the wizard is for genesis males .. everything works with anything , just the beard is exclusive only for the head
due to high poly count for this version and keeping the price low but it is compatible with all gen2 facial morphs and expressions
the rest of the stuff included can be used whatever
the robe have custom weight maps it can do stuff other clothing can't and without smooth modifier
I liked this one, he was fun to work with and fits into so many different kind of renders :) Here he is a teacher with his wife and her Familiar
The Wizard and the Sorceress.... and Paff
As the new students of Wizarding High came to their first class, they were met by an unexpected sight. Not only was their teacher, the famous wizard Garok awaiting them. His wife, the sorceress Mizia was also there. And with her was her quite exotic, and infamous for his mishief, familiar Paff. The students settled down and waited patiently for their teacher to talk, Paff however soon lost his patience and tried to free himself from his mistress arms so he could play with the children.
Garok chuckled and raised a hand, silence reigned as he started to talk "today kids, we are going to learn about Familiars and animal Companions. Can any of you tell me the difference between a Familiar and a Companion?...."
I let myself a little bit go with the Alchemist expansion for you all creative souls !
the reason? you are a great supporter ! so here is a form of thank you !
I made 4 extra colors variations for the Alchemist
Blue set
Red set
Black set
White set
and for the Beard additional adjustment morphs than can be find under Actor/Groom Room
Wind Left ( useful when you turn the head right )
Wind Right (useful when you turn the head left )
Shorter-Longer ( longer to his Abdomen )
Alchemist Beard ( more compact pointed )
Move Forward ( useful when posing so the beard don't poke the robe and get shorter )
I am editing Poser Materials now and will be ready for you shortly today :)
The wizard of the Forest looks different .. the new colors for the Great wizard matching the style , and adding brown color style will not change the fact that he will be still the great wizard lol
so you will have the Great Wizard the Grey, The White Wizard and the classic Alchemist Wizard .. for the wizard of the forest what will be total different in clothing style and look you will have to wait a little bit longer :)
Ok files sent ...If I missed someone let me know!!
and as reminder for people that just drop in, the price for the expansion is YOUR RENDER including the Great Wizard..partial or not
One small note, I noticed a small folder name error.
Genesis 2 Male under people is labeled as Geneiss 2 Male. So it won't merge correctly
The staff in my render is one I custom made its going to be included in a set of Wizard poses for G2M I'm working on.
I was using a wizard I'd made up from other bits and pieces for the promo's but I think I will be using your amazing Wizard instead :D
Thanks!
Also one other quick thing the robe mats are putting a call out for a UV under Data/MEC4D/Product rather that Data/MEC4D/The_Great_Wizard.
When you click okay it works as expected as I think its the same UV.
I created a copy of the robe UV's under a "product" folder in the same location and it dispelled the error forever :)
Other than them small glitches everything looks fantastic and works perfect. Love the beard morphs to.
Great work. Thanks for the extra files. I love the designs.
Razor 42 is correct about the misspelling, but I simply recopied the underlying files into the correct Genesis 2 male folder.
Also with the Alchemist mats for the robe, the path in the data folder where it wants to look for the '...base\default.dsf' UVs is incorrect.. You will get an error message but the materials seem to load correctly anyway.
(Edit: I see while I was typing Razor 42 also posted about this path error. Cross-posting rules!)
Thanks again for all your hard work. I am really enjoying playing with this set.
Charlie
PS I recently used my MM coupon to purchase the Unshaven Bundle. While they are a DAZ original, the file structure looks like you were the original artist. Anyway, I think they are really superb also. Thanks for producing them.
Also one other quick thing the robe mats are putting a call out for a UV under Data/MEC4D/Product rather that Data/MEC4D/The_Great_Wizard.
When you click okay it works as expected as I think its the same UV.
I created a copy of the robe UV's under a "product" folder in the same location and it dispelled the error forever :)
Other than them small glitches everything looks fantastic and works perfect. Love the beard morphs to.
Yep, just the robe mats, sometimes you get this if the mats are saved off a earlier or working version of the clothing. The easiest way to recorrect it is to just load the latest version of the clothing item apply the mat ignore the error then resave the mat preset. It should just overwrite the earlier UV path.
PS I sent you an email to your office with Metadata for the expansion to if you want to include it. Or I can post a link here,
here is the download fix only for the DS mats and DSON 96 KB
the path name was changed from the wizard to the Product as I saved my new test mats on old scene files and not using the final new
The PM don;t allow me send more messages thinking I am the SPAM
'if you post a render just send me e-mail to office @ mec4d.com and I will provide you with a link until March.31
it would be much easy , you can also post a link to image on other websites ..
Comments
Couple of close up renders of the Great One...
I did not expected that coming !! love it so cute!!!!!!!
thanks for sharing!
Thank you for the answer.
well done!! and nice storyline !! thanks for sharing!
Love it Lindsey !! looks powerful !
I let myself a little bit go with the Alchemist expansion for you all creative souls !
the reason? you are a great supporter ! so here is a form of thank you !
I made 4 extra colors variations for the Alchemist
Blue set
Red set
Black set
White set
and for the Beard additional adjustment morphs than can be find under Actor/Groom Room
Wind Left ( useful when you turn the head right )
Wind Right (useful when you turn the head left )
Shorter-Longer ( longer to his Abdomen )
Alchemist Beard ( more compact pointed )
Move Forward ( useful when posing so the beard don't poke the robe and get shorter )
I am editing Poser Materials now and will be ready for you shortly today :)
In my time Keep posting the magical renders !!
or maybe :: Open Ses A Me : but it was used by Ali Baba
I thought it was pomegranite. Er no, canteloupe, um, pumpkin? Er, mellon? ;)
He tried that, and to say friend to, in elven and dwarven.
He just don't know that the password to Uncle Joe's house of special needs is "St Pete"
Ok so there is a white, grey and now a blue wizard, but where is the brown? He must be off looking for Antfarm's Death Cap
The wizard of the Forest looks different .. the new colors for the Great wizard matching the style , and adding brown color style will not change the fact that he will be still the great wizard lol
so you will have the Great Wizard the Grey, The White Wizard and the classic Alchemist Wizard .. for the wizard of the forest what will be total different in clothing style and look you will have to wait a little bit longer :)
Which part of "You shall not pass" do you not understand?
I am ready for send out the files guys !!!! be ready and check your PM's
What included :
see images
forgot one more
Ok files sent ...If I missed someone let me know!!
and as reminder for people that just drop in, the price for the expansion is YOUR RENDER including the Great Wizard..partial or not
Just dropping by with my render.
Great Dianna thanks for sharing ! files underway! :)
Love this set! Very nice work!
Bonus robe set looks great to,
Thanks!
Nice light and atmosphere I see you found a better staff..way to go!!
files are on the way check your PM
Thanks for the extra files, there fantastic!
One small note, I noticed a small folder name error.
Genesis 2 Male under people is labeled as Geneiss 2 Male. So it won't merge correctly
The staff in my render is one I custom made its going to be included in a set of Wizard poses for G2M I'm working on.
I was using a wizard I'd made up from other bits and pieces for the promo's but I think I will be using your amazing Wizard instead :D
Thanks!
Also one other quick thing the robe mats are putting a call out for a UV under Data/MEC4D/Product rather that Data/MEC4D/The_Great_Wizard.
When you click okay it works as expected as I think its the same UV.
I created a copy of the robe UV's under a "product" folder in the same location and it dispelled the error forever :)
Other than them small glitches everything looks fantastic and works perfect. Love the beard morphs to.
Great work. Thanks for the extra files. I love the designs.
Razor 42 is correct about the misspelling, but I simply recopied the underlying files into the correct Genesis 2 male folder.
Also with the Alchemist mats for the robe, the path in the data folder where it wants to look for the '...base\default.dsf' UVs is incorrect.. You will get an error message but the materials seem to load correctly anyway.
(Edit: I see while I was typing Razor 42 also posted about this path error. Cross-posting rules!)
Thanks again for all your hard work. I am really enjoying playing with this set.
Charlie
PS I recently used my MM coupon to purchase the Unshaven Bundle. While they are a DAZ original, the file structure looks like you were the original artist. Anyway, I think they are really superb also. Thanks for producing them.
That is weird since under my location it is : data\MEC4D\TheGreatWizard_G2M\GW_Robe\UV Sets\MEC4D\Base
I think it was Glitch with Studio since the base UV's was in the same location as the original
It will actually not do anything bad just the annoying message .. sorry about that
so that is just with the Robe right ?
I need to edit the path in the Mat files
Correct It is just with the robe; but with each of all 4 robe mats.
Yep, just the robe mats, sometimes you get this if the mats are saved off a earlier or working version of the clothing. The easiest way to recorrect it is to just load the latest version of the clothing item apply the mat ignore the error then resave the mat preset. It should just overwrite the earlier UV path.
PS I sent you an email to your office with Metadata for the expansion to if you want to include it. Or I can post a link here,
Ok I see what happen
here is the download fix only for the DS mats and DSON 96 KB
the path name was changed from the wizard to the Product as I saved my new test mats on old scene files and not using the final new
download and overwrite : http://we.tl/FhwXsgL6LI
Feel free to post the link here ! if you like
thanks a lot !
The set is in the cart but you know me... never any time to play. I'll gladly buy the expansion... looks awesome. Love the short beard morph too!
Your work is always exceptional Cath!
xoxo
Thanks Richard , that why I want people to download install and use and not forget about .. :)
btw under the people folder,
Genesis 2 Male was spelled Geneiss 2 Male
that all little bugs for the free version all fixed
thanks for the beta testing guys!! :)
Cath
The PM don;t allow me send more messages thinking I am the SPAM
'if you post a render just send me e-mail to office @ mec4d.com and I will provide you with a link until March.31
it would be much easy , you can also post a link to image on other websites ..
thanks a lot