HDRLightDome Mac version [ v1.2 update ]

RuudLRuudL Posts: 195
edited April 2021 in Carrara Discussion

A few days ago I offered my help to Philemo. He responded with the release of the HDRLightDome source and ask me to do the mac build.

Status:

  • finished the setup of the xcode project
  • resolved all the compiler and building issues
  • build a debug version that is now to be tested
  • Carrara did not crash after installation
  • concluded the tests; no crashes or errors
  • build a final release version
  • build a new final release version without compiler optimization. Fixing a problem with replicators.

Tests:

  • I'll be using the 16 steps mini course that FENgari posted.
  • Tried to replicate the issue that Stezza had with replicated volumetric clouds, but I did not get any errors. [ using the debug version ]

Release date:   very soon

 

Temporarily available at: https://sourceforge.net/projects/supporting-cts/files

Post edited by RuudL on

Comments

  • RuudLRuudL Posts: 195

    @Philemo Any thoughts on how, where and when to release the Mac version of HDRLightDome?

  • StezzaStezza Posts: 8,066

    the problem I get is setting up a scene using any type of replicator(s) then applying the light dome.. happens frequently but not on all occasions..

    If I then hide the replicator(s) in the scene tab it will then apply then I unhide the item(s) and carry on. surprise

    it also happens with some models but this is rarer.. and I use the light domes for most of my renders as it's just the ants pants yes

    I'm in the habit now of creating a new scene.. adding the HDRI then applying the light dome set then adding the content.. no problems doing it that way.

     

  • RuudLRuudL Posts: 195

    Today I was able to replicate the problem with the final release version I build recently. Carrara crashed. The crash report showed that FourElements.mcx was the culprit. But that is not a 3rd Party plug-in, it's part of the base installation. After a hour or so of me trying several scenarios in the hope to pinpoint the problem, I switched back using the debug version maybe the trace file will give me a clue. To my very surprise this debug version did not crash?!? What's different?

    After examination of the build options I got a hunch that it might have something to do with compiler optimization. It was set to 'fastest,smallest' ( -os ). So I build a release version without code optimization and copied it over to the Extensions folder. 'Et voilà!..' It works fine now. That is to say on the Mac. 
     
     @Stezza I believe this may also solve the problem you're having with replicators and HDRLightDome on the Windows platform. It's worth to try.
     @Philemo Can you compile a Windows version without optimization and make it available?

  • RuudL said:

    @Philemo Any thoughts on how, where and when to release the Mac version of HDRLightDome?

    I think the best would be to host it in the CTS sourceforge website along with the others plugins (with credit of course :-) ).

  • RuudL said:

    Today I was able to replicate the problem with the final release version I build recently. Carrara crashed. The crash report showed that FourElements.mcx was the culprit. But that is not a 3rd Party plug-in, it's part of the base installation. After a hour or so of me trying several scenarios in the hope to pinpoint the problem, I switched back using the debug version maybe the trace file will give me a clue. To my very surprise this debug version did not crash?!? What's different?

    After examination of the build options I got a hunch that it might have something to do with compiler optimization. It was set to 'fastest,smallest' ( -os ). So I build a release version without code optimization and copied it over to the Extensions folder. 'Et voilà!..' It works fine now. That is to say on the Mac. 
     
     @Stezza I believe this may also solve the problem you're having with replicators and HDRLightDome on the Windows platform. It's worth to try.
     @Philemo Can you compile a Windows version without optimization and make it available?

    I'll have a look into it as soon as possible (difficult now while confined at home with family -> not a lot of time available for Carrara :-( ).

  • chickenmanchickenman Posts: 1,202
    RuudL said:

     

    I'll have a look into it as soon as possible (difficult now while confined at home with family -> not a lot of time available for Carrara :-( ).

    Hope you are alright and dont get to stir crazy being home with the family.

    Kids can drive you to drink.......

  • RuudLRuudL Posts: 195
    RuudL said:

    @Philemo Any thoughts on how, where and when to release the Mac version of HDRLightDome?

    I think the best would be to host it in the CTS sourceforge website along with the others plugins (with credit of course :-) ).

    I totally agree. That leaves the how and when to settle upon. No hurry. Enjoy the company of your family even if you're confined at home.

  • RuudLRuudL Posts: 195

    @Philemo_Carrara  I've send you a PM regarding the release of the mac version of HDRLightDome.

  • RuudLRuudL Posts: 195

    It has been more than 2 months since I have heard from Philemo. I hope he and his family are doing well.

    The macOS version of HDRLightDome wants to get out into the wild. As of today I will temporarily host it on my own sourceforge project website. I will remove it as soon as it becomes available on CTS.

    Temporarily available at: https://sourceforge.net/projects/supporting-cts/files

     

    I encourage you, especially the mac users, to post your renders using HDRLightDome.
    https://www.daz3d.com/forums/discussion/405066/carrara-render-using-philemo-s-hdr-light-dome-plugin

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,223
    RuudL said:

    It has been more than 2 months since I have heard from Philemo. I hope he and his family are doing well.

    The macOS version of HDRLightDome wants to get out into the wild. As of today I will temporarily host it on my own sourceforge project website. I will remove it as soon as it becomes available on CTS.

    Temporarily available at: https://sourceforge.net/projects/supporting-cts/files

     

    I encourage you, especially the mac users, to post your renders using HDRLightDome.
    https://www.daz3d.com/forums/discussion/405066/carrara-render-using-philemo-s-hdr-light-dome-plugin

     

    he has checked in according to his profile otherwise I too would be worried 

    just assume he has other stuff to do like most normal people 

    (unlike me for example alone with two cats)

  • RuudLRuudL Posts: 195

    @Philemo_Carrara  I've send you a Message (on this forum) regarding the release of the new mac version of HDRLightDome.

  • RuudL said:

    @Philemo_Carrara  I've send you a Message (on this forum) regarding the release of the new mac version of HDRLightDome.

    It's answered. Great work!!! 

  • RuudLRuudL Posts: 195
    edited April 2021

    I've just released a new macOS version of the HDRLightDome plugin. It's version 1.2 and available for download at https://sourceforge.net/projects/supporting-cts/files

    Short release notes

    • Fixed a bug with Volumetric Primitive
    • Improved support for large HDR images
    • Changed the keyboard shortcut to Shift+Cmd+Option+H
    • Added progress bars
    • Added Shape light option

    A more detailed description of the changes is included in the zipfile. And also attached to this post. 

    Philemo_Carrara will build the windows version at a later time.

    pdf
    pdf
    Releasenotes v1.2.pdf
    110K
    Post edited by RuudL on
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