a strange problem
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i have a file that when renderd carrara stops working
the program just close
it render in 64*48 pixels
an it renders when i disactivate GI sky light
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i have a file that when renderd carrara stops working
the program just close
it render in 64*48 pixels
an it renders when i disactivate GI sky light
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Comments
I have a feeling that it's in the shaders and lights interactions. Impossible to tell with such a tiny bit of info, but I think it's overloading with RAM. This can happen very easily with something like Carrara that will just let us throw anything we want at it.
Shaders with raytrace-intensive things like reflections, refraction and transparency combined, when replicated and/or interacting with other shader elements that can cause these things to create a raytrace loop of neverending RAM build-up can certainly crass the application. Add lights with raytraced soft shadows, HDRI, and GI and.... well you know. Click, and it's all over.