Daz to Blender skeleton
rames44
Posts: 329
So, does the new Daz to Blender bridge keep the same G8 skeleton and just add controls to it? Or does it completely re-skeleton the figure?
Comments
It creates a new rig that's more friendly for conversion to rigify as far as I can tell. Otherwise it wouldn't have IK on import.
Same rig with extras (ik controls plus wigets to make the controls look intelligible). but all the weighmapping and bones matche which is why jcms work. (idk if the jcms work once you convert to rigify, They do in the diffeomorphic plugin)
I get that the overall rigging is different. My real question is whether the bones are the same. I'm wondering whether you could use the "blenderized" skeleton to do animations, export the BVH and then import it back into Daz Studio. If the core bones are the same (complete with "twist bones"), then that should be possible. If, on the other hand, they've replaced the core skeleton with something more like Rigify's (without twist bones), then this would be more problematic.
(Yes, I know, I could experiment and find this out - I'm on travel right now and away from my machines.)