Transferred Morphs
marquism
Posts: 12
When you lift the model's leg, for example, the butt doesn't curve and instead stays still.
How would one transfer the morphs? Especially the flexing/musculature ones? Make it a favorite or something?
PS: Poses also would help.
Thanks.
Post edited by marquism on
Comments
I'd like that to be automated, too.
These are kind of morphs, driven by specific joint rotation, that can be converted to Maya morphs.
Currently, I just do blends in Maya after imorting the figure, and creating driven keys for them.
A lot of work, especially since you actually have them already in Daz.
I recall seeing a script that did that, I just don't remember which.