eye "mask" fixings
![AVP_hattonslayden](https://secure.gravatar.com/avatar/1b06be7ffc48fcd1cb929c64aa8deb4d?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F1b06be7ffc48fcd1cb929c64aa8deb4d_100.png)
in one of my characters i created geometry that needs to go around the eyes (first image)
however when i use the transfer utility and set to hair the second image happens
as the eye bits are not really suppose to deform i thought i could just parent them but i don't know how to auto parent them to the head when loaded.
![](https://free.downloads-cache.daz3d.com/forums/uploads/thumbnails/FileUpload/23/4f796895d6423731faec6b784bc592.jpg)
![](https://free.downloads-cache.daz3d.com/forums/uploads/thumbnails/FileUpload/23/4f796895d6423731faec6b784bc592.jpg)
1289.jpg
1000 x 561 - 179K
![](https://free.downloads-cache.daz3d.com/forums/uploads/thumbnails/FileUpload/73/6650593b6bc8d495d146ab9640ba09.jpg)
![](https://free.downloads-cache.daz3d.com/forums/uploads/thumbnails/FileUpload/73/6650593b6bc8d495d146ab9640ba09.jpg)
1288.jpg
1000 x 561 - 229K