Mitchy-3DCG, if you want support for third party you need this version.
What if you want more than one daz figure in the blender scene? The manual says to "append" the additional daz figure from a separate blender file. When you do this the figure you append becomes huge. Sometime back Mitchy said there was no solution to scaling the figure without other issues. Has anyone been able to append figures without the size distortion? I thought by now it would have been solved.
Where can I find the manual for Daz to Blender Bridge 2.0?
Well, I tried again importing with the offcial genitals from daz and after I use the "#get genital" its makes something... but textures continue missing...
Am I missing something? I keep getting an error about "WCmd is not defined" whenever I try using ANY # commands.
This issue is addressed here: https://github.com/daz3d/DazToBlender/issues/140#issuecomment-1195555321
FYI, this thread and the linked PDF are years old and out of date. Many features have changed from the linked PDF and the steps found there will not work.
I'm not seeing any information about bringing a DAZ file that you bridge into blender and work on back into blender.... is that doable?
If you're working on a Genesis figure, and you make changes to the mesh without changing the basic geometry -- that is, if you change the position of vertices but not the number, etc. -- you can save the figure as an .obj at 100% scale and load it via Morph Loader Pro inside Daz, using the default Daz settings, and you can create a morph.
Beyond that, I don't have any experience exchanging files between the two.