How do I import a seamless texture into Shader Mixer?
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I'm trying to make a scale shader using Shader Mixer; I've made a nice little tileable jpeg and now I want to import it into Shader Mixer as a displacement map. I tried putting in the texture brick called "image map", but it doesn't seem to offer me anywhere to import an image. Under image>image it just has a color selector, no 'browse' or anything. So I'm not really sure where else to look now... How do you import textures beyond the default ones?
![](https://free.downloads-cache.daz3d.com/forums/uploads/thumbnails/FileUpload/8b/f4dcb04a026952e2572afb0ceb8ef6.jpg)
![](https://free.downloads-cache.daz3d.com/forums/uploads/thumbnails/FileUpload/8b/f4dcb04a026952e2572afb0ceb8ef6.jpg)
scales.jpg
200 x 200 - 14K
Comments
If you look to the right of the colour picker there's a triangle - click that to get the image picker.
Oh! They're so close in color I didn't see it! Thanks!