Import face made with Kentools Facebuilder on a genesis 8 body
mamadoulogueye
Posts: 0
Hello everyone,
I made a head with blender using the latest version of Kentools Facebuiler. I would like to use this head an put it on a genesis 8 figure but I can't figure out how to do so.
is it even possible ?.
Looking forward to read your advices.
I am working on a MacBook Pro OSX
blender 2.8
Comments
I would say:
1) pose the G8 character in DAZ
2) export it to Blender
3) remove parts of G8 head
4) try to join your head with G8
5) export the mesh to DAZ (obj for example)
6) copy past textures from G8 to the object imported (if you havent change UV copy/paste works fine)
7) texture your new head.
shrinkwrap modifier might work then in morphloader attenuate by head
I think loader will fail
not if shrinkwrapping to the base Genesis 8 mesh keeping vertex order
I make clones this way and using Zprojection in Zbrush too all the time
I've tried this and it's a real pain bc the mesh for kentools is very different from day's meshes. That said, you have to manually line up the mesh in edit mode to match the shape of your kentools head as closely as possible, then run the shrink wrap modifier with a subsurface modifier. You may also want to make a vertex group for the head so you can set the shrink wrap to only affect those vertices. You can also bake the textures at this point too.
Honestly, you're better off just doing the whole thing manually by using the grab brush in sculpt mode on genesis 8 to match your photos as best as you can and then projection painting your texture on in texture paint mode.
yes I do get the target mesh as close as I can first in DAZ stdio with morphs and poses and using the move brush and others in Zbrush,
I do iClone CC2 iAvatars, Poser and HW3D people and other humanoid meshes
I don't even know what Kentools are TBH
The part 4) "try to join your head with G8" looks very hard for me. How to adjust the mesh used by Facebuilder into a G8 head? UV remapping is also a big challenge it seems
There's a blender addon for this. You can soft-wrap a genesis figure to your custom figure, or in this case your custom head. The difference is that shrinkwrap requires to adjust the head geometry first, while soft-wrap does auto-adjust using simulation.
https://blendermarket.com/products/softwrap