how to make ice look more wet

octobusoctobus Posts: 117
edited December 1969 in Bryce Discussion

i am testing with objects in ice (like the little meaty spider in the cube attached)

i just made this icecube in scuptris and added material in bryce

for me that looks good overall (i like material and also the mesh from sculptris)

i think some wetness is missing... like in some ads that i might have seen... my version is too dry

i have no clue how to add something like some drops of water

photoshop maybe?

are there better (more 3d-ish) ways to go there?

thanks for advise

spider_in_ice.jpg
800 x 600 - 43K

Comments

  • octobusoctobus Posts: 117
    edited December 1969

    here is a reference for the wetness i mean

    Bildschirmfoto_2014-01-01_um_22.41_.29_.png
    389 x 274 - 1M
  • octobusoctobus Posts: 117
    edited December 1969

    thank chohole... those are amazing... grandmaster brinnen made it look really, really good... but i don´t see through how he did it...
    any advise on that?

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    I don't use Bryce very often...but a couple of things from a rather more general POV.

    Right now, that ice is looking more metalic than icy...so look at your refraction settings.

    Along with that, a lot can be done with simple texturing to make things look 'wet'...and proper lighting helps a lot, too.

    In the thread Chohole linked to, pay attention to what David mentioned about his lighting setup. That's probably one of the most key things in his renders.

  • octobusoctobus Posts: 117
    edited December 1969

    oops... didn´t see the other pages
    gonna check out the obscure lighting method and see where this brings me
    thanks!
    o.

  • srieschsriesch Posts: 4,241
    edited December 1969

    Possibly more reflection? Which also means you may need an environment or objects around it to reflect in it, or a way to fake it.

  • octobusoctobus Posts: 117
    edited December 1969

    thanks chohole and everybody....

    i tried to follow one of the tuts from david brinnen with the light... it was a very fast one and i am not sure if i did everything right
    but the image attached looks way better now...

    still i like to add some water...
    maybe drops or thaw or something

    i really like the reflextions but the material still looks dry

    any ideas anybody?

    thanks in advance
    o.

    spider_ice_voll.jpg
    800 x 600 - 54K
  • octobusoctobus Posts: 117
    edited December 1969

    here again what i mean with wetness...

    Bildschirmfoto_2014-01-02_um_07.23_.52_.png
    235 x 212 - 1M
  • HoroHoro Posts: 10,705
    edited December 1969

    mail-039 - the illusion of wetness can be best achieved with Specularity. Water droplets could be added with meta balls.

  • octobusoctobus Posts: 117
    edited December 1969

    thanks very much horo... i´ll try that!

  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    If you wanted to go for the "ready made" wet effect, you might like to download this set of .obj models from Spacebones:
    http://www.sharecg.com/v/25522/gallery/5/3D-Model/Liquid

    It is a very handy set to have around and contains several drips, drops and other shapes that can be textured up with water materials to make some stunning 'wet' renders (see my example below).

    Hope his helps.

    BubblePour.jpg
    422 x 650 - 113K
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