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© 2024 Daz Productions Inc. All Rights Reserved.
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I set the Crush Blacks down to 0.10, and in combination with a ghost light it seems to have helped. Thanks for the tip.
You're welcome
@bastian2560, I really like where this image is going, but one thing continues to bother me. The piece of furniture at the foot of the bed looks like it's cutting through the bed. I opened the image in Photoshop and lightened it enough to see that it is only up to the foot of the bed, but as dark as the interior is, I think it would help to move it away from the bed by a a few "inches." The image might also look good if this piece of furniture is removed altogether.
Regardless, I love how the light is reflected off the gold decorating the furniture, and the distorted reflection of the window in the curved mirror of the headboard is really cool!
@rcbcgreenpanzer, You're welcome. Looking good.
Instead of using sphere primitives, you can speed up the render by replacing each sphere with a single-division plane primative of the same size. To get the rounded look of the sphere, you can add a transparency map with a white circle on a black background. Plug that into the Cutout Opacity channel. You can also set Two Sided to off, just make sure the plane is pointing in the right direction.
Just remember, Iray has to calculate the light bouncing off objects in the scene for every polygon that is emissive. The more emissive polygons, the longer it's going to take to get a clean render. Adding more light to the scene can help, though, and also speed things up. Then you can use Tone Mapping to lower the exposure to make the image dark again.
These are my final submissions.
This looks really good. I think the "autotone" adjusting the color in the figures created a nice color contrast to the orangish light and pumpkins. The sun from behind made a really nice godray. It really highlights the misty aspect of the atmosphere. Well done.
Good point to keep in mind, but when I say sphere, it would be more accurate to say dodecahedron. I use them for a lot of things, in many cases purposes better served by nulls. When it comes to lighting, though, they have one big advantage over a plane: I don't care which way they face!
19-10-Tentacle Threat-Mk2
I really have to get a better sense of the differences between preview and photoreal, as the lighting came out significantly differently from what I was expecting.
awesome render
very cinematic indeed
Looking good! I personally like the lighting and tones in this one better. The only thing I see is the kids boots are sunken into the floor. I think bringing the fog back somewhat would be good.
Reposting my final entry to make sure it gets noticed
Posting my final version of "Tigers at Night"
@Daventaki: Thanks for pointing out the clipping; I completely missed that.
Tentacle Threat Mk3
Some small, final tweaks.
Halloween Night
Halloween Night low light
@Galaxy: When inserting an image into your post, pay attention to the height column. It should change to maintain the aspect ratio when one changes the width, but occassionally it doesn't. In those cases, one has to do the math. In your case, assuming an 800px width, you'll want a 450px height.
(What good is a computer that makes you do the math? Doing math for us is their whole point!)
When it isn't buried in white by the rest of this page, I prefer your low light version. Just enough detail is visible to create a spooky atmosphere, whereas the brighter version pulls back the curtain, so to speak.
To the immediate right of the Width field in the Image Properties is a small icon. It's actually a padlock, but that small, it might be hard to tell! Anyway, to constrain the aspect ratio, that little padlock should be closed. Just click on it to toggle the locked/unlocked state.
That makes the site software do the math for you.
It appears you have embedded the thumbnail. That's why your image looks blurry in the post. Right-click on the thumbnail of the attachment and select "Copy Link Location" (or whatever variant your browser uses,) open the comment to edit by hovering the upper right of your post and clicking on the gear icon the shows up, then on Edit. Now right-click on the image and select Image Properties. Paste the copied Link Location into the URL field if the Image Info tab. Set width to 800 or less, make sure the padlock, (mentioned in my post above,) is in the locked position and click on the Okay button. Now click on the Save Comment button. Now the attached image will be embedded in the post.
I agree with rcbcgreenpanzer, the image with the lower light looks much spookier!
There. I'm just gonna squeeze this in here.
This challenge is now closed.
Thanks to everyone for participating!
Thanks, updated.
With postwork
It is closed however next I like to see challange of Instances to learn Instancing.
you like a challange about instances
as there should be ?
It is called "node instances" of Daz Studio and some plugins can do it too.
DAZ Studio is good, but it's not even close to Softimage (I'm not evangelising not only is ICE outdated but you get the idea - there is room for improvement)
perhaps you post a sample render from yourself or someone else what you like to see
I'm hooked
ICE instances
Well new contest is about material. I will try to post butterflies with instances. 1 or upto 3 close up butterfly (and may be a girl) and rest of the butterflies depth of field blurred. Just need to confirm if my runtime contains any butterfly or similar items.
and grass instances along with it and a lake with Ladybirds
a classic
looking forward to it
Slightly necroing this thread because I have a noobie question that I forgot to ask during the contest month - maybe missed it in a tutorial. :(
It's about both DoF and atmosphere/volumetric light/etc in general.
I'm very grateful for the organizers and volunteers for teaching us, noobies, these contest months and the tutorials are awesome to learn how to do these tools, but my question would be, when to use them?
With DoF we can focus on something we want to show and dust/godrays/tint from that big transmissive/scattering cube (one day I'll learn how they are called o.O) can change the mood of the pic.
I'm a bit confused and keep asking myself questions like these, should I use DoF or should I use bloom, how shallow the DoF or blurred the lights in the scene should be, etc?
Or, if I don't want dust/godrays in the pic, should I/can I use atmospheric tools for other purposes?
In art the answer is not always as simple as a formula. In other words, it depends on the picture and on your creative taste. Having said that, here is my experience:
DoF: Use it heavily when you want the viewer to focus completely on a subject, AND the background is not too important/interesting, like when in an outdoors setting, say in a field of grain, or anywhere where there is not a lot of variety in the background. Use it in a small amount in an interesting setting, like a room full of interesting objects, but where you still want the focus to be on a specific item/character. Don't use it when you want to show a beautiful vista, like a sunrise, etc.
Bloom: Use it when there is direct sunlight, I mean from the sun, and you want a sort of a "haze/blur" effect. Don't use it when you want well defined sunrays (entering a window) and perhaps not too much with godrays. Overall it's an effect that you have to see in which situation works best, and I generally use it only in a few occasions.
If you don't want godrays/dust etc, then don't add any volumetric effect or planes that add those effects! It's that simple. :)
The featured artists for the October challenge will be posted tomorrow