mcjExoRotator - rotate a static or animated figure around any limb

mCasualmCasual Posts: 4,607
edited January 2014 in Freebies

>>>>>>>>>>>>>> https://sites.google.com/site/mcasualsdazscripts3/mcjexorotatora


This script for Daz studio is intended for animators and pose setting

Example : you spent hours creating a walk cycle. only to discover that ... yes your character is tilting
back or forth too much and defies the laws of physics

Using this script you can rotate the animated figure just the right amount and save the day

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Post edited by mCasual on

Comments

  • KatteyKattey Posts: 2,899
    edited December 1969

    Thank you, it looks handy :)

  • mCasualmCasual Posts: 4,607
    edited January 2014

    Kattey said:
    Thank you, it looks handy :)

    welcome

    note that later today i'll post another version that doesn't require the use of 2 cylinders

    it will probably be named mcjBipedTweak

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    Post edited by mCasual on
  • juve_satrianijuve_satriani Posts: 138
    edited December 1969

    Thanks for excellent scripts !!! BTW I wonder if you`d already experiment with midi information for controlling animations . It would be cool

  • mCasualmCasual Posts: 4,607
    edited December 1969

    satria said:
    Thanks for excellent scripts !!! BTW I wonder if you`d already experiment with midi information for controlling animations . It would be cool

    this spring/summer i want to interface the Kinect with Daz Studio
    i already have a script for the Wii-motes and gamepads and a microphone's average loudness

    https://sites.google.com/site/mcasualsdazscripts/mcjwiikit-for-daz-studio-3-pc-version-zero-beta-not-stable-yet
    https://sites.google.com/site/mcasualsdazscripts2/mcjhidkit

    depending on how i interface the kinect ( OSC ) maybe it will open the way to midi

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