Fenric's Plugins

2

Comments

  • DartanbeckDartanbeck Posts: 21,570
    edited February 2020

    ...and here's some general information on the tools that used to be sold here at Daz3d 

    (an article I've written while they were still available here, so please take that into context)

    EDIT: I have now added links to the 32 bit and 64 bit files for Mac and Windows. Simply put the zip(s) into your DIM Downloads folder (public Documents > DAZ 3D > installmanager on Windows) and run DIM for an effortless install 

    Furthermore, Omega Man has offered up the entire Daz3d Fenric plugin collection as a single download  Here

    As an added safeguard, the collection is also now hosted at the Carrara Cafe. This from rk66:

    With Fenric's permission you can find now the download of his collection at CarraraCafe "Carrara Plug-ins Collection by Fenric" (about 30 MB). The zip file contains also PDF files with more information.

    Info > https://carraracafe.com/fenrics-plugins-now-free/

    Download here > https://carraracafe.com/download/8967/

    Fenric's Tools

    I am putting some of these tools to Constant use, while others I still need to explore more - as with many things in Carrara, both things that are included in Carrara Pro as well as after-market supplements. All in all, however, when I was going from laptop to desktop to my home-built workstation I ended up reinstalling Carrara a few times and, each time, if I tried messing around in Carrara before installing my Fenric tools, Carrara just didn't feel right. Fenric has certainly played a huge role in helping me to achieve my goals.

    Shader Power Tools

    (Download: 32 bit Win | Mac - 64 bit Win | Mac)

    ...is a combination of many of the tools he sold via his site at prices too low to be sold here at Daz 3d. Bundling them together makes for a beautiful pile of very useful Carrara utilities! It includes the following tools previously sold in his (now closed) store: 

    • Shader Doctor
    • Skin Doctor
    • Advanced Shader Tweaker
    • Multi-Shader Editor
    • Layer Blending Shader
    • Enhanced Color Balance Shader
    • Enhanced Color Merge Shader

    I use the Advanced Shader Tweaker quite often, but really have to spend some time to get to know and use the others in this pack. They're all very helpful, useful utilities - it just takes me breaking away from old habits and looking at new/different ways of looking at shaders.

    BVH/PZ2 Exporter for Carrara 

    (Download: 32 bit Win | Mac - 64 bit Win | Mac) 

    If this didn't exist, neither would my Swordworks for M4 or AnimationKit for Mil Dragon 2, since I made the animations in Carrara and used this tool to get them into PZ2 files, and then bringing those into DS to create the aniBlocks - which is a fine workflow. Very useful tool, it doesn't work for Triax rigging. But for recording any animations for any Poser-format models, this thing is incredibly powerful! 

    • Exports Static Poser format Pose File (PZ2)
    • Exports Animated Poser format Pose File (PZ2)
    • Exports Poser compatible BioVision Animation File (BVH)
    • Configurable Operation
      • Choose whether to include or exclude:
        • Overall Motion (global translation)
        • Joint Rotation
        • Morph Dial Settings
        • Joint Scaling (independent X, Y, and Z parameters)
      • Configure start and end frame range for animated poses

    Pose Helper for Carrara 

    (Download: 32 bit Win | Mac - 64 bit Win | Mac) 

    Again, unfortunately this doesn't work on Genesis or other Triax figures - but I LOVE this tool! So nice to be able to swap pose directions > send left to right, right to left, along with everything else that it does. Being that I still enjoy using Generation 4 and other Poser Format figures (also works with native figures, primitives, etc.,) I find myself using this handy device quite a lot.

    •  Left / Right Pose Symmetry based on scene element names
    • Morph Zeroing
    • Pose Zeroing
    • Rotation Setting
    • Scale Zeroing
    • Scale Setting
    • General Scene Option Setting
    •  
    • Full undo/redo support
    • Works on content, native figures, and groups of primitives
    • Works across multiple figures and groups

    ​Carrara Enhanced Remote Control 

    (Download: 32 bit Win | Mac - 64 bit Win | Mac) 

    Here we go! This bad boy is truly amazing! Faba (fabaone at ShareCG) has some very helpful tutorials and helper (controler) objects at ShareCG, and PhilW teaches us how to use this to let one aileron of an Biplane model control all the other ailerons and the wires that connect them! Really cool! That's in his Advanced Carrara Techniques course via Infinite Skills.

    ...and Thanks to Omega Man for reminding me of this awesome article on Carrara Cafe: ERC MADE EASY - Enhancing Facial Realism by Conrad3DC

    This tool is best explained by the creator himself:

    Details

    Control a Value
    ..... With a Value
    .........From any object in your scene!

    The Enhanced Remote Control suite is a set of behavior modifiers and scene commands that work together to add much needed functionality and control to your animation workflow. It provides the basic functionality of Poser's ERC for creating joint-controlled movement within Carrara. But it also provides so much more, giving you the building blocks to rapidly create advanced, realistic animation.

    Control them all: Shaders, light values, position, rotation, morph settings - even other modifiers!

    Contains

    • Commands
      • Add ERC Modifier
      • Create ERC Chain
      • Add Pin Modifier
      • Delete Keyframes
      • Remove Duplicate Keyframes
      • Jitter Keyframes
      • Change Morph Limits
      • Property Explorer
    • Modifiers
      • Pin
      • ERC


     

    Features

    • Add ERC Modifier and Add Pin Modifier allow you to add the modifiers to the joints of imported Poser figures, which are otherwise locked out of having 3rd party modifiers added.
    • Create ERC Chain allows you to create a chain of basic ERC modifiers. The objects in the chain do not have to be children in the tree!
    • Delete Keyframes gives you the ability to do a “deep delete” of all of the current keyframes for an object. Set the scene time to the keyframe to be deleted, and select one or more objects to clear. You will be presented with a choice of “Selected Figure” (the default), where every item in each selected animation group will have the current keyframe cleared. “Selected and Children” where only the selected subtrees will be cleared, and “Selected Only”, where only the topmost selected items will be cleared.
    • Remove Duplicate Keyframes analyzes the timelines of the selected items. Any keyframe that is identical to both the preceeding and following frames will be deleted. You will be presented with a choice of “Selected Figure” (the default), where every item in each selected animation group will have the current keyframe cleared. “Selected and Children” where only the selected subtrees will be cleared, and “Selected Only”, where only the topmost selected items will be cleared.
    • Jitter Keyframes operates on the currently selected keyframes. They will be randomly moved forward or back in time within the limits specified, adding realism to your animation.
    • Change Morph Limits allows you to select a morph target and change the minimum and maximum allowed levels. Use this to stop the irritating “snap-back” behavior of morphs on imported Poser content when you attempt to enter a number that is out of range.
    • The Property Explorer is there because sometimes it can be difficult to guess what you are trying to do with the ERC modifier. The Property Explorer can help guide you by showing you a list that contains the same set of properties as are available in the ERC setup. Clicking on a property will display its current value, and you have the ability to set a new value by entering it in the “New Value” box and clicking “Update”.
    • The Pin Modifier attempts to fix the location of an item in XYZ space. It cannot override the motion of parent items, so it is a best-effort lock rather than an absolute one.
    • The Enhanced Remote Control Modifier is the main feature of the product. It allows you to drive any animateable parameter using another parameter as the controller. It is philosophically similar to the ERC facility in Poser, but it is far more powerful. The Carrara ERC modifier can accept any object in your scene as the source of the controller: other figures, lights, cameras, helpers – allowing for limitless combinations. You can even set up your own animation UI with helper objects! and Create dynamic special effects!
      In addition to the normal value operations, it also provides:
      • Late Start: you do not have to start the control at keyframe zero! Specify your starting time.
      • Cut Off: you do not have to try to work around the control for your entire scene – make it stop when you want it to!
      • Delay: Similar to late start, Delay prevents the control from happening for a given number of keyframes. Unlike late start, Delay remembers what should have happened and plays it back!This is quite simply indispensable for realistic animation of tails, ropes, and chains!
      • Decay: you can cause the control to decay over time, becoming less and less.
      • Grow: you can cause the control to be amplified over time, getting larger and larger.
      • Oscillate: you can set the amount of the control to oscillate over time
    • Absolute Mode: In absolute mode, the value of the control is used at the point in time it is needed, and the value being controlled is directly modified. The figure being controlled should start at zero pose for best results.
    • Relative Mode: In relative mode, the difference in the value of the control from the value it had when the ERC modifier first started working to the value at the current time is used, rather than the exact value. This allows you to do some manual posing of the figure being controlled
    • Name That Modifier: You can specify a title for the ERC Modifier, overriding the default of “ERC” so that you can easily keep track of which is which after you have added multiple copies of the ERC modifier to the same object.

    This is one of those that I really need to practice using more! This thing is awesome! 

    Pose and Shading Tools 2 

    (Download: 32 bit Win | Mac - 64 bit Win | Mac)

    Again... I need to sit down and play with these. I bought this because I know that I will love using these systems, I just have to take the time to dig in and try them! 

    • Pose Transfer Command The main feature, this command will copy rotation, scaling, and transform between different characters. The copy is by joint name, so you can cross between Gen3, Gen4, Smith Micro, and even custom figures if they're named the same way. Copies morph settings between instances of the same character, too! Copies ANIMATION in both standard keyframe mode (faster) and "bake" mode which will capture Physics, ERC, motion path, and IK related movements. Additionally, it includes the ability to invert the value - great for mirroring movements. THERE IS NO UNDO!
    •  
    • Stack Tweener Ever wish you could oscillate along the bezier spline? This will let you! Stack up to six different sub-tweeners with configurable percentage weight for blending. Need more than six? Just stack in another stack!
    •  
    • Clear Timeline Command I gave you a "deep" delete with ERC, now here's its brother: Select a keyframe or tweener, and this command will clear out the entire timeline that it is sitting on. THERE IS NO UNDO!
    •  
    • TowardAway Shader Ever wanted to shade the two sides of a polygon different colors? With this simple shader, you can. White when the normal is pointing toward the camera, black when it is pointing away - this is great for simulating linings in clothing (which is nearly always one-sided).
    •  
    • Color Balance Shader Is that texture map just a tad on the green side? Colors too vibrant? Have a great prodecural stack that's just a bit too dim? This simple shader lets you adjust R, G, B, H, S, V values of the color result of a sub-shader.
    •  
    • Color Separation Shader So suppose you want just one channel out of the available color? This separation has two modes: pure, which will extract the red, green, or blue channels. And greyscale, which will give a greyscale representation of Red, Green, Blue, Alpha, Hue, Luminosity, and Saturation. Optionally adjust the brightness of the extracted layer, and even invert the value.
    •  
    • Color Merge Shader The opposite of Color Separation, this shader allows you to build a new color based on the input of four sub shaders - one for each channel (RGBA or HLSA)

    MDD File Format for Carrara 

    Download (32 and 64 bit Mac and Win Carrara 7 & 8)

    Thanks to Omega Man for sharing this one as I've never really had a need to buy it before (since I do all of my work in Carrara). As time pushes ever onward, I'm glad to have this now - one never knows what one might try to do next, right? ;)

    Details

    Lightwave Motion Designer Data (MDD) File Format Filter for Carrara

    Bring Carrara fully into your animation work-flow!

    This plugin provides both import and export support for the Lightwave Motion Designer/Point Oven (MDD) file format. MDD is rapidly emerging as an industry standard for animation data exchange between 3D applications by pairing a standard wavefront Object (OBJ) file with a frame-based description of the animation for that object.

    This plugin opens the doors to animation by enabling Carrara to both import and export the OBJ/MDD file pairing.

    What's Included and Features

    Supported Platforms

    Carrara 7: Windows, Macintosh
    Carrara 8: Windows (32, 64), Macintosh (PPC, Intel32, Intel64)

    Features

    Export

    Any object can be exported. On export, a pair of files will be created with the same name and different file extensions: an OBJ and an MDD. It will have material definitions, but no shading, grouping, or normals. Textures are not exported.

    You may need to scale and/or rotate the resulting file in your destination application.

    Import

    Two files are required with the same name but different extensions: an OBJ and an MDD. The importer will import the OBJ, and will preserve materials but will remove any groups and normals. Textures are not imported. The MDD will be imported as a sequence of morphs, one per frame, and the importer will place keyframes to turn the morphs on and off. IMPORTANT: You need your default tweener set to "linear", or you must convert the tweeners to "linear" before using the animation. Otherwise, the animation will be badly distorted.

    You may need to scale and/or rotate the figure to match your scene.

    Also includes
    - Presets to assist with import from/export to various popular 3D package
    - Facility to save and load custom presets

          

    Posing Pack 3 

    (Download: 32 bit Win | Mac - 64 bit Win | Mac) 

    Here it is! There was a discussion going on just the other day about changing the visibility of an entire hierarchy chain being a pain in the butt! This plugin (I totally forgot about that function) has that capability and a whole lot more! I use this thing CONSTANTLY!

    This thing adds Tree Duplicate to the list of "Edit > Fenric" commands, which allows us to essentially duplicate things which cannot be duplicated! Instead of actual duplication, these Tree Duplicates are their own instances or separate figures, not the memory-saving instances we get from duplicated props and simple objects. But it makes it so we can get exact copies of - yes - Figures!!! So useful for vehicles, rigged building figures, even character figures. It basically (and quickly) pretends to add whatever is selected into the browser (without adding it to the browser) and drags it back into the scene - really fast! But wait... there's a lot more!

    This also adds the aforementioned Unlock Figure and Restore Figure! Wanna add a custom morph zone into a locked figure? Unlock it - change it - Restore it! Yup!

    We also get the Set Figure Visibility command which, as I've started this tool's description with, allows us to hide entire chains of hierarchy within a figure with a single click! I gotta tell John and Misty!!!

    It also adds Change Rotation, which is a command which will go through the whole figure and change ALL of the joint rotations from Carrara's default Quaternion to Angles! So if you've ever loaded in a figure that ends up looking like it's tied in a knot as soon as you start working with it, you now know how to fix it! :)

    Details

    The Posing Toolkit 3 gives you the power you need to get your work done, unlocking and enabling a number of critical features that allow you to tap into the awesome potential of Carrara!

    Have you ever set up the perfect background figure: clothes, hair, accessories, got everything all set and then remembered that Carrara just won't let you duplicate it? Oh, the menu option is there, teasing you - but it's disabled! The Replicator just won't cut it: you need individual poses! Enter the Tree Duplicator: duplicate anything and everything that can be selected in the scene tree!

    You've got a nifty new bit of conforming clothing, but there aren't any morph areas! Morphing a posed figure is great, but you need to be able to set the stuff up, right? The new Unlock Figure command opens up the power locked away behind those greyed out menu options. (And you can put things back to the way Carrara expects with the Restore Figure command)

    Sometimes, you've just got to hide things! But clicking the awkwardly-located "Visible" checkbox on imported content can be a chore. Just imagine hiding a hand with the fingers... oy! The new Set Figure Visibility command will do the hard work for you, activating or deactivating an entire chain of body parts with the click of a button.

    Do rotation options have your custom figures spinning around? Or are Carrara's defaults turning your people into pretzels? Carrara's default "Quarternion" controller is powerful, but also incompatible with just about everything. The Change Rotation command comes to the rescue, changing everything from a single joint to an entire skeleton to the much more compatible "Angles" controller.

    What's Included and Features

    • Five new scene commands
      • Tree Duplicator
      • Unlock Figure
      • Restore Figure
      • Change Rotation
      • Set Figure Visibility
    Post edited by Dartanbeck on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,213

    BVH export works on Genesis 3 and 8 BTW

  • SileneUKSileneUK Posts: 1,975

    Nostalgia... I still love my mmoir Mystic River Gorge... and all my Dart environment products.  Carrara lives on for me... now I just need my machine back to get things reinstalled! 

     heart  Silene

  • DartanbeckDartanbeck Posts: 21,570
    SileneUK said:

    Nostalgia... I still love my mmoir Mystic River Gorge... and all my Dart environment products.  Carrara lives on for me... now I just need my machine back to get things reinstalled! 

     heart  Silene

    heart

  • DartanbeckDartanbeck Posts: 21,570
    edited January 2020

    Okay, so with Fenric's permission I've included links to the 32 and 64 bit files for Mac and Windows in the above post as well as the original article in the ►►► Carrara Information Manual ◄◄◄ as well

     Fenric's Tools ​​
    A brief overview of Fenric's amazing Carrara plugins

    Thank you, Fenric. I hope that destiny brings you good fortune, fun and happiness - and I also hope that it (one day) brings you home to us! ;)

    Love Ya, my Friend! heart

    Post edited by Dartanbeck on
  • MistaraMistara Posts: 38,675
    edited January 2020

    Thanks.    Where has that link been all my life?

    kewl, dragging a modifiers??

     

     

    Post edited by Mistara on
  • I have all of them except for the MDD Exporter, so I'll have to find that one still.
     

    Dart, is that the same as MDDFormat ?  It is in my download link earlier.

  • DartanbeckDartanbeck Posts: 21,570
    edited February 2020

    ...and I've added this (second post) to the Fenric's Tools portion of the ►►► Carrara Information Manual ◄◄◄ as well

    Furthermore, Omega Man has offered up the entire Daz3d Fenric plugin collection as a single download  Here

    From the Fox Den 

    A while after Daz removed a bunch of Carrara-specific content and its vendors from the store, Fenric came into the forum offering up his plugins, and even an offer for someone to carry the torch via his Source Code for ALL of his products, both released and experiments. He certainly will be missed. The post with his offer is HERE

    In case his site ever goes down, here is the page he's offered up, and I've also included links to those plugins directly within the text:

    THE STORE IS CLOSED

    You may download the “key” files from here:

    All Product Keys

    NOT FOR GENESIS

    These products were all written before the train-wreck known as Genesis was created by DAZ. Very few of them work well, and many do not work at all, when using that particular figure.

    Genesis is NOT SUPPORTED.

    Edit by Dartanbeck - Although Not Supported, I still use many of these plugins with Genesis - I just do so with caution


    Trial versions will generally operate for 10 minutes before automatically being disabled. Certain products may not lend themselves to a time-based limitation, and will have other restrictions. In order to enable full functionality, a license key must be purchased at the store.

    The store is closed. Download license keys here: All Product Keys

    There is no separate file for purchased products. Your purchase gets you a Download the license key files.

    These are the final versions. There will be no more updates from here.

    The store is closed. Download license keys here: All Product Keys


    Carrara 7: Windows Vista or newer, Mac OS Intel
    Carrara 8 or 8.5, 32-bit: Windows XP or newer, Mac OS Intel
    Carrara 8 or 8.5, 64-bit: Windows Vista or newer, Mac OS Intel

    IMPORTANT: WINDOWS USERS

    These products all require the Visual C++ runtime libraries of varying ages: It is best if you have 2010, 2012, and 2013 installed.
    Get them here:
    https://support.microsoft.com/en-us/kb/2977003


    IMPORTANT: NO SUPPORT

    The store is closed. There is NO SUPPORT for these downloads anymore. They may crash, erase your scene, or make you start to like Sun Chips. Download and use at your own risk.


    Help! Where is it?

    Commands show up in the Assembly room’s “Edit” menu. If you have more than one of mine, it should be in the “Fenric” sub-menu.

    Shaders are similar: if you only have one, it will be at the top level. Otherwise, it should appear in the “Fenric” sub-menu of the shader insert.

    Most commands require something to be selected first. Try to select the item or items you want to change – the commands try to figure out what you meant to do, but it really is easier to pick the right thing the first time.

    Exporters use the File Menu, “Export…” option. DO NOT USE “Save As…”!


    Poser Weightmap Injector (free!)

    This is a .NET 4.0 utility and instructions to help you prepare weight-mapped Poser figures for use in Carrara. This also includes a Poser Pro 2012 Python script that will automatically merge all “old style” rigging zones to weightmaps. This results in far better performance when the figure is imported into Carrara.

    Download


    Insert Primitives (free!)

    This is a small Carrara plugin which provides an Assembly Room command that will insert the four secret Carrara primitive objects into your scene!

    Download


    Layer Blending Mode Shader (trial)

    UPDATED: Current version is 1.1 Mac and Windows: This update addresses an issue using non-color shaders, and adds the “Fade” slider which allows you to control the strength of the effect.

    This is a Carrara shader that provides Photoshop-like layer blending.

    Download


    Enhanced Color Shaders (trial)

    UPDATED: Current version is 1.1 Mac and Windows: This update addresses an issue using non-color shaders.

    These are enhanced versions of the Color Balance and Color Merge shaders from the “Pose and Shading Tools 2” package at DAZ. They take a sub-shader for control rather than using sliders.

    Download


    Selection Changer (trial)

    Change the current selection using your keyboard!

    Download


    Poser Shader Doctor (trial)

    One-click fixing of common shader issues for imported Poser content!

    Download

    UPDATED: Current Version is 1.4 – Mac and Windows:
    – Really fixed the situation where bump and shininess would get the same value, this time. Sorry, guys.
    – NEW! Skin Doctor command performs tuning for human skin and eye shaders. By default, it will set up Sub-Surface Scattering. For faster rendering, hold down shift while invoking the command to generate simpler shaders.


    Object Sequence Exporter (trial)

    Exports a sequence of OBJ files for an animated vertex object. Similar to the MDD file format, except this exports entire objects, not just a sequence of morphs.

    Download

    UPDATED: Current Version is 1.1 – Mac and Windows: Corrects some issues with inverted normals and fixes compatibility with soft-body physics.


    Multi-Shader Editor (trial)

    A shader edit panel, much like the “Master Light” in the main Carrara Edit menu: it will apply changes to all selected shaders.

    Download


    Change Bone Visibility (trial)

    CARRARA 8.5 ONLY

    Hides (or un-hides) the wireframe bone display for imported DUF content in Carrara 8.5

    UPDATED: Current Version is 1.2 – Mac and Windows: Fixes a command ID conflict with “Pose and Shading Tools 3”.

    Download


    Advanced Shader Tweaker (trial)

    UPDATED: Current Version is 1.1 – Makes running the Carrara “Optimize Shaders” function optional.

    Applies a number of shader adjustments to ever multi-channel shader associated with the selected objects. Hold down “shift” while selecting the menu item to get a special reduced option version for quickly correcting Carrara 8.5’s annoying “Fast MipMap” default texture map setting.

    Download


    Move to Camera (trial)

    Move the selected object or objects to just in front of the current rendering camera.

    Download

    Post edited by Dartanbeck on
  • DartanbeckDartanbeck Posts: 21,570
    Omega Man said:
    I have all of them except for the MDD Exporter, so I'll have to find that one still.
     

    Dart, is that the same as MDDFormat ?  It is in my download link earlier.

    Wow Thanks Omega Man!!!

    Been a busy day here - and then I had to leave... just trying to get all of this done. So cool! Thanks for all of this! I've now updated the links in both spots (here and in the manual thread) and added a special thanks to you for the missing files and for the reminder of the amazing article by Conrad at Carrara Cafe! I wrote that Fenric's Tools thing before that article came out. Great article!

    Thanks again! yes

  • DartanbeckDartanbeck Posts: 21,570

    At first, I tried merging the new info I've grabbed from Fenric's Fox Den (above) into the original post, but after I finally had it complete with download links and all, I got the message that it was several thousand characters too long. I was quite pleased to see that I saved a post space just below the main post so it all fits together as one now! ;)

  • DartanbeckDartanbeck Posts: 21,570

    Please let me know if any of the links don't do the correct thing

  • I paid for ERC and always found that it works under C8.1 fine - but bits are missing under C8.5 - ie "Create ERC Chain" and objects jump around and need to be constrained.

  • DartanbeckDartanbeck Posts: 21,570
    edited January 2020
    Fenric said:

    SECOND of all, I am willing to make the entire library of my Carrara 8 source code available to anyone who wishes to take up the mantle. This includes both my privately published plug-ins as well as the ones formerly sold at DAZ (and a few that were never released). Mail me at   fenric at fenric dot com   to make arrangements. 

    I really hope that someone takes Fenric up on this amazing opportunity. I lack the knowledge of this sort of thing 

    Post edited by Dartanbeck on
  • DartanbeckDartanbeck Posts: 21,570
    edited January 2020
    FENgari said:

    I paid for ERC and always found that it works under C8.1 fine - but bits are missing under C8.5 - ie "Create ERC Chain" and objects jump around and need to be constrained.

    Hmmm....

    Post edited by Dartanbeck on
  • Here is an earlier link to some ERC tutorials ... https://www.daz3d.com/forums/profile/435566/rk66

  • DartanbeckDartanbeck Posts: 21,570

    I've updated my above links posts and the one from the manual with Omega Man's awesome download of the complete set from Daz

    Thanks again!

  • HeadwaxHeadwax Posts: 9,987

    Fenric, thanks so much for your generosity. Not just for making them available , but for making them in the first place. Your plugins are so valuable I am sure they have made many of us much better artists - workflow enhancements are a gem.

    Take care and all the best in the future.

    regards from oz

  • DartanbeckDartanbeck Posts: 21,570
    Headwax said:

    Fenric, thanks so much for your generosity. Not just for making them available , but for making them in the first place. Your plugins are so valuable I am sure they have made many of us much better artists - workflow enhancements are a gem.

    Take care and all the best in the future.

    regards from oz

    +1!

    I'm glad that I bought them when I could. They have been an absolute integral part of my Carrara experience from the start!

  • FENgari said:

    I paid for ERC and always found that it works under C8.1 fine - but bits are missing under C8.5 - ie "Create ERC Chain" and objects jump around and need to be constrained.

    NEWSFLASH

    After installing Python 2.6, Microsoft Distribution 2013, LuxusRender 2.6 - I now have Create ERC Chain... So maybe I was missing a Microsoft Distribution or Python 2.6? Most likely the former, I think...

  • chickenmanchickenman Posts: 1,202

    It will be harder to get the python 2.6 or 2.7 program soon as support for 2.7 just finnished in January.

    from now on they are only supporting python 3.X

  • MistaraMistara Posts: 38,675

    i really apreciating ther duplicate for figures. heart

    dont understand why it was greyed in the first place.

    having some trouble with pose fixer on g3 and g8.  i guess cuz they split ther twist and bend into 2 separatae leg bones.

  • rk66rk66 Posts: 439
    edited February 2020

    Wiht Fenric's permission you can find now the download of his collection at CarraraCafe "Carrara Plug-ins Collection by Fenric" (about 30 MB). The zip file contains also PDF files with more information.

    Info > https://carraracafe.com/fenrics-plugins-now-free/

    Download here > https://carraracafe.com/download/8967/

    Post edited by rk66 on
  • mindsongmindsong Posts: 1,701

    thanks for doing that rk66!

    It's a great settling place for these treasures!

    --ms

  • DartanbeckDartanbeck Posts: 21,570
    mindsong said:

    thanks for doing that rk66!

    It's a great settling place for these treasures!

    --ms

    +1

    Updating manual article to reflect this! :)

  • rk66rk66 Posts: 439

    The folders in the zip file contains:

    Setup 1 folder > Poser Weightmap Injector, Insert Primitives, Layer Blending Mode Shader, Enhanced Color Shaders, Selection Changer, Poser Shader Doctor, Object Sequence Exporter, Multi-Shader Editor, Change Bone Visibility, Advanced Shader Tweaker, Move to Camera

    Setup 2 folder > BVHPZ2Exporter, ERCModifier, MDDFormat, Pose and Shading Tools 2, Pose And Shading Tools 3, PoseHelper, ShaderPowerTools

    Extra (sharecg) folder > Ivy Generator, Fix Pose Channels Tool

     

  • mindsong said:

    thanks for doing that rk66!

    It's a great settling place for these treasures!

    --ms

    +1

    Updating manual article to reflect this! :)

    Thank you Dartanbeck for the information. Once again, you're one of my Carrara heroes :-)

    Also many thanks to Fenric.... 

    One of the Carrara-Plug-ins-Collection-by-Fenric also had the source code (under Fix Pose Channels for Carrara) programmed in C#. I was intrigued and decided to take a look at the source code with Visual Studio 2010... I was impressed. I am starting to learn C# (I'm used to program in PHP and Visual Basic 2010). 

    Perhaps one day I'll try to create plug ins myself... Also need to learn python, but take it one day at a time with the current pandemic :-(

    Anyway, I'm now working on a carrara project so these tools are more then welcome! Thank you so much and I feel bad about the lack of support from Daz to create a new Carrara Pro version. 

    I'd love to see some easy parameter dials to ease posing a character (actor). Nowadays, when I click on an arm, the model opens in the vertex modeller instead of rotating an arm.... oh well, like I said: take it one day at a time. Stay safe everyone!

     



     

  • mindsongmindsong Posts: 1,701
    edited May 2020

    FWIW, I believe Fenric was planning to Open-Source his toolkit. I think the logistics of 'proper' Open-Sourcing (appropriate to his intentions) was the hold-up. Like many, here I have grand plans, semi-grand skills, and completely non-grand free-time, but I'm excited by the idea of digging in and tweaking some of these utilities someday. Maybe he'll post the code just before I'm able to do something with it :)

    I'd be happy to help with a "beer-starter" donation campaign (for Philemo, Alberto, and Sparrow-Hawk3D too! - and Selina too - I wonder how she's doing) to help out. I sponsor the few patreons a bit and occasionally do a paypal send, but it only goes so far and I don't use any of these things as much as I'd like.

    All ideas welcomed, and hopefully some of these things will get a second-chance-at-life with the sharing of work done and available talent.

    Thanks in advance to all who share with this community!

    cheers,

    --ms

    Post edited by mindsong on
  • HeadwaxHeadwax Posts: 9,987

    what an amazing treasure this is - just thinking about fenric today because my keyboard preference for select next and select previous went back to the default - very odd !

  • DartanbeckDartanbeck Posts: 21,570
    mindsong said:

    thanks for doing that rk66!

    It's a great settling place for these treasures!

    --ms

    +1

    Updating manual article to reflect this! :)

    Thank you Dartanbeck for the information. Once again, you're one of my Carrara heroes :-)

    <blushing> Thanks Cythia1968!!! My pleasure to help in any way I can!

     

    mindsong said:

    thanks for doing that rk66!

    It's a great settling place for these treasures!

    --ms

    +1

    Updating manual article to reflect this! :)



    Perhaps one day I'll try to create plug ins myself... 
     

    That would be Awesome!!!

    I'd absolutely love a command that allows me to make everything in a scene "Not Collide with Hairs" LOL

     

    mindsong said:

    thanks for doing that rk66!

    It's a great settling place for these treasures!

    --ms

    +1

    Updating manual article to reflect this! :)

    Anyway, I'm now working on a carrara project so these tools are more then welcome! Thank you so much and I feel bad about the lack of support from Daz to create a new Carrara Pro version. 
     

    I've seen some of your work and will watch them all when I can. Very cool stuff!!! 

    Rock On Cynthia Hendrix! I... I mean 1968! Cynthia1968!!! yessmiley

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