[Just Released} Mec4D The Great Wizards for G2Males(s) [Commercial]

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Comments

  • LindseyLindsey Posts: 1,999
    edited December 1969

    Couple of close up renders of the Great One...

    wizard_orb.jpg
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    wizard_portrait.jpg
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  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    I did not expected that coming !! love it so cute!!!!!!!

    thanks for sharing!

    Mec4D said:
    the wizard is for genesis males .. everything works with anything , just the beard is exclusive only for the head
    due to high poly count for this version and keeping the price low but it is compatible with all gen2 facial morphs and expressions
    the rest of the stuff included can be used whatever
    the robe have custom weight maps it can do stuff other clothing can't and without smooth modifier
    Beautiful, how well does it do with other body shapes?

    Thank you for the answer.

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    well done!! and nice storyline !! thanks for sharing!


    Carola O said:
    I liked this one, he was fun to work with and fits into so many different kind of renders :) Here he is a teacher with his wife and her Familiar


    The Wizard and the Sorceress.... and Paff

    As the new students of Wizarding High came to their first class, they were met by an unexpected sight. Not only was their teacher, the famous wizard Garok awaiting them. His wife, the sorceress Mizia was also there. And with her was her quite exotic, and infamous for his mishief, familiar Paff. The students settled down and waited patiently for their teacher to talk, Paff however soon lost his patience and tried to free himself from his mistress arms so he could play with the children.

    Garok chuckled and raised a hand, silence reigned as he started to talk "today kids, we are going to learn about Familiars and animal Companions. Can any of you tell me the difference between a Familiar and a Companion?...."

    ...and with those words the lesson started.

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Love it Lindsey !! looks powerful !

    Lindsey said:
    Couple of close up renders of the Great One...
  • MEC4DMEC4D Posts: 5,249
    edited March 2014

    I let myself a little bit go with the Alchemist expansion for you all creative souls !
    the reason? you are a great supporter ! so here is a form of thank you !

    I made 4 extra colors variations for the Alchemist

    Blue set
    Red set
    Black set
    White set
    and for the Beard additional adjustment morphs than can be find under Actor/Groom Room

    Wind Left ( useful when you turn the head right )
    Wind Right (useful when you turn the head left )
    Shorter-Longer ( longer to his Abdomen )
    Alchemist Beard ( more compact pointed )
    Move Forward ( useful when posing so the beard don't poke the robe and get shorter )

    I am editing Poser Materials now and will be ready for you shortly today :)

    In my time Keep posting the magical renders !!

    Post edited by MEC4D on
  • SzarkSzark Posts: 10,634
    edited December 1969

    Totte said:
    Open the door!
    I thought the term was "open ses me"
  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    or maybe :: Open Ses A Me : but it was used by Ali Baba

  • SimonJMSimonJM Posts: 5,982
    edited December 1969

    Szark said:
    Totte said:
    Open the door!
    I thought the term was "open ses me"
    I thought it was pomegranite. Er no, canteloupe, um, pumpkin? Er, mellon? ;)
  • TotteTotte Posts: 13,977
    edited December 1969

    Szark said:
    Totte said:
    Open the door!
    I thought the term was "open ses me"

    He tried that, and to say friend to, in elven and dwarven.
    He just don't know that the password to Uncle Joe's house of special needs is "St Pete"

  • 3dTox3dTox Posts: 82
    edited December 1969

    Ok so there is a white, grey and now a blue wizard, but where is the brown? He must be off looking for Antfarm's Death Cap

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    The wizard of the Forest looks different .. the new colors for the Great wizard matching the style , and adding brown color style will not change the fact that he will be still the great wizard lol

    so you will have the Great Wizard the Grey, The White Wizard and the classic Alchemist Wizard .. for the wizard of the forest what will be total different in clothing style and look you will have to wait a little bit longer :)

    3dTox said:
    Ok so there is a white, grey and now a blue wizard, but where is the brown? He must be off looking for Antfarm's Death Cap
  • bytescapesbytescapes Posts: 1,841
    edited December 1969

    Which part of "You shall not pass" do you not understand?

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  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    I am ready for send out the files guys !!!! be ready and check your PM's

    What included :

    see images

    The_Alchemist_Colors_op_Up2.jpg
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    alchemist-white.jpg
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    alchemist-red.jpg
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    alchemist-blue.jpg
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    alchemist-black.jpg
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  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    forgot one more

    The_Alchemist_Colors_op_Up1.jpg
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  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Ok files sent ...If I missed someone let me know!!
    and as reminder for people that just drop in, the price for the expansion is YOUR RENDER including the Great Wizard..partial or not

  • Dianna SilverDianna Silver Posts: 0
    edited December 1969

    Just dropping by with my render.

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  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Great Dianna thanks for sharing ! files underway! :)

  • Design Anvil - Razor42Design Anvil - Razor42 Posts: 1,237
    edited December 1969

    Love this set! Very nice work!
    Bonus robe set looks great to,
    Thanks!

    WizardforForum.jpg
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  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Nice light and atmosphere I see you found a better staff..way to go!!
    files are on the way check your PM

  • Design Anvil - Razor42Design Anvil - Razor42 Posts: 1,237
    edited December 1969

    Thanks for the extra files, there fantastic!

    One small note, I noticed a small folder name error.
    Genesis 2 Male under people is labeled as Geneiss 2 Male. So it won't merge correctly

    The staff in my render is one I custom made its going to be included in a set of Wizard poses for G2M I'm working on.
    I was using a wizard I'd made up from other bits and pieces for the promo's but I think I will be using your amazing Wizard instead :D
    Thanks!

  • Design Anvil - Razor42Design Anvil - Razor42 Posts: 1,237
    edited December 1969

    Also one other quick thing the robe mats are putting a call out for a UV under Data/MEC4D/Product rather that Data/MEC4D/The_Great_Wizard.

    When you click okay it works as expected as I think its the same UV.
    I created a copy of the robe UV's under a "product" folder in the same location and it dispelled the error forever :)

    Other than them small glitches everything looks fantastic and works perfect. Love the beard morphs to.

    CalloutforProduct.jpg
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  • Charlie JudgeCharlie Judge Posts: 12,739
    edited March 2014

    Great work. Thanks for the extra files. I love the designs.

    Razor 42 is correct about the misspelling, but I simply recopied the underlying files into the correct Genesis 2 male folder.

    Also with the Alchemist mats for the robe, the path in the data folder where it wants to look for the '...base\default.dsf' UVs is incorrect.. You will get an error message but the materials seem to load correctly anyway.
    (Edit: I see while I was typing Razor 42 also posted about this path error. Cross-posting rules!)

    Thanks again for all your hard work. I am really enjoying playing with this set.

    Charlie

    PS I recently used my MM coupon to purchase the Unshaven Bundle. While they are a DAZ original, the file structure looks like you were the original artist. Anyway, I think they are really superb also. Thanks for producing them.

    Post edited by Charlie Judge on
  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    That is weird since under my location it is : data\MEC4D\TheGreatWizard_G2M\GW_Robe\UV Sets\MEC4D\Base

    I think it was Glitch with Studio since the base UV's was in the same location as the original

    It will actually not do anything bad just the annoying message .. sorry about that
    so that is just with the Robe right ?

    I need to edit the path in the Mat files


    Razor 42 said:
    Also one other quick thing the robe mats are putting a call out for a UV under Data/MEC4D/Product rather that Data/MEC4D/The_Great_Wizard.

    When you click okay it works as expected as I think its the same UV.
    I created a copy of the robe UV's under a "product" folder in the same location and it dispelled the error forever :)

    Other than them small glitches everything looks fantastic and works perfect. Love the beard morphs to.

  • Charlie JudgeCharlie Judge Posts: 12,739
    edited December 1969

    Correct It is just with the robe; but with each of all 4 robe mats.

  • Design Anvil - Razor42Design Anvil - Razor42 Posts: 1,237
    edited December 1969

    Yep, just the robe mats, sometimes you get this if the mats are saved off a earlier or working version of the clothing. The easiest way to recorrect it is to just load the latest version of the clothing item apply the mat ignore the error then resave the mat preset. It should just overwrite the earlier UV path.

    PS I sent you an email to your office with Metadata for the expansion to if you want to include it. Or I can post a link here,

  • MEC4DMEC4D Posts: 5,249
    edited March 2014

    Ok I see what happen

    here is the download fix only for the DS mats and DSON 96 KB
    the path name was changed from the wizard to the Product as I saved my new test mats on old scene files and not using the final new

    download and overwrite : http://we.tl/FhwXsgL6LI

    Post edited by MEC4D on
  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Feel free to post the link here ! if you like
    thanks a lot !

    Razor 42 said:

    PS I sent you an email to your office with Metadata for the expansion to if you want to include it. Or I can post a link here,

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    The set is in the cart but you know me... never any time to play. I'll gladly buy the expansion... looks awesome. Love the short beard morph too!

    Your work is always exceptional Cath!

    xoxo

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Thanks Richard , that why I want people to download install and use and not forget about .. :)

    btw under the people folder,
    Genesis 2 Male was spelled Geneiss 2 Male

    that all little bugs for the free version all fixed
    thanks for the beta testing guys!! :)

    Cath

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    The PM don;t allow me send more messages thinking I am the SPAM
    'if you post a render just send me e-mail to office @ mec4d.com and I will provide you with a link until March.31
    it would be much easy , you can also post a link to image on other websites ..

    thanks a lot

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