Export from Daz Studio 4.6 animation to Shiva 3D game engine, T-Pose problem
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I created an animation on a character in Daz Studio and i export it as collada dae file.
I import this dae file to Shiva 3D game engine with Animations import on, so to import animation.
The problem is that when i put a model in Shiva scene the model has the default T-Pose but the skeleton has the 1st frame pose for example walking.
So, when i play the animation it brokes the mesh model.
I need to remove the T-Pose from dae file and remain only with animation frames of walking pose.
How can i do that. Daz Studio and Blender write the first frames of dae file with the T-Pose.
Please help...
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shiva_with_animation_and_skeleton_problem.png
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