Perspective Control for DAZ Studio
I've dropped a freebie over at rendo called Perspective Control for DAZ Studio:
https://www.renderosity.com/mod/freestuff/perspective-control-for-daz-studio/84158
I think this will be quite useful for experimenting with and tweaking perspective in a scene that has already been set up, to get a more dynamic or interesting composition. The slider in the modal dialog box manipulates the camera to give the now familiar "dolly zoom" effect which was first seen in Hitchcock's Vertigo. The angle of view (Focal Length), the camera position and the Focal Distance are all changed simultaneously, thus maintaining the focal plane. The arrangement and size of the subject or subjects along the focal plane will appear constant while the perspective view of the foreground and background objects will change.
As well as the slider, I've also put in some radio buttons to set exact focal lengths of 24mm, 35mm, 50mm, 65mm, 85mm and 135mm. The slider range is between 10mm and 150mm. Outside this range I did not feel the control would be as useful.
If you have any problems, questions or suggestions please let me know.
Comments
Thank you, will help give me more to attempt in my renders. I always try to not use different angles and positions for my renders and this will give a new look to them.
I also downloaded it and it is very usefull. If I did animation in Daz I would use it more.
Thanks!
thanks
Grea tool, but I think it broke after 4.22
I have 4.22 installed and the Perspective Control is working OK. Could you have another look and if it's still not working on your PC let me know precisely what is happening?
Thanks !
Works nicely thank you, I like it
Yeah, still wonky for me. The control between the different lenses seems off, like the dialled area is smaller but pushing and pulling it makes it far more exaggerated. Might try reinstalling it.
Sounds like a good script, but yes, it doesn't work on my 4.22.0.16 DAZ, @Cayman Studios , seems like the camera's moving has mistake, it's not just moving back and forth to its target, it is also moving left and right so lost the target.
The left and right movements suggest to me that the camera is locked on one or more of its axes. The camera needs to be unfettered for the script to work properly.
FWIW: I'm on 4.22 and the script works well, as it always has. I find it very useful and regularly use it, many thanks for sharing it.
Thanks, Stargazey - much appreciated.
Thank you Cayman Studios, I got it now. Last time I did that test by a commercial environment product, it gives a lot of cameras, and it doesn't lock the camera. Now I test it again, and found the reason, all cameras are in a camera group, that camera group has its own position coordinates, that's the problem.
When adjust a normal camera build in the scene root, everything is fine. Once the camera is in a group, and the group has a group coordinates, that means the camera's position is combined by its own coordinates plus the group coordinates. At this circumstance, the script only adjusts the camera's own coordinates, that's the reason it lost the target.
Anyway, this is a very good script, excellent, thank you.
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OK, function, great you've got it to work.