wscottart_ Now where did I see that... A Journal
wscottart
Posts: 442
Tips picked up from all over the forums that I don't want to lose, and need reminders of from time to time.
Recently I ran across the following tips which I would like to visit
TIP: Using Metallicity and Metallic Flakes
Subsurface Workshop - SSS Shaders for Iray pdf
Subsurface Workshop
Post edited by wscottart on
Comments
Mesh Grabber tool pdf
https://www.daz3d.com/forums/discussion/comment/5178976/#Comment_5178976
Fabulous tool released in December 2019 that adds the ability to grab and manipulate the mesh quickly and easily. (PC Only)
https://www.daz3d.com/mesh-grabber
Jgreenless Overlay shader directions:
Never can find this when I need it. May have been in the PC- members posts where I originally asked how to do this.Will post a link if I ever encounter it again.
* These shaders work as an overlay system
* 1. Apply metallic silk on material desired
* 2. Create geoshell of object and apply overlay
* 3. Apply metallic color to geoshell as well
metallic colors will work as metal shaders as well just by applying them to a material without anything else.
Thats why they are becoming transparent because they need the geoshell
Dform
I'm so dense sometimes, took me several (months) times looking at this before it hit me like a mack truck. You can change from a spherical map to a weight brushed map.
Push Modifier
Creating a blanket, The very first sentence on this thread now makes so much sense to me after discovering the above thread on dform.
Dforce experiments
Invaluable dforce thread
Infinito; Terrain generator and texture plugin
The manual is here:
http://docs.daz3d.com/lib/exe/fetch.php/public/read_me/index/13700/13700_infinito-manual.pdf
Test file thread on infinito
https://www.daz3d.com/forums/discussion/comment/467562/#Comment_467562
Lots of undocument, useful tips here https://www.daz3d.com/forums/discussion/185056/features-that-you-could-slap-yourself-for-not-figuring-out-sooner/p1 if you have the time to wade through it. Worth bookmarking anyway.
My goal here is to create links back to specific issues and tips I come across and often find myself trying to refind. I am no great organizer so this thread could become very messy very quickly.
Link to Fiddling with Iray Skin
https://www.daz3d.com/forums/discussion/54239/fiddling-with-iray-skin-settings/p1
Dual Lobe Specularity sample set up deep in that thread
https://www.daz3d.com/forums/discussion/comment/2851841/#Comment_2851841
FIt control for Genesis 8 tool thread
https://www.daz3d.com/forums/discussion/192541/fit-control-for-genesis-8-commercial/p1
Stolen out of the main forums , other wise I would not be able to find it when I need it.
Opacity map problems with 4.20
Confirmed on my test machine, objects with a fully-black opacity map will now produce no light. This is obviously more physically correct, but vexing to people who made extensive use of stuff built around the old behavior.
I've managed to approximate the ghost-light behavior in a few test scenes by:
1) adding Advanced Iray Node Properties to the object,
2) enabling "Iray Matte" (there are other posts on the forums about doing this; can also search for "shadow catcher")
3) clearing the all-black image map from the Opacity node and setting it to .001
4) Luminance to 2000000 (from 20000 in the preset I originally applied; tweak this as you usually would to achieve the desired brightness)
5*) When I tested with Ground Fog I got better results with Thin Walled OFF on the emission object. Without fog, it made no difference.
Journal Entry
Experimenting with Daz AI
Prompt: