just to let you know (ds4)

cosmo71cosmo71 Posts: 3,609
edited July 2012 in The Commons

hello, I have tried some things the last days, creating new characters for genesis for example and tried to create a genesis version of Dixie.

My Conclusion, I find myself unable to cope with ds4. I never knew where to find the morph I am looking for, is it shape, is it parameter, is it "female" is it "actor" is it "real world" is it there or is it there, second thing, why are some morphs renamed, for example "face mid depth" has in ds4 an other name, is there a reason for that? Most of the time I was searching instead on doing creative things.

second: eye squint left, eye squint right for example both directly arranged vertically eyes squint (for both) two or three rows below, in between other morphs, that is not very comfortable.

third: which genesis morphs are supported by the auto-fit tool for clothes made for v4 for example.
I have the genesis evo morphs body and head, and the genesis body morph recource kit body and head
and I had to recognize that not everything is supportet.

fourth: I select the head of a figure for example, is there a way that the morphs of this selected bodypart are automaticly listed in parameters or shapes? I can select the head but nevertheless I have to select the bodypart extra in the parameter/shape list.

All questions and notes understandable?

Post edited by cosmo71 on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,804
    edited December 1969

    Fist: an alternative is to use the All group in the Parameters pane and then type part of the morph's name in the box at the top.

    Third, in theory all morphs are supported by auto-follow, but some will work better than others of course.

    Fourth, I'm not sure what you mean - shaping morphs are generally on the root in Parameters ("Genesis") so there should be no need to select multiple things. If you are using the Shaping pane you should be using the region Selection Tool to target figure areas. In either case you shouldn't need to make double selections.

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    Fist: an alternative is to use the All group in the Parameters pane and then type part of the morph's name in the box at the top.

    Third, in theory all morphs are supported by auto-follow, but some will work better than others of course.

    Fourth, I'm not sure what you mean - shaping morphs are generally on the root in Parameters ("Genesis") so there should be no need to select multiple things. If you are using the Shaping pane you should be using the region Selection Tool to target figure areas. In either case you shouldn't need to make double selections.

    ah,okay, will try :)

  • edited December 1969

    That does bring up a question: I should note, the parameters tab always crashes when I have Genesis selected, so if it can be done there, I have no idea- but...

    Is there a way to bulk recatagorize morphs in shaping and parameters? I know things can be shifted around one by one using the parameter settings, and placing them in a different group, then saving the figure- but that takes a long time and doesn't effect the base Genesis. Selecting multiple doesn't seem to work, it only effects the one you hit the little gear on, not all the ones you have selected.
    It's be nice to be able to drag and drop morphs into different regions on Shaping or Parameters, so sets like DieTrying's V4 style morphs could be sorted easily into the Head, Hip, Arm, Etc. areas. Currently I've kept morphs organized by opening them in the text editor, changing what groups they belong to manually, and saving them back into the Base/Morphs folder. Time consuming and tedious, and not very much use on compressed files.
    Is there an easier way that I'm just missing somehow?

  • Super NewbSuper Newb Posts: 0
    edited December 1969

    Ah yes, the morph categorizing problem, I'm still fighting with this one too.

    Ebahr said:

    Is there a way to bulk recatagorize morphs in shaping and parameters? ....It's be nice to be able to drag and drop morphs into different regions on Shaping or Parameters,...
    I have asked this question before, and as far as I know, there is no way :-S There is this utility: http://www.daz3d.com/shop/dsf-toolbox/ but I have no use for the other items and haven't been able to bring myself to spend $20.00 just to reorganize morph channels....

    Ebahr said:
    Currently I've kept morphs organized by opening them in the text editor, changing what groups they belong to manually, and saving them back into the Base/Morphs folder. Time consuming and tedious, and not very much use on compressed files. ...

    ? :bug: ? THAT sounds like an answer! Is this a one time thing, or do you have to do it over on each Genesis Model? I mean, when you save these morphs, do they remain in the same order the next time you open a Genesis in DS4? If so, that would definitely be worth a one time "time consuming and tedious" recategorazation. Would you mind explaining in a little more depth how you do that? What file do you edit in "the" text editor?, I assume you mean "any" text editor correct? and where do you find the file?

    That does bring up a question: I should note, the parameters tab always crashes when I have Genesis selected, so if it can be done there, I have no idea- but...
    There is definitely something wrong there, I have NEVER had that happen, as a matter of fact, I don't believe I have found a way to make DS4 crash yet. You ought to put in a service request if it always crashes with parameters open - I don't think I could use the program at all if that were the case, I constantly use the parameters tab...

  • edited July 2012

    Ebahr - 06 July 2012 09:31 PM

    That does bring up a question: I should note, the parameters tab always crashes when I have Genesis selected, so if it can be done there, I have no idea- but… Opps, my bad: I meant the Properties Editor tab, not the Parameters :)


    Is this a one time thing, or do you have to do it over on each Genesis Model? I mean, when you save these morphs, do they remain in the same order the next time you open a Genesis in DS4? If so, that would definitely be worth a one time “time consuming and tedious” recategorazation. Would you mind explaining in a little more depth how you do that? What file do you edit in “the” text editor?, I assume you mean “any” text editor correct? and where do you find the file?

    Ok, in order: It's a one time fix, once you update the morphs this way, it carries over to saved genesis figures also in 4.5- just like when you add a new morph, it carries over now instead of having to use the load, replace, undo trick. So the reorganizing is perm.
    To change them in any text editor (Some you can do with search and Replace in Notepad++ or Notetab, also) :
    Open the Morphs DSF file. As long as it's not compressed, it'll open up as a text. Look for these type lines, normally somewhere around line 35 in many files:
    "region" : "Actor",
    "group" : "/DieTrying's 182 Morphs/Face Shape",
    "morph" : {
    "vertex_count" : 19296,..................

    Region: The section of Shaping you want the morph in, AKA the parent section: Actor, Head, Face, Nose, Eyes, Torso, .. Etc.
    Group: The Sub Catagory, Aka Female, Male, Universal, Mutations

    Change the Region to one of the main areas, and the Group to the sub that you want, like this:
    "region" : "Face"
    "group" : "/Female/Anime/Toon shapes"

    Save the file, move on to the next one.

    The morphs are all found in Content/Data/Daz 3d/Genesis/Base/Morphs, or in your My Libraries equiv, if I remember the paths right.

    Edit to mention: If you have morphs that show up in Properties, but not in shaping and they are saved as assets, check and see if they have a Region section. In many of the ones I've found, when that part is missing just adding the regions and group back in will get them over in the shaping tab.
    Remember to always back up your work, JIC you miss a " or something, LOL. Done that too many times :) Have fun!

    Post edited by e-bahr_b0b4c77606 on
  • niccipbniccipb Posts: 483
    edited December 1969

    Hi Ebahr...


    I've had DS4 hang or crash on me when opening the Properties Editor if I click on anything while it is still refreshing the panes with Genesis' info. I've learned to just wait until it's done before doing anything. And that takes awhile since I have allot of morphs. Don't know if that's what might be happening to you though.


    Good tip on editing the text files, though that's a long and tedious process when you have allot of morphs you want to change
    It can be done by drag and drop in the Properties Editor, but you would still need to re-save them in groups if you wanted to maintain the product folders and you also need to know which morphs belong to which product.

  • edited December 1969

    niccipb said:
    I've had DS4 hang or crash on me when opening the Properties Editor if I click on anything while it is still refreshing the panes with Genesis' info. I've learned to just wait until it's done before doing anything. And that takes awhile since I have allot of morphs. Don't know if that's what might be happening to you though.

    It's possible I'm jumping the gun, could also be something I messed up on myself- I have a bad habit of moving this file, that file there, seeing what happens if I edit this file or that file..
    Sometimes it's it's a success, like the morph editing. Sometimes I break stuff beyond repair. Whoops. LOL :D

  • niccipbniccipb Posts: 483
    edited December 1969

    LOL... I know what you mean... Allot of what I've learned about DS has been by poking it's innerds (sp?) with a stick and seeing what happens.... :P


    I like to experiment...

  • BarubaryBarubary Posts: 1,211
    edited December 1969

    cosmo71 said:
    hello, I have tried some things the last days, creating new characters for genesis for example and tried to create a genesis version of Dixie.

    My Conclusion, I find myself unable to cope with ds4. I never knew where to find the morph I am looking for, is it shape, is it parameter, is it "female" is it "actor" is it "real world" is it there or is it there, second thing, why are some morphs renamed, for example "face mid depth" has in ds4 an other name, is there a reason for that? Most of the time I was searching instead on doing creative things

    I always thought it was a brilliant move by DAZ to leave the sorting of the now so important shaping tool to themselves and every single PA creating genesis shapes instead of the user himself. It's just like a runtime that someone kept installing stuff to without sorting anything ever. That way they guaranteed maximal chaos and minimal accessibility for the user at the same time. You almost gotta respect them for that.

  • kyoto kidkyoto kid Posts: 41,040
    edited December 1969

    I have NEVER had that happen, as a matter of fact, I don't believe I have found a way to make DS4 crash yet.

    ...I have, it's actually quite easy. Load my Steph4 LeelaTeen, a simple studio light set, background setting and *poof* down it goes.


    ....but then I am cheating somewhat as I'm still also working in 32 bit with an old integrated video chipset that barely meets the minimum OGL requirement.


    Tried to recreate Leela using Genesis. No go as without the Steph4 NPMs or Thorne's Tommi and JW's Tindra Thompson the breast mesh again collapses when dialed down to Leela's petite physique as it did with the base Vicky4. The Young FBM and Head Morph doesn't work as well either as the Gen4 ones so she still looks too "mature". Also a lot of the sliders only have 0 to "+" values instead of "-" ones like the Gen4 ones in the previous version of Studio do.


    I find the UI to be a lot more "cumbersome" to navigate than the older versions of the application and often end up just shutting the whole mess down out of frustration and firing up 3A or PP2010.

  • ManStanManStan Posts: 0
    edited December 1969

    DS4 crashes regular for me. Try doing something with dynamic clothes.

  • BarubaryBarubary Posts: 1,211
    edited December 1969

    ManStan said:
    DS4 crashes regular for me. Try doing something with dynamic clothes.

    The perfect combination of the most beautiful outfits and the most fearsome bugs :D

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