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Comments
There have been a bunch of updates and new features, such as a new volumetric sky / cloud system, and displacement noise. Also developing a viewer for OBJ files and the rendering is based on GGX Physics Based Rendering (PBR) but there's still a lot more to do. raytracing, ambient occlusion, animation... we're at build 89 for Howler 2024. Might be time to release it to Daz?
Very Cool, Philip!!!
I especially like that animated Noise tool!!!