Daz-Unity clipping clothes at every animation
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Hi Problem simple as in title. In daz looking great I tried with poses but in the unity with animations. Clothing clipping through how can I fix this
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Clipping.jpg
734 x 403 - 39K
Post edited by DAZ_Rawb on
Comments
Just hide underlying body parts, that are covered by clothes and check "No hidden" under export.
I have changed the material on Legs in Unity to Daz3D/Invisible and it looks better.
There are still some pokethrough on the hips, but it belongs to Torso material, that I could not make invisible.
Here is a modification to the original skin shader you can use that utilizes a depth offset: https://drive.google.com/file/d/1jtD-f559YOPPAz9jEiu0jiWhRV4Z5GNy/view?usp=sharing
This lets you fix problems like this (I exaggerated this on purpose):
To this:
Change your skin material from using the regular skin shader to the one called "Daz3D/IrayUberSkinOffset" and then on the bottom of the material properties set the depth to a small positive value such as 0.001
Wow, that looks very useful. Thanks for the tip.
But I could not find it - where it is located?
Sorry, forgotten to download the modified shader.
Download the file on the google drive link here: https://drive.google.com/file/d/1jtD-f559YOPPAz9jEiu0jiWhRV4Z5GNy/view?usp=sharing
Copy the shadergraph file into your project folder and place it in Assets/Daz3D/Shaders
Then you should see it in your material shader dropdown.
Yes, thank you, I have found it.
Do you think, you could make the other 2 shaders that way (IrayUberMetal and IrayUberSpec)?
Maybe that could help with pokethrough when clothes overlays each other.