Manga Style Shaders: In Progress [COMMERCIAL]

TheNathanParableTheNathanParable Posts: 1,045
edited August 2012 in The Commons

This topic is no longer being updated. Please see the new topic over in the Commercial forum here: http://www.daz3d.com/forums/discussion/4566/


Oh would you look at that, the forums are back online. At last I can tell you guys about my latest project, MANGA SHADERS FOR DAZ STUDIO 4!


Now thing is, i've already posted most of my progress over at my Tumblr, so rather than repost all of the images here, here is a link to all of the Manga Style Shader posts on my Tumblr.


http://bishyt.tumblr.com/tagged/Manga-Style-Shaders


Now allow me to summarise. Manga Style is a shader for Daz Studio 4 that takes the lighting and texture information of a model, and generates a dynamic screentone pattern, similar to what is used in many black and white comic books (such as Japanese manga). The screentone effect is completely flat (like true screentone), and can be customised widely. Not only do you have the ability to scale the screentone effect via the tiling values, but the screentone effect itself is based on a black and white image file. You can use any pattern you like, allowing you to mimic various different comic shading styles; round dot, diamond, perfect lines, sketchy lines, cross hatching, scribbles, and more. On top of all that, you also have ink outlines that can change width depending on the lighting.


Attached is an example render of BelBel and Koroko using the current iteration of the Manga Style Shader. From now on, i'll be posting my progress here on the Daz Studio forums so that I can get your feedback. :)


EDIT: Ok, apparently large image attachments don't resize to fit the forum's width like they do on other websites, and using html to display an image doesn't work on the new forums (you used to be able to do this on the older forums), so have a severely resized image instead. For the original size, go here: http://i.imgur.com/nVRRU.jpg

Manga_Koroko_RenderSmallsmall.jpg
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Post edited by TheNathanParable on
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Comments

  • DraagonStormDraagonStorm Posts: 748
    edited December 1969

    Checked your blog.... These look real good!

  • JoeQuickJoeQuick Posts: 1,704
    edited December 1969

    Would you consider making a little button for your Visual Style Shaders, similar to what they have for "Daz Studio Render" or "Reality Render" I want to use your shaders in the promo renders for a few of my upcoming products, and I'd like a convenient way of stamping that information on there rather than adding an asterisk at the bottom that reads "promotional renders done with bishounentaurus' visual style shaders in daz studio 4".

  • TheNathanParableTheNathanParable Posts: 1,045
    edited December 1969

    Joequick said:
    Would you consider making a little button for your Visual Style Shaders, similar to what they have for "Daz Studio Render" or "Reality Render" I want to use your shaders in the promo renders for a few of my upcoming products, and I'd like a convenient way of stamping that information on there rather than adding an asterisk at the bottom that reads "promotional renders done with bishounentaurus' visual style shaders in daz studio 4".

    Oh my, i've never considered that. I'll have to have a think about it. :)

  • edited December 1969

    Dang! You read my mind. This was going to be my first project with the new SDK. But that's okay. I'm more than happy to let you do all the coding, especially since your results look a lot better than what mine would have ;-).

    Thanks for the link to your blog. I'll definitely check it out.

  • TheNathanParableTheNathanParable Posts: 1,045
    edited December 1969

    Well, i'm not really coding, this is all done using Shader Mixer, just like Visual Style was. ;)

  • SpitSpit Posts: 2,342
    edited December 1969

    Koroko!!! Yay!

    And I can't wait for these great new shaders, too. Between these and the Visual ones a lot of my work is going in a completely different direction.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Daz Studio coloring book, anyone? lol

    Looking forward to these. Could be useful helping me learn painting with my Wacom in Photoshop.

  • CybersoxCybersox Posts: 9,053
    edited May 2012

    Fantastic! The images on the blog look just as promising as the anime shaders did.

    Two question though...first, when the character is moved, does the zip-pattern track WITH the character, or does the dot pattern stay in a fixed constant position while the shape of the figure "ripples underneath? I can't really tell from the blog, but the former would seem preferable under most situations.

    Second, this would be even more useful if there was a utility to output matching screentones as blank zip-tone sheets so that there wouldn't be a fight trying to get the dot patterns zip on the background as the foreground (the standard manga process is to lay down full zip sheets, then take out sections by applying opaque white over them. Programs like Manga-Studio do this, but I can see that matching the second party's built in half-tone patterns to these for a consistent look would be a major bear..). It would be much quicker to load in a pattern generated at a scale/pattern that already matches the figure, but actually shading and rendering a flat background every time seems like something that could be automated and run off separately... couldn't it?

    Post edited by Cybersox on
  • TheNathanParableTheNathanParable Posts: 1,045
    edited December 1969

    Second, this would be even more useful if there was a utility to output matching screentones as blank zip-tone sheets so that there wouldn't be a fight trying to get the dot patterns zip on the background as the foreground (the standard manga process is to lay down full zip sheets, then take out sections by applying opaque white over them. Programs like Manga-Studio do this, but I can see that matching the second party's built in half-tone patterns to these for a consistent look would be a major bear..). It would be much quicker to load in a pattern generated at a scale/pattern that already matches the figure, but actually shading and rendering a flat background every time seems like something that could be automated and run off separately... couldn't it?

    I'll be perfectly honest with you...I have absolutely no idea what you're talking about. :gulp:

  • TheNathanParableTheNathanParable Posts: 1,045
    edited December 1969

    first, when the character is moved, does the zip-pattern track WITH the character, or does the dot pattern stay in a fixed constant position while the shape of the figure "ripples underneath? I can't really tell from the blog, but the former would seem preferable under most situations.


    I took the liberty of rendering out a video of a moving sphere using the dot style (tiling set to 50 so you could clearly see the dots).


    http://www.youtube.com/watch?v=JSWI8msw-hg


    As you can see, the actual screentone effect stays still, with the dots dynamically changing size to suit the lighting information. This makes the most sense to me. I also rendered out the exact same animation with the tiling set to 200, producing the much more noisy type of screentone manga is known for.


    http://www.youtube.com/watch?v=dF35rr6W20g


    What you get is a screentone that although static, undulates slightly due to the way Daz Studio renders small patterns. When you compare this to "A Detective Story" from the Animatrix (which can be seen here: http://www.youtube.com/watch?v=s4c0Aw6cl4c ), the effect is actually pretty accurate.

    So overall, it works perfectly fine with animations.

  • HeatherleeaHeatherleea Posts: 247
    edited December 1969

    Looks like another must have item.

  • edited May 2012

    My first steps in ToonArt...

    Edited to remove over-sized image http://www.daz3d.com/forums/discussion/123/#849

    Post edited by Richard Haseltine on
  • CybersoxCybersox Posts: 9,053
    edited May 2012

    Second, this would be even more useful if there was a utility to output matching screentones as blank zip-tone sheets so that there wouldn't be a fight trying to get the dot patterns zip on the background as the foreground (the standard manga process is to lay down full zip sheets, then take out sections by applying opaque white over them. Programs like Manga-Studio do this, but I can see that matching the second party's built in half-tone patterns to these for a consistent look would be a major bear..). It would be much quicker to load in a pattern generated at a scale/pattern that already matches the figure, but actually shading and rendering a flat background every time seems like something that could be automated and run off separately... couldn't it?

    I'll be perfectly honest with you...I have absolutely no idea what you're talking about. :gulp:

    Sorry. What I was basically saying is that manga and B&W comics frequently use large patches of grey half-tone over the whole image for dramatic effect. If you look at this version of Wally Wood's classic 22 panels that always work that I've attached, (or http://1.bp.blogspot.com/_tHVfHpnv17g/TNIIgRAjBHI/AAAAAAAAMMI/LaObhwV4GrE/s1600/wood22panelsrevisited.jpg, if the forum eats it,) note how the "dark foreground", "small fig- Ben day" and especially "side light or top" images all use large patches of uniform half-tone gray as overlays. Obviously one COULD get close to this look by creating an large, flat object within the scene, adding the shaders to it, then rendering it out and tweaked everything in layers using an image editing program... but it's a lot of extra work to do that repetitively, for every shot in a manga...

    So what I was saying was that it would be really useful if there was an easy way to run off a whole flat screen of half-tone that exactly matched the half-tone used on the figures so that the look would be uniform, without having to build all that from the ground up every time.

    Was that any clearer?

    Edited to remove over-sized image http://www.daz3d.com/forums/discussion/123/#849

    Post edited by Richard Haseltine on
  • JOdelJOdel Posts: 6,286
    edited December 1969

    Second, this would be even more useful if there was a utility to output matching screentones as blank zip-tone sheets so that there wouldn't be a fight trying to get the dot patterns zip on the background as the foreground (the standard manga process is to lay down full zip sheets, then take out sections by applying opaque white over them. Programs like Manga-Studio do this, but I can see that matching the second party's built in half-tone patterns to these for a consistent look would be a major bear..). It would be much quicker to load in a pattern generated at a scale/pattern that already matches the figure, but actually shading and rendering a flat background every time seems like something that could be automated and run off separately... couldn't it?

    I'll be perfectly honest with you...I have absolutely no idea what you're talking about. :gulp:

    Sorry. What I was basically saying is that manga and B&W comics frequently use large patches of grey half-tone over the whole image for dramatic effect. If you look at this version of Wally Wood's classic 22 panels that always work that I've attached, (or http://1.bp.blogspot.com/_tHVfHpnv17g/TNIIgRAjBHI/AAAAAAAAMMI/LaObhwV4GrE/s1600/wood22panelsrevisited.jpg, if the forum eats it,) note how the "dark foreground", "small fig- Ben day" and especially "side light or top" images all use large patches of uniform half-tone gray as overlays. Obviously one COULD get close to this look by creating an large, flat object within the scene, adding the shaders to it, then rendering it out and tweaked everything in layers using an image editing program... but it's a lot of extra work to do that repetitively, for every shot in a manga...

    So what I was saying was that it would be really useful if there was an easy way to run off a whole flat screen of half-tone that exactly matched the half-tone used on the figures so that the look would be uniform, without having to build all that from the ground up every time.

    Was that any clearer?

    Edited to remove over-sized image http://www.daz3d.com/forums/discussion/123/#849

    What you're describing is a very traditional 2D process. I'm not sure that it would translate to 3D.

  • CybersoxCybersox Posts: 9,053
    edited December 1969

    JOdel said:

    What you're describing is a very traditional 2D process. I'm not sure that it would translate to 3D.

    Well, that was the point. One of the most obvious uses for these shaders would be to create actual comics and manga, right? So, by default, a good bit of the work being done with them is probably going to end up being put together in a 2D program. That's not to say that they wouldn't still be fun to play with anyway, but because of the moire problems you run into when using halftones of different dot-pitch, it would be really useful to be able to print out a "sheet" of virtual zip tone that matches what's being used on the figure.

    And, of course, like I noted before, that halftone could certainly be created just by applying the shaders to planars or billboards, but most comic and manga artist I know would rather do some final tweaking after the characters have been placed in the panels and the word balloons dropped in. .

  • RenpatsuRenpatsu Posts: 828
    edited December 1969

    Add me to the "very interested in this" list :)

    The visual style shaders are already a great product and from the looks of it this product won't stay behind. Thank you for making this.

  • TheNathanParableTheNathanParable Posts: 1,045
    edited December 1969

    JOdel said:

    What you're describing is a very traditional 2D process. I'm not sure that it would translate to 3D.

    Well, that was the point. One of the most obvious uses for these shaders would be to create actual comics and manga, right? So, by default, a good bit of the work being done with them is probably going to end up being put together in a 2D program. That's not to say that they wouldn't still be fun to play with anyway, but because of the moire problems you run into when using halftones of different dot-pitch, it would be really useful to be able to print out a "sheet" of virtual zip tone that matches what's being used on the figure.

    And, of course, like I noted before, that halftone could certainly be created just by applying the shaders to planars or billboards, but most comic and manga artist I know would rather do some final tweaking after the characters have been placed in the panels and the word balloons dropped in. .


    I think you're overcomplicating the issue. Why not just render the background patterns separately and then use them when needed? As long as you do your character renders as .png files, you could use whatever background you want with them in photoshop.


    BTW, i've managed to get opacity to work. There are two styles of opacity; outlined, and screentoned. More info here: http://bishyt.tumblr.com/post/23829044708/ok-ive-gotten-opacity-to-work-there-are-two


    I've decided to continue posting my updates on my Tumblr blog, seeing as the forums are less than satisfactory right now.

  • edited December 1969

    This looks amazing! I already bought your DS anime shaders today after all your help with anime mats in Poser via notes on the old forums :) I'll probably have more questions ;)

  • TheNathanParableTheNathanParable Posts: 1,045
    edited December 1969

    Just so you guys know, the shader now supports tri-tone. Basically you can now have three shading colours; base, shade 1, and shade 2. Specular is of course included on top of that. Just like before, the new third shading colour can have it's own screentone pattern applied to it if need be.

    Last thing to do is apply the bump/displacement mapping (easy), and the shader itself will be finished. All there would be left to do is make it presentable and add some additional presets.

    Speaking of which, does anyone know how to sort the various parameters in Shader Mixer? It seems as though they're sorted by alphabet, which causes "Diffuse - Dark" to appear over "Diffuse - Light". Is there any way to change the sorting so that I can place them in whichever order I want?

  • TheNathanParableTheNathanParable Posts: 1,045
    edited December 1969

    Hey, does anyone know if they've fixed the forums yet?

  • JOdelJOdel Posts: 6,286
    edited December 1969

    Well, they've reversed the posing order so the newest posts show up first. But they still don't seem to bring the ones with recent posts forward. I think the 800pxl limit is still in effect, too.

  • TheNathanParableTheNathanParable Posts: 1,045
    edited December 1969

    Great, so instead of being on the fourth page, it's now on the sixteenth, thus decreasing it's chances of ever being noticed.

    UGH.

  • JOdelJOdel Posts: 6,286
    edited December 1969

    Well, at least the e-mail notification of posts in a thread is back. That helps.

  • TheNathanParableTheNathanParable Posts: 1,045
    edited December 1969

    Yeah, but every notification e-mail still has the same subject line, so multiple notifications for separate topics get grouped into one unwieldy convo in gmail. -_-

  • MJ_VivianightMJ_Vivianight Posts: 0
    edited December 1969

    Great, so instead of being on the fourth page, it's now on the sixteenth, thus decreasing it's chances of ever being noticed.

    UGH.

    Trust me, it's being noticed. :) Same as so many of us have gotten 'used to' scrolling the forum pages.
    Cheers

  • Sphinx MagooSphinx Magoo Posts: 586
    edited December 1969

    I have a couple of questions...

    I see you have zip-a-tone-like patterns for the manga images. Might there be a way to get a cross-hatch-like pattern much like in Western comics?

    Also, might it be possible to combine the patterned shading with color for a different kind of look?

  • TheNathanParableTheNathanParable Posts: 1,045
    edited December 1969

    Colour isn't supported, but cross hatching is. If you look at my tumblr, specifically the below post, you can see the custom screentone textures in use.

    http://bishyt.tumblr.com/post/23689078828/at-the-request-of-one-of-my-tutors-ruth-here-are

  • JoeQuickJoeQuick Posts: 1,704
    edited December 1969

    This is a hopelessly lame button, I just added some text to the usual Daz one. But if you don't mind, I thought I'd post it here. Eventually I hope you or someone else comes up with one a little bit more slick.

    fivers.jpg
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    pope.jpg
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    vsdazbutton.png
    156 x 78 - 11K
  • Sphinx MagooSphinx Magoo Posts: 586
    edited December 1969

    Joequick said:
    This is a hopelessly lame button, I just added some text to the usual Daz one. But if you don't mind, I thought I'd post it here. Eventually I hope you or someone else comes up with one a little bit more slick.

    That's not lame! I think it's actually pretty good. Now I know what icon to use for my renders!

    Thanks, Joequick!

  • Sphinx MagooSphinx Magoo Posts: 586
    edited December 1969

    Colour isn't supported, but cross hatching is. If you look at my tumblr, specifically the below post, you can see the custom screentone textures in use.

    http://bishyt.tumblr.com/post/23689078828/at-the-request-of-one-of-my-tutors-ruth-here-are

    Thanks, BT. I didn't see that one. It looks good.

    If this Shader set doesn't support color, might a future set do so? Like I said, it'd be mostly to get a Western-style comic look to renders.

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