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Whoops, corrected now. Thank you for pointing that out.
YES, custom characters - only if build on G8 Base. It will work with all G8 figures. This is not like AFE geometry additive. This is a G8 figure in HD.
Beautiful, I can't wait!
Do you guys know where I could find a tutorial about making custom JCM's and/or custom morphs?
The product is now in marketing and waiting for a release date. When. I cannot say. Soon I hope.
MeneerWolfman. You trigger the bicep morph when you bend the hand, in the bicep pose.
I was referring to the forearm muscles. In general the forearms twist badly and most of the forearm muscle morphs don't take in the way the forearms twists, especially on bigger guys. Same thing if you twist the shoulder joint inward, the bicep/pec tie-in deforms badly with the g8m figure. Not sure what changes they made to the rigging between 3 and 8, but it really shows in the arms sadly :-/
send me the pose you see a problem with (just the pose only). I will fix it.
To make a custom jcm, you'll need a few things. I'll give the example that you want a bigger bicep peak when bend the left forearm up. Please note these are all the steps, but simplified for explanation purposes.
That is the basic steps to making a simple jcm. You can make infinitely more complex ones that are keyed to different value of the morph based on the value of the joint bend, have a second stage controller that causes the jcm to trigger only if a certain shape is dialed in, etc.
Sickleyield does a deeper dive into it in a clothing tutorial, but it's the same basic steps: LINK
It's greatly worth learning, as it teaches you how to fix your own issues with characters without having to look for an existing product to fix it.
Thanks a lot Wolfman!
I appreciate this.
Wow! That is very helpful information.
DMaster, I have a figure I was planning on using this on that is based on Dain 8. Do I need to rebuild this character based off of G8M for AME to work properly? Could I just zero out the Dain 8 dials? The only reason I am asking is that I have spent over 10 hours on the head and face not counting the other morphs to make him into an Endo-Meso and I would rather not start all over if I do not have to. If I do I have to start over, want to start right now so that he will be ready when AME drops.
Thanks for the info.
1- Dain 8 is G8M. AME will work with any G8M figure. Like Auto Shape Enhancer.
Yes to Dain 8 and the custom fig. Load ASE to play with your Dain 8 to see. The Auto Muscle Enhancer works the same - adding Muscle.
Wow! That is some quick support! Thank you so much.
DMaster,
Do you have an ETA on the female version of this? Regardless, these will be instabuys for me!
I am really interested in this for the flexions more than the muscles (though the muscles look cool, I just don't normally go so lean with the muscle tone) and I am wondering how well this works without the muscles added. Or, added only in small amounts. Thank you.
I will send the female to Daz in about 5 to 7 days.
1 and 2nd image - most of my characters carry between 25% to 45% above 50% is when you start to have large muscle
3rd image -added portly Size, here I increase the flex size and reduce the body muscle. But you must always have to have % muscle in order for the flex to show. Also, you should have set up ASE first for your character (here I have not) -
ASE setting should be good between 95 to 98%. The AME will always activate the ASE because it need it to work.
Wow, this product is going to be amazing! I think Daz needs to hire you to work on Genesis 9
You are the Master, D!
Thank you very much
DMaster, what are your thoughts on the standard Genesis 8 hands?
I always thought hands looked very unrealistic in many poses. Maybe there is a JCM product that you could develop to make them pose more realistically?
I'm not DMaster but I think the G8 hands are fine with a few basic morphs applied.
The main one is to make the fingers wider, up to 30 or 40% depending on the character.
The whole hand scale may also need a few adjustment, they tend to be on the small side.
Add a few veins (not too much) and HD details when available and the hands end up looking great.
Tourist, totally agree about the hand scale. Only issue that I have encountered when I have corrected the scale myself on a couple of figures is that props/items like Rifles and Pistols do not fit anymore as they are scaled to the smaller/orignal hands.
Yes. to the JCM Hand. I was working on it back last year It was an HD geo-graft. I stop. Stop because geo-graft was not the right solution for the hands. However, with HD morphs like Auto Muscle Enhancer, I can get back to work on the hands. I will do that. We will be calling it Auto Hand Enhancer (AHE) I work on it after I do some Animations to illustrate ASE, AME, and AFE.
I really look forward to the hands. That has always been an issue for me.
I too look forward to this. I will buy anything from you starting with 'Auto' and ending with 'Enhancer'.
Seriously if you came out with Auto Tensor Fasciae Latae Enhancer I would buy it.
And if we're going to suggest auto enhancers - one of the areas that still boggles me is the eyes of G8 ... so if there were an auto eye enhancer? I'm in.
If DMaster came out with a base male and female figure with the enhancements built in I would buy it. I imagine it would cost a pretty penny but it would be worth it.
I'm going to stop asking When? because I think I'm becoming a pest. But I do check each day, and read all the new posts in this forum.
It is still in marketing. Here is where we wait for a release date.